Will Starcraft II Become Boring?

July 24th, 2011

Will Starcraft II become boring?

by Jordan “analyze” Schultz

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

Brood War

Before I get started, this is not an editorial bashing Starcraft II because it is the game I have grown to love over the past few months. Starcraft: Brood War was, and still is, a game with one of the steepest learning curves. The micro and even macro in that game has almost no comparison to Starcraft II. For those of you who are not aware, in Brood War you could only hot key and or highlight twelve units at any given time. On top of that, you could not set rally points for any of your buildings and each individual building had to have its own hotkey. This means every time you made an SCV you had to manually send it to mine. The actions per minute required in Brood War are double, maybe even triple, what you have to do in Starcraft II. This means that in Brood War, no single player was perfect. There were and still are amazing players, but to perfect your game was nearly impossible.

In Starcraft II, being “perfect” is attainable, which could potentially make the game boring in the future. Why do I say this? Think about it… In every other game or sport you have one player who just dominates the rest such as Wayne Gretzky, Michael Jordan, Lionel Messi and Flash to name a few. Whereas in Starcraft II the cap for perfection is so much lower than in Brood War that at any given tournament any player can win. There isn’t going to be a single player who steps up and completely takes over the Starcraft II scene with the expectation of winning every tournament he or she attends.

One major problem with Starcraft II is that you know within the first ten or fifteen minutes who is ahead and who will win the game 99% of the time.

One major problem with Starcraft II is that you know within the first ten or fifteen minutes who is ahead and who will win the game 99% of the time. Sure, there is that one percent where the player who is ahead makes a huge blunder and throws the game back in favor of his opponent, but it is so rare. In Brood War, if a player was behind they still had the chance to come back even if their army size was half their opponents and they could do it by strategy and excellent micro. In Starcraft II, all it takes is the player with the larger army to “A-click” and watch his or her army dominate.

Now some people might see this as no problem at all because everyone has a chance at winning. But in all reality, what happens a few years down the line when all the top pros have perfected their game? What happens when there is no diversity in play style and the game pretty much comes down to what build was a better counter? It all just seems like it is the recipe for a boring game.

Now I am not saying let’s make a game where the artificial intelligence is far below what the new technology permits. I say bring on the new technology, but make units that require some sort of babysitting. The best example of a “game changing unit” is the Infestor. Infestors have three abilities that are so powerful if they are used correctly. They can help zerg claw their way back into a lost game. But that’s just it, the next closest unit to the Infestor is the High Templar. High Templars are quite a unique and powerful unit that can change a game, but not nearly as well as an Infestor can. With the coming expansions, Blizzard should really look into adding several units like this per race so the game becomes more micro intensive and momentum can be shifted at any given time with the correct move.

Epic gear in WoW

One thing that has happened is that newer generation gamers have expected games to come easy to them. An excellent example of this is when Runescape II first came out. If you fought in the wilderness you had to be extremely cautious on what you brought with you because if you died, you only kept your three strongest items. As the years went on, Runescape took out the wilderness due to the newer generation complaining about how horrible it was if they lost their items. Runescape catered to the up and coming gamers rather than the older generations. Another game that has catered to a newer generation is another one by Blizzard, World of Warcraft. In Vanilla WoW, getting an epic item was actually due to skill, dedication and hard work. Now, all it takes is a few hours of PvP and you can grab yourself a purple.

I am not trying to bash on the new generation of gamers nor the companies that have begun making games easier for them. The companies are in it to make games, sure, but they also are in it for the money. Nothing turns away gamers like a bad looking or a near impossible game.

People made the switch to Starcraft II and started playing it because of how pretty it looks and how much less Actions Per Minute intensive it really is. But that could end up harming the game somewhere in the distant future.

