BoxeR and Bomber Coming to MLG Orlando

September 2nd, 2011

Today in a surprising announcement, especially considering MLG Raleigh was just last weekend, Major League Gaming revealed two of the Korean StarCraft II players who will be participating in MLG Orlando as part of the League Exchange Program. The two guest players are none other than MLG Raleigh champion StarTaleBomber and “The Emperior” SlayerS_BoxeR.

With Bomber defending his title and BoxeR hungry to get his own, eSports fans are guaranteed to witness some amazing games. Unfortunately MLG Orlando is still a little ways off, it runs from October 14th though the 16th. In the mean time, keep an eye out for more MLG posts. The organization still has two more Korean invites to announce.

Jersey Gate 2011

September 2nd, 2011

Jersey Gate 2011

by Jason Bass

Before I get started I think a little introduction is due. I am Jason Bass and I am Co-Owner of complexity gaming with Jason Lake. I typically stay behind the scenes and deal with our sponsors and finances as well as players from time to time.

It is very rare that I write an article anymore. I used to write quite frequently when I was with GotFrag many years ago but in the past 5 years, I really have not done a lot of writing. When you are in a position like mine there is a risk of sharing your opinion publicly. You risk the relationships you have in the industry and you risk upsetting the people that you are talking about. So it is very rare that I share my opinion publicly but I feel like this is such an important issue that it is necessary for me to voice my opinion on the topic. I woke up very early this morning with this whole MLG Jersey issue on my mind. As of last night it appears to be a non-issue for at least the rest of the 2011 season but it seems pretty clear that MLG does have the intention of making this a point in 2012. Now, we could debate whether or not this was a mistake that was not supposed to be sent out or if it was a decision that was made and MLG didn’t like the feedback they got so they have backed off, but honestly that really is not important to what I plan to cover today.

The real important thing is why does MLG feel the need to hide the sponsors of the team?

The easy answer is some of the MLG League sponsors are complaining about seeing competitive brands. Most of the MLG sponsors have been around the sponsorship block and know how this works in sports and almost everywhere else for that matter. How many times do you watch an NFL game and see that this game is brought to you by Pepsi and then they go to commercial and you see Coca Cola ads? It happens all the time. It is the nature of the beast. The reason it happens all of the time is because there are several entities that need to cover their costs. In the NFL example, you would have the team looking for sponsors, NFL selling game sponsors and then the network selling TV ads to cover their costs. These sales efforts will rarely line up without running competing brands. Obviously, I am simplifying the NFL process but hopefully you get the point. The sooner companies realize this, the better off we all are.

 

MLG’s New Regulation Jersey

It is my opinion that the most important thing that MLG and their sponsors need to realize is that there is a symbiotic relationship that goes on between the teams and the league. In other words, we need each other. If my team does not have a league to play in then I have no fans. On the flip side, if the major teams did not send their stars to MLG then their viewership would drop off significantly because you would have lost all of the big player names and the fans would lose interest. No one wins if this were to happen. It is bad for eSports in general and I hope that something like this never does happen.

MLG and their sponsors also need to start to respect and understand how teams make their money. We make our money in very similar ways to the league. We have companies that believe in what we do and they make sending the players to the events possible. Any league that forgets that and simply says we are going to remove the biggest viewership opportunity your brand and your sponsors brands have (wearing our jerseys on the main stage), is threatening every teams ability to provide value to their sponsors. This in turn threatens our entire business model and very existence. In the MLG email, it stated to please keep in mind this is ONLY for the stage, everywhere else in the venue is fine to wear our jersey. The problem with this, and MLG knows this, is if every single person that walks in and out of the venue over the course of a weekend sees our jersey then, if we are lucky, 20,000 people will see it. One time on the stage and 150,000 people and growing will see it on the stream. The stage is the biggest value proposition for teams to send their players to MLG. So, I would hope that MLG would keep that in mind.

The next question is what do the sponsors of MLG really lose by sharing a fraction of the screen time with competing brands?

DRG on stage. Courtesy of zemotion

In my opinion they lose nothing. If MLG is doing the stream right, their sponsors will be on the overlays, bumpers, scoreboards and advertisements. The MLG sponsors will, and should, get the vast majority of the branding time on the streams. Sharing that time with some jerseys should not, in any way, threaten them or the investment they are making in MLG. MLG has been producing increasing numbers event after event. The value their partners are getting is growing each event, but so is the value that the teams’ partners get. This is important for the teams and we cannot simply say “ok we will accept a microscopic partner brand on the lower half of the back of our jersey.” That cannot work and will not work for the teams that pay for the stars to come to these events.

