The Devil Plays Protoss: The Marketplace

November 2nd, 2011

The Devil Plays Protoss: The Marketplace

by Jacqueline Geller

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

Blizzcon 2011

During BlizzCon, Blizzard announced a number of map mod changes that will be added with Heart of the Swarm. There are a number of exciting changes for custom game and map makers in the upcoming SC2 expansion including a cinematic editor and a system to create and import custom units and doodads using 3DS Max. If you know anything about making custom doodads and units in SC2, while it is not impossible, it is a complicated mess of a process. Blizzard is trying to make the custom game and map making process easier for those individuals with the passion to do it. While all of these nifty tools and changes are fine and dandy, Blizzard recognizes the fact that both custom maps and custom games need a bit of help. None of the proposed changes are set in stone, but BlizzCon attendees did get a sneak peak at what HotS could bring for custom map makers. The first way that Blizzard will be encouraging custom games is by having a button right on the main page to encourage players to check out custom games. In the top left-hand corner where players currently chose between “Single Player” and “Multi Player,” players will choose between “Starcraft” and “The Arcade” in HotS.

What is the Arcade, you ask? It will be a place for players to browse custom games and play them. The best way to describe the system is to compare it to Reddit. There will be a featured game as well as four different columns to promote other games based on release date, rating and popularity. There will be columns such as “What’s Hot” where games that are played often with high ratings will be featured. With the Arcade, Blizzard hopes to encourage players to check out custom games. A variety of different games will appear on the Arcade page, and a number of game creators will have the opportunity to have their games played.

“Blizzard plans to develop the Arcade into the Marketplace.”

Blizzard plans to develop the Arcade into the Marketplace. While the Marketplace should have similar functionality of the Arcade, it gives game creators the option to charge for their maps. The details of how it will exactly work are not announced, the plan is to let game creators pick the price of the game. Whether or not Blizzard will be worked into the payment plan is unclear, but it could be a nice way to make a bit of extra cash off a one-time-buy game like SC2. With micro transactions being a great way for a video game company to make money, a piece of the pie could be good motivation to get the Marketplace online

The Arcade has the potential to bring more attention to the hundreds of custom games available through SC2. I have played a good number of custom SC2 1v1 melee maps, but as far as custom games are concerned, I’ve played less than a dozen. When I have played them, it’s with friends either at the local LAN centre. I’ve never just opened SC2 to play a custom game by myself, but I could see the more visible Arcade encouraging me to play more customs. It’s a great way to promote new custom content, and unlike the current system which really only promotes the most popular maps and games, the Arcade will have systems in place to promote other maps and games as well.

“The Arcade”

I am excited for the Arcade, but I think the Marketplace will be better in theory than in practice. The idea of allowing map creators to charge for their maps is great, but I am unsure how many players will be willing to pay for games. After buying HotS, unless a custom game has really, really great feedback, what are the chances that you’d be willing to purchase it? I’ve had an iPhone for two years and can count on one hand the number of apps that I’ve purchased. I think my relationship with the Marketplace will be much like the app store. While I may purchase four or five games if I’ve heard amazing things about them, I’m not about to start throwing cash at HotS custom games. As far as I know, there is no “test drive” option which makes it a harder sell, too. I’d be more willing to invest in a game that I’ve tried once or twice.

Blizzard thinks that the Marketplace will encourage map creators to work in teams, polishing up their products to sell them, but the DotAs of the world are few and far between. That’s what the ultimate goal would be for any custom game creator: DotA. It inspired a popular genre of video games. There will be hundreds of individuals may try to make the next big custom game but few who will be making the next big custom game.

The good news for gamers is that there should be fantastic custom games being made and published during HotS. The bad news is that these games may come with a price tag. As with any concept for a new game, both the Arcade and the Marketplace may change or never be fully developed. The Arcade should be released soon as a functioning component of HotS, which should be released soon.

