Tonight compLexity’s Heart will be participating in the SHOUTcraft “House of the Swarm” 1-day Minivational. Hosted by TotalBiscuit, this small tournament features five of the best players around competing in the StarCraft II: Heart of the Swarm Beta for part of the $1000 prize pool. Aside from Heart, the other players are Axiom.RyunG, Axiom.CranK, Axiom.Miya, and Acer.MMA.
The tournament will follow a Round Robin format with every player playing a Best-of-1 versus every other player. After the Round Robin stage, the two players with the highest map score will face each other in a Best-of-5 for first place.
The map pool will consist of:
Ohana
Antiga Shipyard
Newkirk City
Daybreak
Cloud Kingdom
For all the details including prize pool breakdown and player interviews, click here.
Update: coL.CoD defeated Juked 4-2 to win the Frag Cup 4 Championship! Thanks for your support!
Today at 3:00PM EST the newly recruited coL.CoD will be taking on all comers in Machinima’s Frag Cup 4. Running all weekend, Frag Cup 4 will see 32 top tier Call of Duty teams battling it out in Black Ops 2 for the $10,000 prize pool. Live streamed via Youtube, commentary will be provided by Machinima personalities Fwiz and Hastro.
For a detailed list of the official rules and game settings click here.
Please tune in and check out the newest addition to the compLexity familiy. coL.CoD is an amazing team and will be looking to make a great first impression under their new coL tags.
Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.
It is not very often that I step out from behind the curtain but with the sentiments I see running amok in our community, I felt it was time to weigh in on some of the things I see and perhaps shed a little positive news amongst all of the negative. A couple of months ago some prominent members of the community were talking about the decline in StarCraft 2. This is a trend I have been noticing for a long time. It was pretty obvious that the viewership was declining and my personal opinion was that it was due to several factors but the most important being content saturation. The fact of the matter is that you can watch a different SC2 event several times a day. They, of course, vary in size and importance but basically anyone can run an event, regardless of quality, whenever they want. This creates a situation of white noise. Nothing seems important anymore. There is no continuing story for fans to invest in. I, for one, have gotten tired of seeing the same people play over and over and over again in virtually the same format. The only thing that changes is the name of the event. I remember the early days of eSports where important events only came two times a year and there was a significant level of excitement associated with that fact. The events back then were special and very meaningful. Before people scream, I am not suggesting that we should only have 2 events a year. StarCraft 2 is not that way at all. Every single day there are events with major events happening 2-3 times a month. Can you imagine if the Dallas Cowboys played the Houston Texans 3 times a week? How long would you tune in? More is not always better, especially in a spectator sport.
So wait, I thought you said this was going to be some positive news? I first wanted to discuss the situation and provide my take on one of the biggest culprits of the problem. Now I want to point out a couple of trends that I have seen since all of the negative press came out with the first being the partnership between MLG, Dreamhack and ESL. First of all, I do wish this was a more inclusive partnership that could have united more of the scene, e.g., put IPL and NASL into the mix. Now I don’t have any secret knowledge about what this really means for the scene but if they are smart (and since I know the people in charge and can confirm that they are smart people), they will address the storyline issue that I mentioned above. Instead of just one event after the next where the results are the end of it, it should build from event to event. Players are then incentivized to attend all of the events and we can truly have a story line. We need some meaningful events where the player results carry from event to event and can allow the fans to have something more than a weekend to invest in. Drama can build and fans will enjoy that. I know I will. We need a Super Bowl, a World Series, something bigger that both new and current fans can understand and sink their teeth into. This would allow us to still have more events but one or 2 of them a year are the big deal, with high prize money, that the stars have earned their way into.
The next thing would be for Blizzard to put more control on who can and can’t run an SC2 event. We need a pro and amateur circuit. I am not advocating killing off all of the small events, but we do need some controls in place to make sure some baseline level of criteria is met before Blizzard gives a tournament license. They could have a calendar of sorts and make sure that events are not overlapping in a significant way. I’d also like to see a certain expectation of prize money. Perhaps there should be different tiers of criteria to still keep the aspirational aspect of organizations, casters and players going because this is an important factor to our growth and sustainability. There has to be a farm system and an openness for us to remain successful. I am not advocating only having majors, but we have to trim the fat and clear the white noise.