If any league destroys the team business model, it threatens everything that is being built here. Sure there will be some players that can go out on their own and obtain the support they need to attend events, but that field of stars will vastly diminish. Businesses should always strive to stick with their core competency (ie. what it is they are best at). For a league, it should be running the league and the broadcast. A player should be able to focus on playing, and a team will focus on taking care of their partners so that the players can focus on playing and the league can focus on making the event happen and not having to worry about whether the 20 best players in the world are going to show up. When companies try to be everything to everyone they end up doing nothing well. They have to focus on what they are best at and in turn be the best at that. Having to divert your attention in too many directions is a recipe for failure. This makes our world go around. We need each other and should be working together and not against each other.

I have always respected the way Sundance and MLG have organically grown and have always listened to the community to make their event better. Doing this is far superior to simply throwing money at something and saying my way or the highway. Over the years, many leagues have taken this approach and none of those leagues are still around today. The CPL and CGS are classic eSports examples of what happens when you don’t listen to the community you are trying to capture. Each of them had significant flaws but this was the root cause of both of their demises. Once you lose the respect and adoration of the fans, the league will crumble and everything you have worked for will fall apart.

The point of this article is to hopefully open a constructive dialog amongst the community, the teams and MLG. Many times people run their business and don’t necessarily understand all of the ramifications a decision can make on others. It is my hope that this article can set the stage and illustrate those ramifications. MLG is not an evil empire and I believe that they have the fans’ and players’ best interests at heart as we all do and I am hopeful that we can all come together and have a productive conversation and find a resolution that makes everyone happy.

compLexity Academy vs Binary

September 2nd, 2011

Yesterday, the compLexity academy took on Team Binary in the StarCraft League North America. It was their first debut in a team league and they played extremely well. The rosters are as follows:

compLexity Academy
1.   Lizzuma
2.   Gensulitor
3.   Goswser
4.   Cheec[h]
5.   Brobocop
6.   Lagragian
7.   Strength
8.   Fallen
9.   Damncats

Team Binary
1.   Paradise
2.   Risk
3.   Tora_Bora
4.   Candide
5.   Fan
6.   Forbes
7.   Superman
8.   amonkey
9.   sooch

In the first match,  Strength from the compLexity academy duked it out against  Revenge.  He took down Revenge with ease and moved on to his next opponent from Binary. Strength was next faced up against  amonkey. He ended up taking down amonkey as well, going 2-0 in his first team league debut. Strength going 2-0 is huge because he currently resides towards the bottom of the rankings of the compLexity Academy. Although beating players in the team league does not earn you points, it will help boost his confidence and prove his worth to the Academy.

 Lizzuma was the next member from the compLexity academy called up to play. His opponent first opponent was none other than  sooch. Lizzuma could be considered the Academy’s ace. He has won every in-house tournament convincingly. He has particpated in three MLG’s now: Colombus, Anaheim, and Raleigh most recently. He is an all around solid player, with excellent macro. Lizzuma was able to win his first game versus sooch and moved on to face  Paradise. This is, unfortunately, where the Academy dropped its first game as Paradise defeated Lizzuma. 

At this point the Academy was up 3-1, in a comfortable position. Next up for the Academy was a player who had also attended MLG Anaheim,  Brobocop. Brobocop played extremely solid in Anaheim. For the Academy, he is currently ranked number five out of nine. Brobocop faced the player his teammate just lost to,  Paradise. This time the storyline was different as Brobocop defeated Paradise soundly and the Academy moved on to win their first match in the SCLNA.

Next week, the compLexity Academy will be taking on Team SC in the SCLNA. Stay tuned for the results!

Creative Unleashes Sound Blaster Recon3D

September 2nd, 2011

CREATIVE UNLEASHES SOUND BLASTER RECON3D – A NEW AUDIO PLATFORM POWERED BY SOUND CORE3D – THE WORLD’S FIRST QUAD-CORE AUDIO AND VOICE PROCESSOR

Sound Blaster Recon3D Sound Cards to be Unveiled at 2011 IFA Berlin

 

SINGAPORE – 1 September 2011 Creative Technology Ltd today announced its Sound Blaster® Recon3D audio platform and sound cards, powered by the groundbreaking new Creative Sound Core3D quad-core sound and voice processor. Designed to deliver hardware-accelerated THX TruStudio Pro and CrystalVoice audio technologies for games, music and movies, the new series of Sound Blaster Recon3D sound cards will be previewed from 2-7 September at the 2011 IFA Berlin, at the Creative stand 111, Hall 17, Messe Berlin.

“We are leveraging our expertise of designing and selling more than 400 million Sound Blaster audio solutions to break new ground with the power and performance of Sound Core3D, establishing the next standard of sound and voice quality for the PC, Mac, console gaming systems and consumer electronics devices,” said Sim Wong Hoo, Chairman and CEO of Creative Technology Ltd.  “We designed Sound Core3D with its revolutionary quad-core design to even further expand our leadership in audio innovation beyond the PC to transform all digital entertainment. This enables us to develop our most exciting and versatile line of Sound Blaster products yet, while we pursue new market opportunities by providing our OEM partners with the flexibility to power PC products and consumer electronics devices with Sound Core3D.” 