The V – Week #21

July 24th, 2011

Post Game:

Game 1: Crossfire SE
Both players started off the game with relatively common builds; Perfect going with the economic 3 Gate expand into Robo while Pokebunny used the “Tasteless Build” (Banshee harass into Raven, Tank, Marine push). One he mustered enough Siege Tanks, Pokebunny moved out and contained Perfect at his Xel’Naga Watch Tower. Perfect, who was up a base, just focused on macroing and, once his army was big enough, easily crushed through the contain. After dancing around at Pokebunny’s Xel’Naga Tower, Perfect managed to break the Siege line and win the game.

Game 2: Tal’Darim Alter
Perfect started the game off with a 1 Gate fast expand. Unfortunately for him, Pokebunny 2 Rax bunker rushed. Realizing that he couldn’t hold his expansion, Perfect retreated to his main sacrificing his Nexus. From then on Pokebunny was in the driver seat. He got his expansions up faster. All the fights were in or near Perfect’s base. Once Pokebunny was maxed out, he made one big push. Perfect never stood a chance seeing how Pokebunny had twice his supply.

Game 3: Terminus RE
Again Perfect went with a fast expand and, again, Pokebunny Bunker rushed. Perfect somehow managed to hold off the rush while keeping his Nexus up. Just like in the previous game Pokebunny was in the driver seat. Every fight was near Perfect’s base and every drop did decent damage. While Perfect so focused on his base, Pokebunny was able to macro like a champ. After several pushes, Pokebunny managed to wear his opponent down and win the game.

Game 4: Metalopolis
This time is was Pokebunny who went with the fast expansion and Perfect who opened with aggression, in the form of a Stargate rush. After getting a Void Ray out and a few Gateway units, Perfect set up a nice contain, denying Pokebunny from landing his Orbital. From there Perfect had no problem picking apart Pokebunny’s army eventually winning the game.

Game 5: Typhon Peaks
For the second time in the series, at the start of the game there was heavy lag, making it unplayable. The lag was on Perfect’s end, and he was forced to restart SC2. Rather than doing another regame (they had the same issue on Metalopolis) Perfect forfeited the map.

Game 6: Xel’Naga Caverns
Both players started out with common openings, a 3 Gate expand from Perfect and 2 Rax pressure from Pokebunny. Pokebunny managed to get a little damage done, but was forced to retreat back to his natural. Unfortunately for him, Perfect started Chrono Boosting out units like a mad man and made a quick push. Pokebunny was caught bunkerless and was torn apart by the Stalker, Zealot, Sentry unit composition. Perfect took game 6 tying up the series.

Game 7: Shattered Temple
Both players decided to get lots of units early on, Pokebunny opting for 3 Rax and Perfect going with 3 Gate. As both armies moved out into the middle of the map, they somehow managed to get to the other base without being seen. A base race started, and things were looking good for Pokebunny. He managed to get almost all of his SCVs out while killing all but 2 of Perfect’s Probes. Somehow Perfect managed to fall back to his base and with some amazing Forcefields, tear through Pokebunny’s army netting him the game.

Remember that The V is off next week due to MLG Anaheim. Be sure to tune in the weekend of August 5th to see is Perfect can hang on to his crown for a third week.

The V

The compLexity Syndicate is proud to announce week 21 of our Starcraft 2, 1 v 1 initiative, called The V! This week, our new champion  Michael “Perfect” Thompson from Team Reign will take on  Nick “PokeBunny” Taber from GoSu. This will be Perfect’s first defense of his title after taking down CatZ from compLexity Gaming last week. This week, The V is being presented at a special time and date of 6PM EST (3PM PST) on Sunday, July 24th.

Each week we will invite two professional SC2 players to square off for a $100 cash prize.  The winner will return the next week to take on a new challenger.  In addition, every week we will offer viewers the chance to enter to win great prizes, including the new Sound Blaster Tactic Headset.