Finally, Blizzard seems to really be taking feedback from both pros and fans on changes to the game. There is a new found buzz and excitement surrounding Heart of the Swarm. If this trend continues after release then it is my belief that we will not only get a burst of viewership with the new game, but will also be able to sustain it with Blizzard providing the needed changes to continue to make the game evolve and better for the players and the fans.
I have not really left you with anything concrete but I can say that it is my belief that everything I have said above will happen in the near future in one way or another. I am not saying it will happen because I said it should, but it is my belief that there are some very smart people in this space and I am not saying anything they don’t already know. If anything, maybe my words will make them feel better about the choices they have to make.
Now, I want to shift to another aspect of the sustainability of SC2 in the world. Last night many prominent folks came out and talked about how adblock is hurting the industry as a whole. This is honestly a much larger topic centered around the need for our industry to be able to monetize the fans that consume the content. Ads are an easy and fairly painless way to help this process and the fact that so many fans block these ads is sad. I am sure most don’t realize the pain it causes but the fact of the matter is that ads can help players, casters, and organizations sustain the content that fans love to watch. I will conceded that there should be some changes made to how ads are done today. The intro ad for every stream is problematic especially with the need to refresh being common place. At the very least companies like Twitch could perhaps disable pre-roll by default and let the streamer make a conscious choice of turning it on, instead of the other way around. That is one criticism I would concede as an issue as it stands today.I would also like to see the fans subscribe to their favorite content and not revolt against pay-per-view content. This content, that is generated for your entertainment, is not cheap or easy to do. I think that if you, as a fan, love what you see and want to continue to see it then you should be willing to contribute through ads, tickets, subscriptions, branded merchandise and support for the sponsors of these organizations. I am not suggesting the fans should go broke and pour all of their money into this concept but just say thanks every once in awhile. Subscribe to your favorites. When you make a purchase try to purchase a brand that supports eSports. Buy a piece of merchandise every once in a while and the simplest and easiest way is just turn adblock off.
It is my intention to post one of these periodically, so please let me know what you would like to hear about. Hit me up on twitter @jasonbass.
Some ideas are:
Financial state of eSports
The rise and fall of teams. What makes one sustainable and another not?
Korean versus the foreigner scene. Do we need a foreigner only league? Is Korean domination bad for the rest of the world?
Your idea here.
About the author
Jason Bass has been intricately involved in eSports for the last 15 years. He started as a Counter-Strike player and then moved to management side of competitive gaming in his role as VP Operations at GotFrag.com. Upon the sale of GotFrag to MLG, Jason Bass became the Director of Marketing at the Championship Gaming Series. He is currently COO of compLexity Gaming and President of NextGen Tech (compLexity’s parent company).
Kevin “QXC” Riley from compLexity Gaming discusses his ideas for fixing the current state of Starcraft II. In this episode, he talks about laddering and explains his ideas for creating a fair, rewarding, and sustainable ladder experience.
compLexity Gaming: YOUR source for professional gaming news and entertainment!
The compLexity Family would like to wish a very Happy Birthday to Brendon “Ryze” Walker as he turns 24 today!
Brendon first joined compLexity back in February of last year. His skill and dedication have made him one of North America’s premier Zerg players and we are proud to have him on our roster. A few months ago, Brendon moved to the compLexity House in Houston, Texas where he has trained with his teamates and developed his talents.
Once again, we’d like to wish a very Happy Birthday to Brendon “Ryze” Walker!
Houston, TX – December 11, 2012 – Today compLexity is proud to announce an addition to the FPS genre with the signing of one of the top Call of Duty teams on the planet. This is a stable roster that most recently played under the banner of our friends over at Quantic Gaming.
“We are always excited to return to the compLexity roots in the FPS genre, and have very high hopes for the success of this team and some great content that will soon follow.” said Jason Bass COO of compLexity Gaming.
Patrick “ACHES” Price had this to say:
“The closure Quantic certainly caught us all by surprise. They were our home for nearly 2 years and we had been treated like family. However as soon as I started speaking with management at compLexity Gaming I could instantly tell this was a place my team and I could transition to with ease. They were very welcoming and we had a lot of similar ideas and hopes for 2013. On behalf of my team I’m very excited to have the opportunity to be the first ever Call Of Duty team for compLexity.”
We would also like to give special thanks to our friend Mark Ferraz from Quantic for making this transition so much easier on all involved.
