Drewbie in IGN ProLeague Tonight

July 20th, 2011

IGN Pro League:

Tonight, CompLexity’s Drewbie will be taking on DieStar from the European team Millenium in the first round of the Lower Bracket in IGN’s Pro League. Last week, DieStar was knocked into the Lower Bracket by Complexity’s Minigun with a score of 2-1. Drewbie was also knocked into the Lower Bracket by IPL Season 1 champion EGIdrA with a score of 2-1.

The match is set to begin at 8PM EST.

 

 
coL.Drewbie
1
0
1
2
DieStar
0
1
0
1
Time: 8:00PM EST
Maps: Best of Three

 

Happy Birthday Eafra

July 20th, 2011

On behalf of everyone here at the Syndicate, we would like to wish Yfran “Eafra” Garcia a very happy 24th birthday.

Yfran got to know everyone at compLexity as he participated in the Championship Gaming Series, and we were amazed by his passion, and dedication for what he does. He is now a vital part of the coL roster as one of North America’s premier FIFA players.

Once again, we’d like to wish Yfran a very happy 24th birthday. Post your birthday wishes here!

coL.CC to Represent USA at SBO Japan

July 19th, 2011

Last weekend, coL.CC’s Mike Ross and Ryan “Filipino Champ” Ramirez participated in the Super Battle Opera Qualifer #2 in Los Angeles, California where they took second place behind Latif and Mr. SNK. In an announcement by the duo today, it has been determined that Latif and Mr. SNK will not be able to attend the Super Battle Opera in Japan due to passport issues. Thus, coL.CC has officially been announced as the attending team that will represent the USA.

Mike Ross had this to say about the change of plans:

 

I hate that this is how I go to SBO more than anything. But I promise to rep to the fullest. Latif/SNK are still the true winners.

@ThatMikeRossGuy

 

More information about SBO Japan will be provided in the next coming weeks and months. The event is set to take place in the second week of September.

xxElitexx and OpticalRH Released

July 19th, 2011

As of today, xxElitexx and OpticalRH are being released from the compLexity Academy. Both players joined the Academy with prior commitments and unfortunately were unable to fully devote themselves to Starcraft II and compLexity. We wish them the best of luck in their futures in and out of E-Sports.

We will be providing further details as to who will be replacing them in the coming days.

The Devil Plays Protoss: Going Pro

July 18th, 2011

The Devil Plays Protoss: Going Pro

by Jacqueline Geller

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

I love reading the blogs on Team Liquid. It’s a bit of a guilty pleasure. I browse the recent topics on a daily basis and reply once in a while when something piques my interest.

A popular thread topic seen time and time again is posted by young SC2 players hoping to go pro and who are unsure how to win the support of their parents.

I am not a professional gamer.

I never will be.

But I am a young woman who has had her own career issues with her parents and who has some solid advice for hopeful pros. This is not tried and true advice or a magical formula, but the following are things to consider and things to get you thinking which can help you decide whether or not you want to start on the epic pro gamer journey.

My dad is in his early sixties and my mother is in her late fifties. My father comes from a generation where you attend university for a said degree and then start a career in said field. In my dad’s case, said degree and said field is finance, and I do think that it has been hard for him to see me not follow a similar career path. I do have a university degree, but it did not come with an automatic job title like a law degree, a medical degree, an engineering degree, etc. Careers paths today are not linear, and it is difficult for older generations to accept this. My mom even admits that is hard for her generation to think outside of the career box. There is a good chance that your parents come from a similar mindset, and it is important to understand their point of view to help them understand your point of view.