Leveraging the Power of Sound Core3D

The stunning audio and voice performance of the Sound Blaster Recon3D sound cards is powered by Creative’s new Sound Core3D, the world’s first quad-core sound and voice processor. Designed by Creative’s in-house team of audio scientists and engineers, Sound Core3D is engineered for low power consumption and high performance. It incorporates Creative’s innovative patented Quartet digital signal processor (DSP) with four independent processor cores, and is the first processor to integrate an array of DSP cores with high-quality HD audio codecs of over 100dB on a single chip, giving it tremendous versatility for PC and embedded configurations. 

Sound Blaster Recon3D Fatal1ty Champion

Immediately recognizable by its stunning design and glowing red Creative Sound Core3D processor, the Sound Blaster Recon3D Fatal1ty Champion sound card provides hardware-accelerated THX TruStudio Pro audio technologies for unparalleled audio playback quality. The Sound Blaster Recon3D Fatal1ty Champion includes a convenient and cool-looking I/O drive with headset mini-jacks, volume control and audio input connectivity options. The card also includes a high-quality beam-forming microphone, which leverages CrystalVoice Echo Cancellation, CrystalVoice Focus and CrystalVoice Active Noise Reduction to enable gamers for the first time ever to use speakers and a desktop microphone while gaming without any sound other than the gamer’s voice being transmitted through the microphone. Designed to deliver crystal clear vocal fidelity in multiplayer games, online chats and video conferencing, CrystalVoice technologies also provide a compelling voice communications option for VOIP solutions such as Skype. The Sound Blaster Recon3D Fata1ity Champion software enables quick and easy switching between multi-channel speaker settings and headsets or headphones. The card is slated for availability in Q1 of 2012.

Sound Blaster Recon3D Fatal1ty Professional

Designed with the same powerful THX TruStudio Pro and CrystalVoice audio technologies of the Sound Blaster Recon3D Fatal1ty Champion, the Sound Blaster Recon3D Fatal1ty Professional sound card features I/O connectivity on the sound card itself, for users who don’t wish to use an I/O drive. This card also includes the high-quality beam-forming microphone, allowing advanced voice communication without the need for the headset by leveraging CrystalVoice Echo Cancellation, CrystalVoice Focus and CrystalVoice Active Noise Reduction.

Sound Blaster Recon3D

Providing phenomenally accurate positional 3D audio over headsets or speakers, the Sound Blaster Recon3D sound card is also powered by the new SoundCore3D quad-core audio and video processor. It provides hardware-accelerated THX TruStudio Pro and select Crystal Voice audio technologies. The Sound Blaster Recon3D sound card is slated for availability later this year.

The Sound Blaster Recon3D PCI Express sound cards feature 6-channel 24-bit 102dB DACs, 4-channel 24-bit 101dB analog-to-digital (ADC) converters, integrated headphone amplifier-out, digital microphone interface, S/PDIF inputs and outputs and general purpose inputs and outputs (GPIO).

THX TruStudio Pro – Featured in Every Sound Blaster Recon3D 

  • The THX TruStudio Pro Crystalizer enhances in-game sound, music and movies by restoring low and high end frequency curves lost to compression
  • THX TruStudio Pro Surround delivers a 360 degree surround sound gaming experience so gamers can hear sounds clearly from the front, back, above and below
  • THX TruStudio Pro Smart Volume addresses the problem of abrupt volume level changes in games, music and movies by intelligently applying gain and attenuation to deliver consistent volume levels
  • THX TruStudio Pro Dialog Plus enhances voices in games and movies for clearer dialog, allowing listener to hear the dialog over the rest of sound track and over ambient noise in the listening environment
  • THX TruStudio Pro Bass fills in the missing low frequency tones and give the extra impact for a better entertainment experience

CrystalVoice is comprised of:

  • Acoustic Echo Cancellation – Eliminates echoes and enables whoever is speaking to listen to the other party clearly. Echoes are a common problem present in voice communication systems that disrupts conversations by making it difficult to hear the other party
  • Noise Reduction – Enables who is speaking to be heard clearly over background noise by constantly monitoring the environment and eliminate the unwanted noise that interferes with the conversation
  • Smart Volume – Automatically adjusts the loudness of a voice to maintain a consistent volume level. This makes it convenient for the speaker to converse normally, regardless of whether the speaker is close to or far away from the microphone
  •  FX – Enables alteration of voice with a variety of effects, which can be used to enhance the tone of a voice, create interesting accents, or enable someone to sound like a completely different person

More information about the new Sound Blaster Recon3D audio solutions will be posted in coming weeks to soundblaster.com.