GL HF,
Jacq

About the Author – Jacqueline Geller

After years of playing World of Warcraft, a friend introduced Jacqueline to Starcraft early last year. Jacqueline’s relationship with Starcraft started out slowly: a handful of casual dates, a little bit of flirting but nothing serious. She took her relationship with the game to the next level after BlizzCon 2010 where she experienced eSports magic first-hand and realized that Starcraft was the one. Despite being a mediocre player, she has been clambering the ladder at a glacial pace and has spent more time watching Starcraft online than she’d like to admit. In March, Jacqueline made the leap from eSports fan to eSports professional when she was hired by the Handsome Nerd as their Art Director, combining her design skills with her love of Starcraft. Since its start in April, Jacqueline has been a contributing writer for the North American Star League, writing coverage for Division 1. Offline, Jacqueline is a bookworm, a runner, a freeride snowboarder and has a Human Ecology degree with a Clothing and Textiles major.

View Jacqueline’s profile here.
Visit @jacquelinesg on Twitter

coL.Academy vs. Legion – ESEA

November 2nd, 2011

Last night the compLexity Academy went toe-to-toe with team Legion in the ESEA. It was a hard fought match and, despite the Academy’s best efforts, they fell with a score of 1-3. Don’t let the score fool you, it was an extremely close match with every member of the Academy getting at least one win.

The individual scores were:
 Goswser vs Luxuy 2-0
 Nocreativity vs Jimrising 1-2
 Nineteen vs  Chita 1-2
 Brobocop vs Mystic 1-2 

What was interesting about this match was that neither team used a Terran player. It’s also important to note that the games the Academy lost were strictly mirror matches.

This loss is sure to light a fire under the compLexity Academy and will motivate the players to train even harder. Be sure to check back on Thursday as the Academy will be taking on another team in the ESEA.

coL.CC to Represent the USA at Canada Cup 2011

November 1st, 2011

Today the good folks over at Canada Cup Gaming released a trailer for their upcoming fighting game tournament Canada Cup 2011, which takes place in Calgary on Nov 5th & 6th. Featuring eight international teams competing for $5000 in a Double Elimination tournament, Canada Cup 2011 is looking to be one of the most exciting tournaments of the season.

It is a great honor to announce that two compLexity Cross Counter members, Mike Ross and Filipino Champ, will be representing Team USA.

The rest of the teams include:

  • Team USA: Justin Wong, Mike Ross, Wolfkrone, Floe, Filipino Champ
  • Team Canada: Air, Chi-Rithy, ????, ????, ????
  • Team Japan: Tokido, Mago, Bonchan, Shungoku Neurosis, Momochi
  • Team Japan 2: Kindevu, RF, D44Bas, MOV, Kazunoko
  • Team Singapore: Xian, Leslie, Real Deal, Zhi, HZY
  • Team Europe: Ryan Hart, Evans, Louffy, Coungster, Andreas
  • Team Europe 2: Kenpachi, Starnab, Boris, Skatan, Problem X
  • Team Korea: Laugh, Infiltration, Zzangmoo, Naraks, Whitedoong2

The games that will be played at Canada Cup 2011 include: Super Street Fighter IV: Arcade Edition, Marvel vs. Capcom 3, Mortal Kombat 9, BlazBlue Continuum Shift 2, Tekken 6, Street Fighter HD Remix, and Street Fighter 3rd Strike.

Best of luck to Mike Ross and Filipino Champ as they fly out to Calgary this weekend to represent the United States.

MLG Release SC2 Replays from Orlando

November 1st, 2011

Today Major League Gaming released all of the StarCraft II Replay files from both the Open and the Championship Brackets from its MLG Orlando event. To download the replays click here.

Some newer members of the StarCraft II community may be wondering why this is a big deal. Well, for starters, replays provide a great way to learn how the pros play. Essentially a replay hold all the information from the specific game you’re looking at. You can watch the game from an objective third person perspective like the commentators do, or you can watch the game through the eyes of one of the players. As I’m sure you can imagine, this type of insight can do wonders for you game.