Accomplishments
MLG Dallas 2010 (MW2 Nationals) – 2nd Place
2011 BLOPS Gamestop Tournament – 1st Place
PlayStation 25k Online Tournament – 1st Place
MLG Dallas 2011 – 1st Place
MLG Columbus – 4th Place
MLG Anaheim – 1st Place
MLG Raleigh – 6th Place
MLG Orlando – 5th Place
MLG Providence – 6th Place
EGL7 Manchester MW3 – Top 6
Roster
Patrick “ACHES” Price (Captain) – Twitter: @coL_ACHES
In their first tournament under the compLexity Academy banner, CA.LoL took home first place in the Go4LoL November Monthly Finals. After taking out Team Temporary in the Quarter Finals, CA.LoL would have to face High Rollers Gaming. After dispatching with High Rollers (who would go on to finish in third place) CA.LoL met with Team Normal Stars. CA.LoL proved to be the victors with a score of 1 – 0.
Obviously all of us at compLexity are extremely proud of our new team’s performance. Be sure to keep an eye out as CA.LoL will be playing in tonight’s NESL KotH, where they’ll be trying to dethrone the current champion CLG.Prime.
With the Sound Blaster Heroes League set to begin today, the first invite has been released! Our very own compLexity team has been invited as one of the 8 teams who will be automatically seeded into the Finals Bracket.
About compLexity Gaming
compLexity Gaming ventured back into the Heroes of Newerth scene in July of 2012 picking up players from the former Trademark eSports (tdM) roster to create a star studded line up of players that would go on to dominate the competitive scene. Since July the coL.HoN squad has dominated the scene, taking back to back first place in the DreamHoN Online Summer Championship and the DreamHoN Redemption event, sweeping Trademark eSports in both finals. tdM got their revenge as they eliminated coL.HoN from the HoN Tour qualifiers in fourth place and the DreamHoN at Dreamhack Winter event in second place. Since returning from Sweden the coL squad has fought hard in the HoN Tour Diamond division, dropping one series 2-1 to tdM but crushing through the lower bracket to once again face Trademark the Grand Finals later this week. After being recently dethroned as the undisputed best team in HoN look for compLexity Gaming to play hard in the upcoming Sound Blaster Heroes League to regain their #1 spot once again.
The compLexity Gaming Heroes of Newerth Division includes:
Josh “bkid” Choi
Age 23 – California, USA
The captain of the coL.HoN squad has a long history in HoN, playing for such dominant teams as We Heart Pig, Loaded, x6, Evil Geniuses, Team EZ, and Trademark eSports. With these teams bkid brought home first place at the DYA Singapore LAN event along with a number of wins in various online events. While training for his role within HoN as an initiator/ganker bkid also trains hard in real life where he holds the title “Sidestep King”.
David “MoonMeander” Tan
Age 20 – British Columbia, Canada
The fan favorite of the coL.HoN team got his start in competitive play from his reputation as not only a skilled player, but the most successful streamer in all of Heroes of Newerth. Since being picked up by tdM and turned into a top tier competitive player Moon has taken a fourth place finish at the NASL season 2 grand finals and helped to propel coL.HoN to the top with his picture perfect suicide/ganker play.
Peter “Franzzii” Dager
Age 21 – Indiana, USA
The support player of the team works hard in game to keep his team in the know and hard out of game where he is in his junior year of his journalism degree. Franzzii’s previous teams include sGty, tdM, and Infs where he played various roles before settling in with coL.HoN to take multiple first place finishes in events and prove that that he is one of the best support players in the scene.
Jeppe “Haxxeren” Jensen
Age 20 – Denmark
Haxxeren has been in the scene for quite some time, playing with teams such as Druids, Dirty Minds, KD Gaming, It’s Gosu, tdM before finally finding great success with coL.HoN. Haxxeren led team Denmark to a first place finish in the UNGL Nations Cup and since then has played the carry position for tdM in their success and been integral to coL.HoN’s dominance of the scene.
Rasmus “Chessie” Blomdin
Age 19 – Sweden
Chessie was the last addition to the current coL roster and some had their doubts about his addition to the team. Chessie showed the doubters that his experience with Druids, from Pubstars, and Team It’s Gosu had prepared him well as he became a stellar jungle/second support for the coL.HoN team dominating early and late game alike with his signature hero, Ophelia.
Concerning coL.HoN’s invitation to the playoff stages of the Sound Blaster Heroes League Peter “coL.Franzzii” had this to say,
“It’s great to see another company interested in committing both time and effort into the game my team loves so much. Sound Blaster has been great to us as one of our main sponsors for compLexity Gaming and we look forward to participating in not only this event but hopefully future events as well.”