About Creative
Creative is a worldwide leader in digital entertainment products. Famous for its Sound Blaster® sound cards and for launching the multimedia revolution, Creative is now driving digital entertainment on the PC platform with products like its highly acclaimed ZEN® MP3 and portable media players. Creative’s innovative hardware, proprietary technology, applications and services leverage the Internet, enabling consumers to experience high-quality digital entertainment – anytime, anywhere.

Valve Releases Official Counter-Strike: Global Offensive Trailer

September 1st, 2011

Before the StarCraft II, Halo, Cross Counter, and MOBA teams, compLexity Gaming was the premier North American Counter-Strike origination. To this day the big boss man Jason Lake often brings up how important Counter-Strike was to the eSports movement.

A few weeks ago word got out that Valve is working on the next generation of Counter-Stike, dubbed Counter-Stike: Global Offensive. Offering gamers the same classic gameplay with a fresh coat of paint along with a few new toys, hopes are high that CSGO will help reenforce the current eSports boom. However, some gamers are skeptical. In hopes of stifling these skeptics, Valve has released a new trailer showing off some CSGO gameplay.

After checking out the trailer below, leave a comment letting up know what you think. Will CSGO play an important role in eSports like it’s predecessors? What do you guys think about the new toys like the Molotov Cocktails and noise grenades? Good think gamers don’t have to wait too long seeing how CSGO is slated to arrive on the PC, Xbox 360 and PS3 in early 2012.

 

Seoul, Korea

September 1st, 2011

Today is a very special day for compLexity Gaming as our very own Andrew “drewbie” Moysey heads to Seoul, Korea to train in the TeamMVP house as part of the second stage of our partnership with TeamMVP. Drewbie will be training for a full six weeks (September 1st to October 12th) prior to MLG Orlando (October 14th to October 16th).

Pictures of where Drewbie will be living can be found below:

 



 

We also interviewed Drewbie during MLG Anaheim 2011:

 

 

Please join us in wishing the best to Drewbie as he boards his 13+ hour flight to Korea!

Photos: TeamMVP

Wellplayed.org Releases StarCraft II: Year One

August 31st, 2011

Today Wellplayed.org released it’s latest project, a short documentary titled StarCraft II: Year One. This retrospective film takes a look at the growth of StarCraft II “from the perspective of progamers and eSports personalities.”

StarCraft II: Year One features interviews with Jinro, Naniwa, QXC, Spanishiwa, Husky, Mr. Bitter, Kiwikaki, Slush and compLexity’s own Stalife.

Clocking in at just over 35 minutes, you really have no excuse for not watching this amazing look at “the thoughts, memories, and motivations of nine of StarCraft II’s most storied personalities.”

 

coL & z33k 2v2 Masters Weekly Series #3

August 31st, 2011

Tonight marks the 3rd edition of the The 2v2 Masters Weekly Series, presented by z33k and sponsored by compLexity Gaming and OriginPC. Teams will be competing for $50 in cash.

The event is set to begin at 10PM EST.

The map pool consists of:

  • High Orbit
  • Discord IV
  • Monlyth Ridge
  • Scorched Haven
  • The Ruins of Tarsonis
  • Tempest
  • The Boneyard
  • Tyrador Keep
  • Twilight Fortress

 

 

More information about this week’s event can be found by clicking here.

DEVASTATION Tickets On-Sale

August 31st, 2011

DEVASTATION, one of the world’s largest and most respected gaming events is now selling tickets for their upcoming event in Pheonix, Arizona at the at the Phoenix Convention Center. DEVASTATION 2011 will take place from Thursday, October 6th – Sunday, October 9th.

DEVASTATION offers a host of Interactive Entertainment and related programming, including professional-level video game tournaments, casual gaming areas, Cosplay and Costuming events, non-gaming and athletic competitions, exclusive product announcements and public demonstrations, artist and press tables, guest appearances, community events, convention and exhibitor displays, charity fundraisers and the definitive eSports Live Broadcast in the world.

 

 

Order tickets to DEVASATION by clicking here.

TriMaster’s Reddit AMA Today

August 31st, 2011

TriMasterThe Syndicate is happy to announce that in response to popular demand we will be doing a special AMA (“Ask Me Anything”) with coL.TriMaster today at 5 PM EDT.

While most AMAs are done in a text format we thought we’d do a video version.  You can post your questions on Reddit/r/StarCraft in this thread and Josh will answer the questions on a live stream.  (There will also be a VOD uploaded to our YouTube later tonight.)  He will get to as many questions as possible but we apologize in advance if he doesn’t have time to answer them all.

 

 

See you at 5:00 EDT!

Thanks as always for your support!

 

compLexity Gaming:  YOUR source for professional gaming news and entertainment!