Information

Date: 6:00 PM EST
Format: Best of 7
Streaming: Justin.tv/compLexity
Prize: $100.00 per week
Casting: AskJoshy

 

WEEK 20

Michael “Reign.Perfect”
Thompson
vs. Nick “GoSu.PokeBunny”
Taber

 

History

Week 20 – Reign.Perfect > coL.CatZ 4-3
Week 19 – Qxc.Agh < coL.CatZ
Week 18
sixjax.Cocoa < coL.CatZ
Week 17
FXOpTiKzErO < coL.CatZ
Week 16 –
FXOpTiKzErO > Sixjax.Terran 4-3
Week 15 – Vile.Spanishiwa < Sixjax.Terran 1-4
Week 14 –
Vile.Spanishiwa > Fnatic.KawaiiRice 4-2
Week 13 –
Vile.Spanishiwa > VT.Spades 4-2
Week 12 – Vile.Spanishiwa > ROOT.minigun 4-3
Week 11 – coL.CrunCher < ROOT.minigun 3-4
Week 10
coL.Cruncher >EG.StrifeCro” Shu 4-0
Week 9 coL.CrunCher > LzGaMeR 4-1
Week 8 coL.CrunCher > d.SjoW 4-1-1
Week 7
coL.CrunCher > LGPainUser 4-1
Week 6d.SjoW > EG.Axslav 4-3
Week 5 Slush < EG.Axslav 1-4
Week 4 –
DDE < EG.Axslav 0-4
Week 3
DDE > FXO.Sheth 4-1
Week 2
Liquid Tyler < FXO.Sheth 3-4
Week 1 Liquid Tyler > ROOT.drewbie 4-1

 

Be sure to mark your calendars and check in every Friday night for some of the best 1v1 action in StarCraft 2!  Tune in to see who can survive the longest in THE V!

 

compLexity Gaming:  YOUR source for professional gaming news and entertainment!

Welcome compLexity HoN!

July 24th, 2011

Today compLexity Gaming is happy to announce that we have added another division to our championship gaming family: Heroes of Newerth!

HoN is a hugely popular RTS title similar to Warcraft III and DoTA. Despite the fact the game debuted just over a year ago, there were 500,000 active players in June of this year.

HoN is quickly becoming a solid title in eSports and we are thrilled to announce that we have contracted one of the very best teams to represent the coL Community: DWi (a/k/a Deal With It). DWi is currently ranked as a top 3 global team by most observers and is taking on Fnatic.MSI for the HoN TS4 Invitational Championship today.

coL.HoN is:

Matthew “jaH`” Penaroza
Chad “Tarano” Muller
Kan “AMXzaku” Johnson
Josh “Paintitgold” Amos
Brendan “Se`Busca” Taveirne
Alan “Kiwikid” Huan Nguyen
Trent “Slickz” Tucker

We’re very excited to have this squad as part of the compLexity Syndicate and ask everyone to welcome them here! We also welcome the vibrant HoN community to our online home. Please feel free to follow us on Twitter, Youtube and Facebook. Thanks as always for your support!

compLexity Gaming: YOUR source for professional gaming news and entertainment!

VIDEO: Cross Counter — Evo 2011 Preview, SBO Qualifiers Recap + Q&A

July 23rd, 2011

In this special Evo 2011 edition of Cross Counter, Gootecks and Mike Ross tell you everything you need to know to be ready for the biggest fighting game tournament of the year! What should first-time participants expect? Should anyone go, regardless of skill level? And predictions for the winners! Also, Mike discusses the recent announcement that he and Complexity Cross Counter teammate Filipino Champ will be heading to Japan for Super Battle Opera, despite having finished 2nd place at the qualifier. Finally, the return of viewer Q&A, and it’s a long one!

 

compLexity & MVP Partner- Welcome DRG & Genius

July 22nd, 2011

compLexity Gaming is thrilled to announce our latest gaming division, our third under the StarCraft 2 banner. Joining coL.SC2 and coL.Academy is a two man squad called coL.MVP which is a joint venture partnership with Team MVP of Korea. Please welcome Park Soo Ho (“DongRaeGu”) and Jung Min Soo (“Genius”) to the compLexity Family.