To begin with, you need to be realistic about your chances of being a professional gamer. It’s just like any lucrative profession. If you are struggling at biology, there isn’t much of a chance that you’ll make a stellar surgeon. My first “The Devil Plays Protoss” article was on finding your niche within the gaming community. Perhaps being a pro gamer is not for you, and this is something you need to figure out before you start focusing too much valuable time and energy into training. Although there is always room for improvement, if you are a Gold League player who has been struggling on the ladder for months, there isn’t much of a chance of you being able to make it as a professional. It is simply not good enough to be good, you need to be the best. Of course, being a professional gamer sounds much more fun and glamorous than being an eSports journalist, but you need to identify what works for you and what is realistic for your skill set.

Of course, being a professional gamer sounds much more fun and glamorous than being an eSports journalist, but you need to identify what works for you and what is realistic for your skill set.

One thing that worries parents is the lack of transferable skills that being a gamer offers. This is something that you might not recognize in high school while you’re focused on the present. Unlike other roles in the eSports industry, a pro gamer has little to transfer to other jobs or industries. If you are a graphic designer working in eSports and suddenly professional gaming stops existing, you can easily take your skills elsewhere. Being a professional gamer will give you incredible life experiences and hopefully enough of an income to pay the bills, but at the end of the day, it’s not going to be the best job to have on your resume to help with future careers. Having a back up plan and a way to work on other skill sets while being a pro gamer can be helpful in ensuring that even if the pro gamer thing doesn’t work out, you have a fallback plan.

Professional gaming is just like any other professional sport: many try and few will succeed. Think about how many people play video games and how many people can make a living off being a professional gamer. It also gets harder to continue being a pro as you get older which is something that parents think about even if you do not. Although Aleksey “White-Ra” Krupnyk has proven that you can be a pro gamer past the imaginary 30 year old expiry date, you have to remember that White-Ra is the exception, not the rule. Do not focus on the exceptions, focus on the rules because exceptions typically lead to heartbreak. The reason for fewer older players, I would guess, has more to do with lifestyle than skill expiration compared to other sports, though. Athletes wear their bodies down to the point of no longer having the physical fitness to keep up with younger athletes. Gaming is an entirely different beast, but the lifestyle might get tiring as you get older. At a certain point, pro gamers must want to settle down or have families, and I cannot imagine trying to juggle a family, mortgage, etc. while living the pro gamer lifestyle. It can be done, but I’m sure it’s not for everyone.

If after all the facts, you’ve decided that you want to be a professional gamer, what’s the next step? My next recommended step in becoming a professional gamer is to have a plan with goals and deadlines. Manuel “Grubby” Schenkhuizen once wrote a blog post about becoming a professional gamer and how he approached the subject with his parents. One thing that he did was give himself a deadline to see what he could do with professional gaming, but he told himself and his parents that he would go back to school if things didn‘t work out. We all know how that ended up, but again, Grubby is the exception, not the rule.

When you’ve decided that you want to tell your parents about your pro gaming aspirations, start slow. If you drop the bomb on your parents that you want to be a pro gamer suddenly, it will sound a lot like “I WANT TO BE A FIRETRUCK!!” The idea of a professional gamer, as real as it is to us, is a silly concept to older generations. If you introduce the idea of competitive and professional gaming slowly, they will be more included to be enthusiastic about the idea as it grows on them. Tell them you’re passionate about the game. Tell them about your tournament successes. If they know you’re training for competitions, doing well at competitions and winning money from competitions, they might see gaming in a more serious way than just a hobby. Start out slow and let them learn about the gaming community.

Impress your parents by finding a job.

A big way to win parents over is to have a life outside of gaming. A part-time job or part-time studies while you focus on gaming could do wonders for your relationship with your parents. In the time that you’ve given yourself to make a name for yourself in the gaming community, it will be important to train hard and compete as often as possible. That being said, it would also be beneficial for yourself to do something other than gaming if you’re not on a professional team and earning decent money. If you’re living on your own, it is important that you’re making enough to support yourself. If you’re living with your parents, it will help them be more supportive if you’re doing something like working part-time or taking a class or two. It may not seem like oodles of fun to work 16 hours per week at the local coffee shop, but it will give you a bit of spending money, responsibilities and freedom which will impress the parents.