Stay tuned as more invites will be announced throughout the week! For more details on the Sound Blaster Heroes League, click here.
Today compLexity Gaming is announcing that we are parting ways with our teammates and friends Kim “Ganzi” Dong Joo and Michael “Goswser” Dobler. For nearly a year Ganzi has been a cornerstone of our StarCraft 2 division with many competitive runs, most notably at MLG Arenas. Goswser was our first promotion from the compLexity Academy and has grown to become a top player in the North American scene.
“We made Ganzi a contract offer for 2013 but were unable to agree on terms.” said Jason Lake, Founder and CEO. “Goswser is a true Academy success story that we are proud of. He has decided to train in Europe going forward and we are confident he will continue to grow as a player. Both of these young men are amazing players and people and we wish them both the very best in the future.”
We’d like to thank Ganzi and Goswser for all their hard work and dedication during their time with us and wish them the best of luck with their futures and StarCraft 2 careers.
Thank goodness it’s the weekend! A chance to relax, sleep in, have a lazy Sunday afternoon… NO! It’s Hon Tour time! HoN Tour cycle 1 continued this weekend with more awesome games being played in the Diamond division, and this Saturday certainly did not disappoint. Cycle 1 of HoN Tour will come to a close this Sunday and more than $32,000 in prizes will be awarded to the top teams. compLexity Gaming is still in the running for the coveted #1 spot in the Diamond division but if you missed some of those games here is a recap for you:
Saturday, December 1st 12:00EST – Winners Ro16
After months, years even, of waiting HoN Tour finally kicks off! The top 16 teams are seeded according to rankings from the qualifiers and #4 compLexity gaming faces off against #15 Pencils.
While the hero kill score stayed relatively even throughout most of the first game, coL consistently controlled their opponents resources, offensively farming, preventing Pencils from getting any ganks with their highly aggressive Parasite and Dampeer combination. Eventually the huge Pebbles played by [coL]bkid proved too much for the Pencils team and compLexity took game 1 in 37 minutes on the back of a 13/0/5 Pebbles.
Game dispelled all illusions of parity between these two teams. Though they both might be top 16 and in the Diamond division compLexity was on another level entirely. With an early lead due in large part to [coL]bkid on his signature Magmus and [coL]MoonMeander on his favorite hero Bubbles the coL squad farmed up their carry to extreme levels. Despite a few playful over extensions in the late game and a lost rax coL completely dominated Pencils in game two and took the series 2-0.
Saturday, December 1st 15:30EST – Winners Ro8
With morale high among the coL players after their victory in Winners Round of 16 they move on to play their RO8 opponent, the new team of old players, rank #5 Domain of Pain. While DoP hasn’t been around for very long their deep roster of veteran gamers such as AngryTestie (of SK.HoN and SC:BW fame) is one to be respected if not feared.
Game 1 was an impressive slugfest between the teams, going blow for blow, pushing, farming, ganking in unison. [coL]haxxeren and teammates Moonmeander and even Chessie on the jungle War Beast reached great levels of farm in the first 20 minutes finishing items that gave coL a small advantage going into the mid game. AngryTestie led the charge for the DoP team farming over 400 GPM on Arachna and providing the firepower for an early Kongor kill and a rax push. Eventually compLexity’s patience paid off and they took a successful team fight as they defended their base. coL never let the momentum slip and continued to compound their lead with 500 GPM games on [coL]haxxeren’s Wretched Hag as well as [coL]Chessie’s Wild Soul. DoP raised the white flag at 41 minutes in and coL takes the 1-0 advantage in the Bo3 series.
If game 1 was a slugfest then game two was a question mark. DoP drafted an unconventional line up to say the least. Bramble, Soul Reaper, and Cthuluphant made it into the DoP team and though the challengers were able to get some early game ganks coL made sure to defend well and farm even better to take an advantage. With nearly 500 GPM on [coL]haxxeren’s Zephyr and a strong showing on bkid’s Pebbles coL crushed the game, forcing a concede at just 22 minutes sealing the 2-0 victory and advancing in the winners bracket.