Global Press Release

compLexity Gaming and Team MVP establish an exclusive joint partnership named “coL.MVP.”

Houston, Texas & Seoul, South Korea
July 22, 2011

complexity Gaming and Team MVP are proud to announce that we have agreed to form an exclusive joint partnership which will see the formation of a jointly controlled StarCraft 2 division, currently consisting of two players: Park Soo Ho (“DongRaeGu”) and Jung Min Soo (“Genius”).

The arrangement is believed to be a first of its kind and will witness joint promotions and cooperation on a global level. DongRaeGu and Genius will represent compLexity and MVP both inside Korea and at international events. While playing inside Korea the players will wear a MVP jersey with a compLexity logo. While participating outside Korea they will sport a compLexity jersey with a MVP logo. compLexity will provide the global travel support. The players will also be available to join compLexity’s StarCraft 2 division during online team play. compLexity players who wish to train in Korea will be hosted at the MVP House for training purposes.

DongRaeGu’s first international appearance will be at MLG Anaheim. Genius is expected to return to Blizzcon 2011 to defend his 2010 championship. Events beyond that will be determined jointly by compLexity and MVP management.

“We are very happy to make this long term commitment to MVP and to StarCraft 2,” said Jason Lake, founder and CEO of compLexity Gaming. “The Korean community is a global powerhouse and we’re confident the addition of DongRaeGu and Genius will allow compLexity to continue our success on the stage of global gaming. Thanks very much to Choi at MVP for his amazing cooperation and vision and thanks to our sponsors SoundBlaster, PNY and Origin for making this dream a reality. We look forward to working along side our Korean friends and humbly ask for the support of their vibrant community.”

“MVP is very excited to work with one of the most famous gaming teams in the world,” said Choi Yoon Sang, manager of MVP. “We are extremely confident that this partnership will expand both our brand and the gaming experiences of DongRaeGu and Genius. Complexity approached us in a very respectful manner and the negotiations made it clear this is a great deal for both parties. I am very excited for the future.”

About compLexity Gaming:

Complexity Gaming® is the premier competitive gaming brand in the Americas. Owned and operated by some of the finest minds in the industry, Complexity has a long heritage of championship caliber teams, superstar players, news reporting and gaming entertainment ventures. Complexity’s gamers have been featured by numerous mainstream media outlets like Sports Illustrated, New York Post, Los Angeles Times and the Wall Street Journal. They have also appeared on live television programs such as CBS’ 60 Minutes and the Championship Gaming Series, have been featured in film documentaries and were a focus of the book “Game Boys.” The company’s online properties Noobflicks.com and MyGamerFeed.com have ensured that Complexity remains a premier destination for media content in the gaming sector.

About Team MVP:

MVP is a top Korean StarCraft 2 team that is officially recognized by the Korea StarCraft 2 association. Lead by manager Choi Yoon Sang and coach Lee Kang Beum, the team has experienced much success in the first year of StarCraft 2.

The coL.MVP players will sport the following jersey when competing:

 

 

Join us in welcoming the newest additions to the coL family!

 

compLexity Gaming:  YOUR source for professional gaming news and entertainment!

IGN Announces the IPL Team Arena

July 22nd, 2011

Today IGN announced that in addition to it’s Pro League, it will be hosting a new StarCraft II Team League showmatch series. Dubbed the IPL Team Arena, the new series will feature “the world’s top teams (yes, even Korean teams!)” in a King of the Hill style format. The IPL Team Arena is tentatively scheduled to start on August 2nd, but nothing is set in stone.

Basically, each team will select five players to represent them. The first player will be “chosen in secret so that no counter-picking can occur. The winner of each match will stay on until they are defeated or the opposing team has run out of players.”