If you do want to be a pro gamer and are having issues winning over the support of your parents, approach them maturely. Of course, you could just say ’screw them,’ but everything is easy with a good support network. Trust me, I know this. Talk to your parents about what your goals and deadlines are for being a professional gamer, and talk to them about what your plan is if pro gaming doesn’t work out. If you’re open about your passion about gaming and teach them a bit about the industry, you’d be surprised at how they respond. I never thought that my parents would be interested in the SC2 community, but they take an interest in what I tell them about it because I’m excited about it. If you’re willing to give your parents something that they want, like you to work a part-time job or to take a university class, it will help make supporting you easier.

The good news is that unsupportive parents in the professional gaming industry is most likely a short term problem. As eSports develops, I see no reason as to why it will not develop like any other sport. Competitive gaming will have its own armies of Starcraft moms and Halo dads not unlike the soccer moms and hockey dads of today. Parents will start their children’s professional gaming careers off early: teaching their children RTS games at a young age, driving them to gaming practice every Tuesday and Thursday and cheering them on at every Under 13, 15, 17 and 20 LAN event possible. Parents will brag to their friends of how their child will be signed by a pro team straight out of high school and how their child will one day win MLG.

As stated previously, I am no professional gamer, but I do have sound advice.

Pro gamers, how does my advice weigh in? Any words of wisdom of your own to pass along?

GL HF,
Jacq

About the Author – Jacqueline Geller

After years of playing World of Warcraft, a friend introduced Jacqueline to Starcraft early last year. Jacqueline’s relationship with Starcraft started out slowly: a handful of casual dates, a little bit of flirting but nothing serious. She took her relationship with the game to the next level after BlizzCon 2010 where she experienced eSports magic first-hand and realized that Starcraft was the one. Despite being a mediocre player, she has been clambering the ladder at a glacial pace and has spent more time watching Starcraft online than she’d like to admit. In March, Jacqueline made the leap from eSports fan to eSports professional when she was hired by the Handsome Nerd as their Art Director, combining her design skills with her love of Starcraft. Since its start in April, Jacqueline has been a contributing writer for the North American Star League, writing coverage for Division 1. Offline, Jacqueline is a bookworm, a runner, a freeride snowboarder and has a Human Ecology degree with a Clothing and Textiles major.

View Jacqueline’s profile here.
Visit @jacquelinesg on Twitter

FXO Acquires the Korean Team fOu

July 18th, 2011

Today, in a surprise announcement, the international StarCraft II team FXO has acquired the Korean team fOu. Donning the new name FXO Korea, the former fOu team will continue to play in Korean tournaments while the current FXO lineup focuses on the ‘foreign’ scene.

According to the announcement, “FXO will provide money to FXOKorea monthly, and will also provide flight/hotel fees for foreign tournaments, and they will also be able to practice in the malaysia practice house. fOU will be wearing FXO’s uniform starting Week 6 of GSTL, and depending on record they will even be able to get a salary.” In addition to wearing FXO uniforms, the former fOu team will change their tag to FXO (FXOsc, FXOChoya, etc.).

In terms of management, “Choya will maintain his job as manager/headcoach of anything in Korea for FXO. Whereas unstable is now the permanent manager and headcoach for FXO abroad.” Also, “Players in all of FXO will be eligible for the team league based on internal rankings, and at the same time, the ex fOu house is made available to the rest of FXO. Thus FXO has 2 team locations available to them in Asia.”

While this is a surprise, it isn’t completely out of left field. Earlier this month, FXO announced that they would be sending ChoyafOu to MLG Anaheim as a way of saying ‘thank you’ for helping FXO while they are in Korea.