If you are one of these newer SC2 community members, do yourself a favor and download these replay packs. Find a player whose style seems to match yours (like CatZ, RSVP, TriMaster or Drewbie) and take notes on the differences between your play and their. Keep an eye out for things like scouting methods, what choices you can infer base on what you’re seeing, and basic timings you can take advantage of. With a little work, analyzing replays can really do wonders for you game.

League of Legends Patch v1.0.0.128

November 1st, 2011

Today, League of Legends received another update, adding a brand new champion – Shyvana, the Half-Dragon. The patch included balances to their last champion Graves, buffs to Wukong and Olaf and nerfs to Shaco and Caitlyn. This patch also has a change to the new Dominion mode, where minor settings have been tweaked.

Shyvana, the Half-Dragon

Shyvana

Fury of the Dragonborn (Passive):

  • Shyvana’s melee attacks enhance her abilities.
  • Twin Bite – Reduces the cooldown by 0.5 seconds.
  • Burnout – Extends the duration by 1 second to a maximum of 6 seconds.
  • Flame Breath – Deals 20% of the ability’s damage to debuffed targets.
  • Dragon’s Descent – Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.

 

Twin Bite:

  • Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana’s Movement Speed bonus is reduced over time.
  • Dragon Form: Twin Bite cleaves all units in front of Shyvana.

 

Burnout:

  • Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.
  • Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.

 

Flame Breath:

  • Shyvana unleashes a fireball that deals magic damage and melts the target’s Armor for 4 seconds.
  • Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.

 

Dragon’s Descent (Ultimate):

  • Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
  • Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.

 

Release Notes Excerpt

Graves

  • True Grit
    • Buff duration reduced to 3 seconds from 4
    • Armor and magic resistance per stack reduced to 3 from 4 at max level
  • Buckshot damage per additional missile reduced to 30% from 35%

Wukong

  • Crushing Blow
    • Total attack damage ratio increased to 1.1 from 1.0
    • Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
  • Decoy
    • Casting Decoy no longer instantly shows a reduction in Wukong’s mana bar to enemies
    • Fixed a bug where Wukong’s stealth state did not ignore unit collision
    • Improved general Decoy behavior and placement – the Decoy should now more accurately mimic Wukong’s previous position and behavior
    • Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong’s position
  • Nimbus Strike
    • Attack speed bonus increased to 30/35/40/45/50% from 20/25/30/35/40%
    • Attack speed duration increased to 4 seconds from 3

Olaf

  • Undertow missile speed increased to 1600 from 1500
  • Ragnarok
    • Now breaks crowd control effects upon activation
    • Duration adjusted to 6 seconds at all ranks from 5/6.5/8

Shaco

  • Rewrote his Deceive, Hallucinate, and Champion tips for more clarity
  • Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box)
  • Jack in the Box
    • Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115
    • Ability power ratio reduced to 0.2 from 0.25
    • Activation range reduced to 300 from 350
    • Cast range increased to 425 from 400
  • Hallucinate
    • Fixed a bug where Shaco’s clone wouldn’t trigger Two-Shiv Poison’s passive

Caitlyn

  • Piltover Peacemaker base damage reduced to 20/60/100/140/180 from 20/65/110/155/200
  • Yordle Snap Trap activation radius reduced to 135 from 150

Dominion

  • Respawn time adjustments are now +2/-2 seconds regardless of the size in score difference
  • Crystal Scar’s Aura armor penetration reduced to 12% from 15%
  • Personal Score reward for assisting in capturing or neutralizing a point increased to 25 from 10
  • Garrison has been changed to be an untargeted spell, similar to Promote. It will only become castable when in range of an eligible Capture Point.
  • Fixed the channel time display for capturing the central runes to match the actual capture time. The actual time to capture is unchanged.
  • Fixed a bug where capture points could be moved off of their platforms
  • Fixed a crash when audio was disabled

For a complete look at the official release notes, click here.

VIDEO: Naniwa on !@#$ Slasher

October 31st, 2011

Recently, compLexity’s Johan “Naniwa” Luchessi was featured on !@#$ Slasher, a daily recap of all the best eSports news, in the rudest way possible. In the interview, Naniwa discusses Blizzcon 2011 where he placed 4th.