To make things even more interesting, we are including a $100 bounty for each victory that a team earns, for new challengers to try and claim. For example, if Team 2 wins 3 weeks in a row, they will have earned themselves $1,500 total, and have $300 worth of bounty on them. If Team 7 defeats them, they will earn the $500 for winning the week, as well as claim the $300 bounty.

 

The map pool includes:

  • Xel’Naga Caverns
  • Metalopolis
  • Shakuras Plateau
  • Crevasse
  • Tal Darim Altar
  • iCCup Testbug
  • Xel’Naga Fortress
  • Terminus
  • Shattered Temple
  • Bel’Shir Beach

Commentary will be provided by the IGN in-house crew (HDStarCraft, CatsPajamas, PainUser, and AskJoshy!)

The inaugural match will feature Evil Geniuses vs. Reign. EG’s roster includes: IdrA, iNcontroL, LzGaMeR, Machine, StrifeCro, Axslav and DeMusliM. Reign’s team consists of Spades, KiWiKaKi, Perfect, Future, SLush, Phoenix and Fayth.

Be sure to check out both the IGN Pro League and the IPL Team Arena at www.ign.com/ipl.

VIDEO: compLexity Cross Counter @ SBO Qualifier 2011

July 22nd, 2011

compLexity.CrossCounter attends the SBO qualifier in City of Industry, California, July 2011. Video includes interviews with Mike Ross, Filipino Champ, Gootecks and Combofiend.

 

Stalife in IGN ProLeague Tonight

July 22nd, 2011

IGN Pro League:

Tonight, CompLexity’s Stalife will be taking on CocoA from the team Sixjax in the first round of the Lower Bracket in IGN’s Pro League. Last week, CocoA was knocked into the Lower Bracket by White-Ra with a score of 2-0. Stalife was also knocked into the Lower Bracket by BratOK with a score of 2-1.

The match is set to begin at 8PM EST.

 
coL.Stalife
0
1
0
1
CocoA
1
0
1
2
Time: 8:00PM EST
Maps: Best of Three

 

MLG Releases Full Lineup for Anaheim

July 22nd, 2011

With MLG Anaheim just one week away, it’s hard not to get excited. MLG Columbus was a huge success and Major League Gaming is looking to out do itself with its next event. Hoping to spark some discussion and get the fan excited, Major League Gaming has released the full StarCraft II player list for next weekend’s event.

The Pools will include: (Note the GSL Spots will be filled in by SlayerS_BoxeR, DongRaeGu, MMA, and MVP)

On top of the killer lineup in the Pool Play, there’s also the stacked Open Bracket. Notable players in the Open Bracket include:

  • Alicia
  • Ganzi
  • Choya
  • Liquid`Tyler
  • FXO.qxc
  • Fenix
  • SixJax’s Vibe, Major, Skew, and dde
  • EG’s DeMusliM, Axslav, LZGaMeR & StrifeCro
  • HDStarcraft
  • Destiny
  • CompLexity’s FireZerg, Ryze, Catz, CrunCher, RSVP, and Stalife
  • Agh
  • KawaiiRice
  • ThisIsJimmy
  • Pokebunny
  • FnaticTT1

Also be sure to keep an eye on Lizzuma and Gensulitor who will be representing the first batch of players from CompLexity’s Academy.

With big names like that duking it out in the Open Bracket, there’s sure to be some fantastic games. Make sure you tune into MLG Anaheim next weekend (July 29-31) and give the CompLexity crew your support.

VIDEO: The Marvelous Adventures of Gootecks & Mike Ross Ep. 16 – IDENTITY THEFT w/ Fanatiq

July 22nd, 2011

Our protagonists Mike Ross and special guest Fanatiq team up for a Marvelous Adventure, as the two of them take over Gootecks’ account! Fanatiq is more of a training mode disciple than an online warrior – how will his deadly M.S.S. team and pad skills fare against the unknown of XBox Live?