A Live Streaming Future for Gaming? – Feat. Gootecks

July 17th, 2011

A Live Streaming Future for Gaming?

by Adnan “Darthozzan” Dervisevic

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

EVO 2011

Fighting games are one of the oldest game genres around, starting as early as 1976. There have been a plethora of them throughout the ages; The inherent competitiveness born from them has also always been there. From the arcades to the homes of today, fighting games have always been about being the best. But now, the stage is the largest it’s ever been before. EVO this year is poised to be the biggest yet, with the attendance’s already having shattered records for most competitors last year and expecting an even larger turnout this year.

There have been a lot of events that have shown us what is possible for eSports in terms of numbers of viewers. With recent StarCraft 2 events we’ve not only seen huge online numbers but also humongous live interest, having several thousand spectators for the finals. In the wake of these StarCraft 2 events, that have really taken off and garnered massive attention, I am left wondering what kind of numbers we will see from fighting games.

The fighting game community has gone through a resurgence with the release of the two new major titles currently played, Marvel vs Capcom 3 and Super Street Fighter 4: Arcade Edition, the interest is at an all-time high. Unfortunately there aren’t that many huge tournaments for fighting games. There are lots of tournaments around, but not many on the scale of the NASL/GSL/MLG/DreamHack. The only one that comes to mind is EVO, which is once per year.

What interested me the most about EVO this year is their announcement that they will be running multiple streams with differences between each. Different commentators, and even a different atmospheres amongst the streams. In the fighting game community there is much more of an emphasis on the players, and their personalities, than ever before. These days it’s not enough for an event to just showcase good games, you need to let the viewers know why they care about the game they’re watching. You need to make a storyline that they can follow, and you need casters that can explain the game and the skills involved. A large prize pool helps with this to some extent. I have to wonder if the future of fighting games streams is not only offering a great game stream, but offering the viewers a unique viewing experience.

A trend that has been observed in SC2 primarily and that might start carrying over to the FGC soon is player streams. In StarCraft 2 we have personalities like Destiny, who aren’t playing at the highest echelon, still able to be popular and supplement their income. With justin.tv just launching their new service twitch.tv, that will aim to promote eSports, the market is just right for a fledgling superstar to emerge. We have seen superstarts like Gootecks and Mike Ross (who have recently formed compLexity.CrossCounter) rise to fame and prominence with their YouTube casts, where they show their personality in addition to fantastic gameplay. Marn, formerly of Team EG, has recently started streaming his exploits in SSF4: AE on PC, and he streams very regularly. With a microphone and a webcam, Marn brings a lot of personality to his stream and tries to showcase why you should be following him every time he goes online.

I think for the FGC to truly take the leap to the next level that we need to see more of this type of self-promotion. Gootecks and Mike Ross started it all off with CrossCounter. Now, as teams rise to prominence, with coL.CC and EG acquiring new players, we need to see more being done to really showcase to the community why they should care about fighting games.

But I wanted to get the opinions of someone who really knows what he’s talking about. I reached out to coL.CC’s own media manager Gootecks to ask him a few questions about what he thinks the future holds.

 

Adnan: Hello Gootecks, thanks for doing this interview with me. Welcome to your first compLexity interview! Now, as a member of compLexity Gaming, and as the media manager, what is your goal from a media standpoint with team affiliation?

Ryan: Hehe, thanks. The goal is to establish compLexity CrossCounter as the most interesting team to watch. We’ve been doing what we do on our own channel, CrossCounter, for a long time now. Me  and Mike have both been very active and producing videos, so joining up with compLexity helps us do more of what we want to be doing.

Adnan: Is that also something you look for in new players? That they’re not only great players, but also interesting personalities?

Ryan: Oh yeah, for sure. Definitely, I mean… That’s something that Mike and I have been of the same opinion about forever. It’s not as simple — At least in Street Fighter — as just winning. I mean, there are a lot of guys out there who win. To me, if you don’t have personality; you can only go so far. The way I see it, the fighting game community is most similar to Pro Wrestling. When you watch wrestling, you of course like the matches and the wrestlers are fantastic talented athletes. But it’s also about the story. It’s all about who beat who and how. Coming from an outsider’s perspective, if you are just watching the characters on the screen and you don’t know anything about the players, you won’t be as attached to the outcome.