 

compLexity Releases HoN team

October 30th, 2011

Today compLexity Gaming is sad to announce that we have decided to part ways with our Heroes of Newerth squad.  While making preparations to send the team to Dreamhack Winter information arose that caused our management concern.  After speaking with the squad it was decided that under the current circumstances they would not be attending the event in Sweden.  This decision regrettably caused the team to disband.

We would like to thank each player for his contributions to the division and wish them the best of luck in the future.  Everyone in compLexity remains ardent supporters of the MOBA scene and will continue to seek opportunities to expand our brand in the space.

Thanks as always for your support.

Minigun Qualifies for IPL4 in the UK

October 29th, 2011

This weekend IGN’s IPL has been running an online StarCraft II qualifier tournament where participants can earn a free flight, free hotel, and a guaranteed a slot in the Championship Bracket at the IPL 4 UK Qualifiers at insomnia44 (the Biggest Gaming Festival in the UK). The IPL 4 UK Qualifiers will be running from Nov 18-20th and will feature a $15,000 prize pool. In addition to the money, the winner of the IPL 4 UK Qualifier will get a spot in the Championship Bracket at IPL 4, a huge tournament held in the United States at some point next year.

Today compLexity Gaming is very proud to announce that our own Chad “Minigun” Jones has earned a spot at IPL 4 UK Qualifiers. It was a hard fight to earn this slot, especially considering that only the top two players from the qualifier get the free trip to insomnia44. The other player who earned a spot was the German Zerg player aTnDarKFoRcE.

If you want to check out the games from this qualifier, IGN will be broadcasting them all this week here. Also, if you think you have what it takes to win it all like Minigun, IGN will be running another online qualifier next weekend. It costs $5 to participate and you can register here. Note that in order to participate you must have a EU StarCraft II account.

VIDEO: Cross Counter – Gemtecks & Mike “Gems” Ross — Canada Cup, Curleh Mustache invitational, SFxTekken

October 29th, 2011

Gootecks and Mike are back from a brief hiatus, following Season’s Beatings. They talk game breaking glitches and cover the results of the BT.IFC.Yipes’ Curleh Mustache invitational tournament in NYC. They also give a preview of Canada Cup, coming up on the 5 and 6 of November in Calgary Alberta, before getting to the meat of the show with a gemtastic discussion of Street Fighter x Tekken.

 

Winners: 7th Annual Halloween Photoshop Contest

October 28th, 2011

Winners

Congratulations to the winners of our 7th Annual Halloween Photoshop Contest! The winners will be contacted via a private message on the site.

1st – Henku | Entry
2nd – PeRmWaZe | Entry
3rd – Crovea | Entry

Voting

Voting for our 2011 Halloween Photoshop Contest has begun. To vote, go to this link and select your favorite.

Contest

The Syndicate is thrilled to announce the beginning of our famous Halloween Photoshop Contest!  Our 7th Annual event is sponsored by Creative Sound Blaster and QPAD. This year’s contest photo features compLexity’s CatZ, Minigun and TriMaster (with a photobomb).

How to enter

– Save the picture provided below.
– Photoshop the picture into a Halloween theme (“costumes” are a Halloween theme)
– Post the picture on an image sharing site (Example)
– Post the link to your picture in this thread

Contest Photo


Photo from the coL @ IPL3 Gallery by Andy “Bravo” Dudynsky

Prizes

1st. Tactic Sigma headset and coL Pad
2nd. coL Pad
3rd. coL Pad

One random entry will also be selected to receive a coL Pad so that everyone has an equal opportunity to take a prize home!

Rules

The final date to enter the contest is Monday, October 31st at Midnight EST.  At this time, all entries will be evaluated by coL Staff and the top entries will be chosen for a public vote. That poll will end on November 3rd at NOON EST.  You may enter as often as you wish, but each user is only eligible to win once. Offensive entries will get you banned from the website.

Last Year’s Winners


1st – Mr. Million


2nd – tknq


3rd – eCurb

Classic Example


2008 – exaN

 

Thanks for participating and best of luck to everyone!