Sunday, December 2nd 15:30EST – Winners Semi-Finals
In Boxing there was Muhammad Ali and Joe Frazier, in Baseball the Yankees and the Red Sox, one great rivalry is all that it takes to make a bout, a game, or a match epic as epic can be. For Heroes of Newerth that rivalry is compLexity Gaming and Trademark eSports. coL and tdM are consistently vying for the spot at the top of the HoN competitive scene. Though coL at one point seemed impervious to the constant attacks by tdM and other top teams it no longer appears to be the case. After tdM showed the world that gods could bleed by eliminating the coL squad from the HoN Tour Qualifiers in 4th place they went on to win the tournament 2-1 over V0TE (now known as sG), giving tdM the #1 seed going into HoN Tour. The following weekend tdM did it again as coL met up with the Trademark crew in the finals of DreamHoN at Dreamhack Winter. tdM took the series home 2-0 in dominating fashion and coL left Sweden tasting mortality for the second time in recent memory. For the third weekend in a row the teams met up, this time to see who will advance to the Winners Bracket Finals of HoN Tour Diamond Cycle 1 and guarantee themselves at least $2,000 and 3rd place in the event.
Game 1 started with both teams getting a very strong draft, each with a line up that nearly perfectly represents their individual style, however going into the later stages of the early game coL simply executed better gaining a quick 5,000 gold lead and a large hero kill advantage. Once the game was in their favor coL never let up on the pressure continuing to push, farming hard on their Magebane, and taking decisive team fights ending with a tdM concede at just 28 minutes in. coL looked like a team reborn, not allowing their the previous setbacks against tdM to affect their play and went into game 2 with all the momentum.
The draft in game 2 looked a little less standard for compLexity, trading their normal jungle player Chessie for a secondary support in the form of Plague Rider. tdM got another offensive lineup with a Parasite, Pebbles, and Pollywog Priest all making their way in for the legion team. coL took a small lead early with effective hero kills and nice push coming out via [coL]MoonMeander’s Keeper of the Forest. All that changed in one team fight, a deep initiation from [coL]bkid on Magmus into the tdM base led to a lost team fight and a game that quickly spiraled out of control for the compLexity squad. [coL]haxxeren maintained 500 GPM throughout the game but it wasn’t enough to fend off the tdM team as at 51 minutes in coL succumbed to the consistently great team fight of the Trademark crew. The series was all evened up and it would come down to the rubber match to decide who would go on to the Winners Bracket Finals and who would drop into the lower bracket.
With a standard line up working so well and a less standard line up not paying off quite as much coL decided to progress with the next logical step: a completely off the wall all-in push strategy including Zephyr, Rhapsoy, and even [coL]MoonMeander on Balphagore. tdM countered with a team sporting fantastic anti-push and great scaling in the form of Torturer and Wretched Hag. The coL crew worked to push down towers as fast as possible in order to secure an early gold lead and hopefully a barracks, but for every tower coL knocked down it seemed like tdM was able to even it up. Lack of team fight and scaling on the compLexity line up showed throughout the mid game and after just 28 minutes coL put up the vote to concede and Trademark took the series and the match up for the third week in a row.
Saturday, December 8th 12:00EST – Losers Round of 4
This weekend coL has to put it all on the line, if they drop another series they will be eliminated from HoN Tour Cycle 1 Diamond. 3 series is all that is between them and the Grand Finals, fighting for $4,000 and 4000 points toward the HoN Tour Season 1 LAN Finals. 3 series, between coL and a championship once again. compLexity’s first opponent was during the LR of 4 against LIONS eSportsKlubb, the #12 seed in the event and a European squad with a known sponsor yet an untested roster. LION has looked strong in the past against coL taking some games during scrims, yet compLexity was certainly favored going into the match.
Game 1 started with a bit of an unfortunate circumstance for compLexity as star hard carry player [coL]Haxxeren was unavailable for the match and had to be replaced with backup player [coL]Shamsz. Going into the draft compLexity and LIONS went blow for blow as each team appeared to get a hero line up they were comfortable with, coL picking Silhouette to be played by MoonMeander while LION picked Moon Queen to be played by Superkge. Despite having a very “compLexityesque” draft the coL squad fell behind early with [coL]bkid getting the only decent farm on the team’s Behemoth. Despite a very passive mid game (3-3 hero kills in 35 minutes) the LION squad was able to secure, maintain, and extend their lead getting huge farm on Moon Queen. After an over extension from the coL squad following a successful push defense the coL squad had to tap out at 50 minutes in, dropping game 1 to a huge Superkge from the LION squad.