Ryan: When we were in Orlando for CEO last month, aside from maybe grand finals, I don’t think that anyone there got the crowd response that me and Mike got when we were playing on stage. I’m not only focused on tournament results compared to back in the day when I only focused on that so I’m not gonna win every time. I’m not the best player. But people will still cheer for me, I get a good crowd reaction because people watch our show all the time. They watch CrossCounter, Excellent Adventures. Because they watch those shows, we have a connection. And I think that’s really valuable, because there’s a lot of players out there that don’t have that.

Adnan: If we look at some of the popular video’s online, like Tokido’s Raging Demon moment, I think that one can definately argue that some players become superstars for outside-the-game moments.

Ryan: Yeah, he was already a big name but that definitely put him on the map.

Adnan: Very pro wrestling-esque move.

Yes! Yes, definitely and it worked out well. I think that’s after that he got his traveling circus deal. I’m not sure, but if it worked out well for him, that’s just awesome.

Adnan: You and Mike “The Boss” Ross obviously started something amazing and fresh with CrossCounter. Do you think that more people should follow suit and showcase their personality more with their skills?

Ryan: Yeah, definitely. What we do is not…. I’m not going to say that we invented it, but we just kind of took what I think is a pretty obvious step and applied it to fighting games. It’s not like we have a monopoly, I would really like to see other people doing it. Especially because I think a lot of people assume that it’s easier to do than it really is. Especially at the beginning, in the beginning when you’re producing content. Unless you already have an established name, no one is going to watch it. I like to see when other people do it, because when I look at the Call of Duty YouTube community – All that stuff stems from Machinima and the work they’ve done. What they do in Call of Duty is what the FGC is starting to do. What we’ve shown is that it can be done, we’ve shown that it is possibly to do it successfully. Now there’s other people producing content, for example Maxmillian who does the Online Warrior series; That’s really popular. It seems to me that anyone out there right now who’s producing half-decent content right now can get recognition, it’s easy in fighting games because there’s not a lot of content out there at the moment. Once it starts to pick up, I guess the field will expand and it’ll be harder to get noticed if you’re producing stuff.

Adnan: In other games like SC2 we’ve seen a large rise of personal streams. Twitch.tv just launched to feature/promote exclusively gaming streams. Is this the next frontier for fighting games as well?

Ryan: Definately. We are moving into streaming, we’re just getting our hardware situation situated. It’s funny, cause now that SSF4: AE is out on PC, I think we’ll see a lot more streaming and commentaries just cause it’s there. It’s built into their computer, and it’s easy and accessible. But yeah, I think we’re gonna be moving into livestreaming.

Adnan: We’ve recently seen Marn move into livestreaming. I can’t help but feel that he’s doing what you guys are doing so well; A mic, a webcam and really putting himself out there.

Ryan: Yeah, that’s the smart thing to do. Marn’s a friend of ours, so it’s good that he’s doing that. I’m gonna start doing it too, I think a lot of people are gonna start doing it. I think it’s just a question of who is going to be able to get the most numbers and how big is it really going to get. I think it can easily grow as large as StarCraft did. I mean, I guess. Why not?

Adnan: In StarCraft 2 we have very popular streaming personalities like Destiny. He starts his stream and immediately he hits 5000 people.

Ryan: I think that we could be doing the same thing!

Adnan: Do you think there’s room for a personality like Destiny in fighting games? He didn’t necessarily have the greatest skills, but a huge personality.

Ryan: I think that as long as you’re better than a majority of your audience, you’re fine. Or is he like really bad?

Adnan: No, he’s grand masters level. It’s just that he hasn’t won the major tournaments so he gets a lot of hate.

Ryan: Doing big things, people are always going to talk shit about you. You could be the best player on earth, and people would still say “he’s only the best because so and so doesn’t have time”. Just because you have haters doesn’t mean you shouldn’t be doing what you’re doing. As an outsider to StarCraft, when I was trying to play StarCraft and learn, I couldn’t get past silver league. So when I watch StarCraft, anyone I watch is way, way better than me! So if they’re remotely interesting, and I think it’s interesting and follow along, I don’t care about his real skill level. Best or someone in the top ten percent doesn’t matter to me.

Because I’m not super die-hard about the game, as long as he’s funny and engaging, that’s all I need. I would imagine that most of the audience for games is like that. They follow along, and enjoy the game but it’s not their life. If it was their life, they would be the ones streaming.

Adnan: You recently made me jealous as hell with your Singapore video. Thank you. Beautiful sights, amazing arcades and fantastic players. We’ve recently seen some great players from Korea, but do you think Singapore might be the next stop for top tier players?

Ryan: Yeah, I’m hoping so. It’s my first time there, but I made some really big connects. I got to hang out a lot in their community, and what’s really interesting to me is I thing Singapore could be the next Japan. I mean this in the sense that they have all of the same elements that Japan has that makes them good. They have a physically strong area, they have a very strong arcade scene and they have a lot of good players.

What sets them apart from Japan and what I think gives them more potential is that fact that everyone over there speaks English, which is obviously an advantage over the Japanese because of the language barrier. That was what I told them, but what I got was that a lot of Singaporeans don’t play tournaments. Basically what it stems down to is that they don’t want to spend money to go to a tournament unless they think they can win. I’m trying my best to build up a scene over there, for… Well, I guess for my own selfish purposes, I want a reason to go back there! *laughs*

We just started the CrossCounter Asian department, and two of our friends in Singapore are going to be doing a weekly CrossCounter show, called CrossCounter.Asia so I’m really looking forward to that.

Adnan: You and Mike have made a brand of yourselves not only by showing us great game skills and fun personalities. And also teaching us stuff! In your opinion, should it be up to players to promote themselves? Or should people join teams and get noticed that way? Or should teams even push the players with contractual obligations?

Ryan: A difficult question to answer, it’s different for every situation. For me and Mike, I don’t think anyone knows how to push better than we push ourselves. To be honest, when we joined compLexity, we don’t look to them to help us get the word out about what we’re doing it. That’s not the way we look on it. For instance, the compLexity YouTube channel has, what, 6000 subscribers but our channel has 28,000. So who’s looking to who for exposure?

Adnan: But for the less established players, who aren’t known on YouTube?

Ryan: For somebody who is really, really good at the game but doesn’t have personality or resources to provide media and stuff; In that case a team can definately help a lot of the stuff that can benefit you but you couldn’t necessarily do yourselves. For example, having someone on the team, such as yourself, to do interviews with the players who aren’t producing their own media. But it’s different because right now there aren’t any teams that have really strong roots in the FGC, aside from compLexity.

Adnan: Thank you for your time and thoughts, Gootecks.

 

Check out compLexity.CrossCounter on YouTube and follow gootecks on Twitter.

 

VIDEO: Cross Counter: Gootecks & Mike Ross — compLexity Gaming, MvC3 Rumors, Fanatiq, and more

July 16th, 2011

Gootecks and Mike Ross are finally back in the States, and the comfy confines of Cross Counter studios! The two discuss in further detail their recent signing to compLexity Gaming and responsibilities in managing the fighting game division of the team, including their signings of Combofiend and Filipino Champ. Then they discuss the big month in fighting games, with SBO qualifiers this weekend, San Diego Comic-Con the next (with rumored MvC3 announcements coming), and the granddaddy of them all, EVO 2011 at the end of the month. They also talk a bit about MvC pad player Fanatiq, who recently stopped by the studios to run some sets.