Game 2 opened with compLexity having some interesting lanes, suicide mid Pharoah and long lane Torturer with Glacius in the long lane but the coL squad utilized effective roaming to score early hero kills and a quick gold lead. On the other side of things Forsaken Archer in a dual lane middle got effective farm, but LION did find themselves behind by 5000 gold and a moderate amount of experience at 25 minutes into the game. Kills traded relatively evenly during the mid game but [coL]MoonMeander on Wretched Hag compounded his farm and eventually picked up a Harkon’s Blade after a Hellflower and a Shrunken Head. With the charge led by an extremely fed Hag coL took a third Kongor kill, another team fight, and finished the game at 40 minutes in. With momentum on their side once again coL marched into game 3 on even ground, just one game away from the next round and one step closer to victory.
HoN Tour Season 1 Cycle 1 Losers Round 4 LION vs coL Game 3. That’s a mouthful of identification but you should remember it. It’s a game that will go down in the history books as about as impressive of a showing as one can expect out of a team. It started very innocently with another standard coL lineup: bkid on Pebbles, Moon on Bubbles, Chessie on Ophelia, and even Shamsz on Witch Slayer. Witch was sent into the short lane to solo against Krebsen’s Magmus and Handsken’s formidable Engineer, a rough lane for the coL player. The late early game into the mid game was a slugfest, hero kills going one for one, tower trades, and even team fights; the gold and experience advantage is negligible at 20 minutes in. Just prior to the 30 minute mark coL went for an aggressive gank that quickly turned into a team fight. An even trade in the initial skirmish turned in favor of the LION squad after Krebsen landed a beautiful Eruption ultimate and managed to save his teammate on Engineer with a quick Storm Spirit. This team fight marked the end of the even part of this game as LION grabbed a large experience lead and moderate gold lead which they would hold onto and build upon for the next 20 minutes. After letting LION have their fun the coL squad went absolute monster mode taking a decent team fight, and somehow continuing to close the experience gap until it eventually tipped into the favor of the compLexity team. Two level 25 players, Superkge on Silhouette and Aellgi on Hag, led the charge for LION as posturing near Kongor pit occupied 10 or more minutes. At nearly 70 minutes into the game coL got the break they were looking for: a HUGE team fight that closed the gold gap and put coL ahead in experience by 10k. With multiple players down coL tried to press their advantage against the middle lane going for the barracks and despite multiple LION buybacks coL crushed one hero after another. The following few minutes were filled with won team fights for the coL squad, picking off heroes left and right, buy backs, ports, and destroyed barracks but at 75 minutes in the LION squad raised the white flag and coL took the series 2-1.
Saturday, December 8th 15:30EST – Losers Finals #1
With all the momentum of the epic victory against LION at their back the coL squad braced for another tough series but they were given a lucky break. Their next opponents, Q Squad 357, were unable to field 5 players so coL was awarded the forfeit win and the immediate advance to the next round to play against the losing team from the Winners Finals.
Sunday, December 9th 12:00EST – Losers Finals #2
It all comes down to this. 3 teams remain in Diamond Cycle #1. 2 series are all that are needed for the coL squad to regain their throne and only two teams stand in their way. First up is stay Green (sG), the team formerly known as V0TE or Gary Johnson 2012. The powerhouse of star players from around the world dropped their set against tdM 2-0 in Saturday’s games to find themselves up against coL. sG last played coL on LAN at the DreamHoN at Dreamhack Winter event 2 weeks ago where coL crushed the V0TE team 2-0 in the opening series of the event. It will be up to sG to show that they have what it takes to bring down coL or for the fourth week in a row we will see a rematch of coL vs tdM.
Should coL win the series against sG their work is not done. Immediately following the Losers Finals #2 the winner will have to face tdM and take two best of three series in order to secure the first place prize of HoN Tour Diamond #1. It’s going to be a hell of a ride.
HoN Tour Cycle 1 Diamond Coverage
The action starts on Sunday, December 9th at 12:00EST with coL vs sG (V0TE) and will continue with the Grand Finals shortly after. HoN Tour coverage will be provided by compLexity’s own caster Beef at http://www.twitch.tv/complexityhon and by Honcast at http://www.honcast.com. Check http://www.hontour.com for more information and of course stay tuned right here to http://www.complexitygaming.com for all your coverage of coL.HoN and HoN Tour Season 1.