 

The V – Week #20

July 16th, 2011

Winner

Reign.Perfect has managed to take down the three time champion coL.CatZ by the score of 4-3, making him the new champion of the V. Perfect will return next week to defend his title.

The V

The compLexity Syndicate is proud to announce week 20 of our Starcraft 2, 1 v 1 initiative, called The V! This week, our defending champion Paulo “CatZ” Vizcarra from compLexity Gaming will take on  Michael “Perfect” Thompson from Team Reign. This will be CatZ’s third defense of his title after taking down Agh from Qxc last week. This week, The V is being presented at a special time and date of 4PM EST (1PM PST) on Sunday, July 17th.

Each week we will invite two professional SC2 players to square off for a $100 cash prize.  The winner will return the next week to take on a new challenger.  In addition, every week we will offer viewers the chance to enter to win great prizes, including the new Sound Blaster Tactic Headset.

All advertising proceeds from this week’s THE V will be donated to Project Manana.  Please spread the word and tune in!

Information

Date: 4:00 PM EST
Format: Best of 7
Streaming: Justin.tv/compLexity
Prize: $100.00 per week
Casting: AskJoshy

 

WEEK 20

Paulo “coL.CatZ” Vizcarra vs. Michael “Reign.Perfect”
Thompson

 

History

Week 19 – Qxc.Agh < coL.CatZ
Week 18
sixjax.Cocoa < coL.CatZ
Week 17
FXOpTiKzErO < coL.CatZ
Week 16 –
FXOpTiKzErO > Sixjax.Terran 4-3
Week 15 – Vile.Spanishiwa < Sixjax.Terran 1-4
Week 14 –
Vile.Spanishiwa > Fnatic.KawaiiRice 4-2
Week 13 –
Vile.Spanishiwa > VT.Spades 4-2
Week 12 – Vile.Spanishiwa > ROOT.minigun 4-3
Week 11 – coL.CrunCher < ROOT.minigun 3-4
Week 10
coL.Cruncher >EG.StrifeCro” Shu 4-0
Week 9 coL.CrunCher > LzGaMeR 4-1
Week 8 coL.CrunCher > d.SjoW 4-1-1
Week 7
coL.CrunCher > LGPainUser 4-1
Week 6d.SjoW > EG.Axslav 4-3
Week 5 Slush < EG.Axslav 1-4
Week 4 –
DDE < EG.Axslav 0-4
Week 3
DDE > FXO.Sheth 4-1
Week 2
Liquid Tyler < FXO.Sheth 3-4
Week 1 Liquid Tyler > ROOT.drewbie 4-1

 

Be sure to mark your calendars and check in every Friday night for some of the best 1v1 action in StarCraft 2!  Tune in to see who can survive the longest in THE V!

 

compLexity Gaming:  YOUR source for professional gaming news and entertainment!

Lizzuma and Gensulitor Interview Pre-MLG Anaheim

July 16th, 2011

We are checking in with Lizzuma and Gensulitor after their first and second place finishes. They will both be attending MLG Anaheim and this is what they had to say.

 

Lizzuma

How does it feel to win two tournaments in a row for the compLexity Academy?

I feel alright. I wasn’t in that great of a condition for the 2nd tournament. Had to wake up early for work, and had only gotten 6 hours of sleep for 2 nights in a row. I tend to play phenomenally worse when I don’t have a full night’s sleep. So, I wish I could have performed better, but winning is still nice.

Do you feel that your game since you have joined has improved? Are you getting more practice in than you use to?

My TvZ has improved a lot, specifically thanks to Ryze. He is a really great practice partner, willing to pound out a lot of games in a row, and takes it seriously. He’s very analytical, and we discuss really specific things that can improve our play. I still haven’t gotten to practice as much as I’d like to with the other guys on the roster, but I haven’t been very proactive about it so hopefully that will change soon.

Do you have one player on the team that you have gravitated more towards than the others or are you all pretty equally connected?

Well naturally having my friend from down the street, Ke (Lagrangian) on the team is nice. So we’re pretty close. He actually let me come over to his house to use the internet for a week+ while mine was out because my roommate didn’t pay the bill. I hope to get some games in with Gensulitor soon though, since we’ll be rooming at Anaheim ^^.

What will you be doing to prepare for MLG Anaheim?

Basically practice all day, and get a lot of games in on the maps they will use. I’m really hoping to refine my mech play in TvT, as I felt it was necessary to start using it as the metagame has shifted very drastically in that matchup.

How difficult do you think the open bracket is going to be with players such as Alicia? What are your expectations for MLG?

As MLG gains popularity among foreigners and Koreans, it’s only going to get harder. Columbus was already scary enough, so I expect Anaheim to be very brutal. My expectations are to make it farther than I did at Columbus, where I made it to Open WR4 before losing a long series to Catz. So, basically, I want to make it on stage this time 🙂

Do you have any shout outs?

Yes, shout out to whoever made the custom game “Star Strikers.” That game is the shit. Thank you, sir.

 

Gensulitor

Firstly, we are quite curious as to where you got the name Gensulitor, could you inform us?

When I was a little kid on battle net 1.0 I saw all these people with ridiculous hard-to-figure-out-how-to-pronounce names and thought they were baller for mind-f***ing everyone (I was ten or so, mind you), so I looked up a Latin translator and plugged stuff in. “Gensulitor” ensued, and it stuck.  In retrospect its not very hard to pronounce.

Were you very disappointed that you finished second instead of first? Did you figure out what went wrong and where you need to improve?

I just finished building my own new computer last week. I don’t really need a new graphics card, and the trip to MLG is a much bigger deal anyways ;D.  As for my performance: I see and understand all of my serious mistakes.  Aside from many blatantly asinine micro mistakes and army positioning/decision making mistakes, I did realize some legitimate shortcomings in some of my builds.  Generally: the biggest issue with some of my more eccentric builds is that they are only effective in certain situations and they must be accompanied by more extensive scouting.  Otherwise I need to focus on earlier medivacs + stim marines in my tvt more often. I understand why I need them but I hate rushing to medivacs after expanding: it leaves me with a low army value during the early midgame where my unit control is most effective.

Sometimes I’ll make horrible decisions just for fun, even in tournament settings. I have a bit too much fun while playing Starcraft.  Also, an afterthought, I need to use Strike Cannon more, although it’s mainly a TvP thing.

What do you feel is your strongest matchup in Starcraft II?

My best match up is generally TvP although neither the ladder or complexity academy has matched me up with many protosses lately, so it’s slightly out of practice.  Unfortunately I haven’t been able to show my dirty TvP sty to the academy yet, like 1-1-1 into reactor medivacs on one base, or one base ghosts, or no gas for the first 9 minutes…. =D

 How are you going to be preparing for MLG Anaheim? Will it be any different than your normal practice routine?

As MLG comes closer I’ll be talking less and less on stream and focusing more on the game. Also, I’ll be playing almost non-stop, besides work, sleep, and a camping trip this weekend.  In addition I may be doing more custom games than ladders. I will spend downtime watching GSL, that always helps.

How difficult do you think the open bracket is going to be with players like Alicia? What are your expectations for MLG?

`SlayerS`Alicia would scare me, but he plays Protoss.  He’s an incredible player but once I’m in practice for MLG I really shouldn’t have trouble with any Protoss players.  As for other players of such caliber, It’s a little troublesome but I’ll cross my fingers for friendly brackets and make marines.

Do you have any shout outs?

I have to give a shout out to LosTZealoT for making my website, to my whole intercollegiate Starcraft team down at RPI, to all my stream viewers/supporters, and finally, last but not least, to Complexity Gaming for making it happen!

 

Thanks to both of you and we will be cheering you on as you make your way through the open bracket!