rsvp WINS SCReddit Open XXIII!

February 26th, 2011

coL’s Julian “rsvp” Xu has successfully battled his way through the bracket of 72 players to take first place in the 23rd edition of the SCReddit Open tournament! As the number one seed in the tournament, rsvp won 12 maps and only dropped one on his way to the SCReddit Open Championship which was his second top two finish in as many tries.

 

Grand Finals

Score 1 2 3 F
coL.rsvp 0 0 4
Spanishiwa 0 0 0
Map: Metalopolis

Round 5

Score 1 2 3 F
coL.rsvp 0 0 2
VTdesrow 0 0 0
Map: The Shattered Temple

Round 4

Score 1 2 3 F
coL.rsvp 0 0 2
Jetty 0 0 0
Map: Scrap Station

Round 3

Score 1 2 3 F
coL.rsvp 0 0 2
MGRanks 0 0 1
Map: Delta Quadrant

Round 2

Score 1 2 3 F
coL.rsvp 0 0 1
gtNavi 0 0 0
Map: Xel`Naga Caverns

Round 1

Score 1 2 3 F
coL.rsvp 0 0 1
alcapwn 0 0 0
Map: Backwater Gulch

Happy Birthday Seize!

February 26th, 2011

The Syndicate would like to wish coL’s very own Marc “SeizeTheDay” Linhares a very Happy Birthday as he turns 25 today!

Marc joined the CompLexity staff just over a month ago and has since proven himself to be a vital part of the team. Marc has consistently provided top-notch coverage of the numerous events that coL takes part in on a daily basis. SeizeTheDay has also shown that he has the gift of gab by providing high quality casting for the team in ESEA and via replays. In the short time that Marc has been here, he’s already become one of the organizations go-to staff members and we hope that he will remain on board for many years to come.

Once again, we’d like to wish a very Happy 25th Birthday to Marc “SeizeTheDay” Linhares.

FXO with e-Sports TV and House

February 26th, 2011

FXO, the organization behind the FXOpen Tournament series, has made several announcement via a post on TeamLiquid.net, showcasing their plans for the future which include an e-Sports TV platform, the FXOpen e-Sports tournament Ladder, which will feature a prize purse greater to that of the GSL, as well as the announcement that they have found the FXOpen e-Sports tournament Ladder where their players will live and practice.

Below is an excerpt from the original post:

After the success of our past events and the establishment of the FXOpen Invitational Series we are proud to make the following announcements.

  • FXOpen e-Sports has begun programming for an e-Sports TV platform. The platform will feature all FXOpen events, as well as various talk shows and other productions. It will also enable other tournament organisers to stream via a stable, high technology, platform without the hassle of web based streaming.

     

  • FXOpen e-Sports tournament Ladder is now released. The ladder will be used for us to gauge which players will get an invite to our tournament in Kuala Lumpur, Malaysia. We have not released the prize money as yet, but it will be that of GSL or higher (sponsorships are already incoming so we will make a further announcement). We are looking at hosting this tournament around October-November. See an explanation of how the ladder will work in the spoiler below.

     

  • FXOpen e-Sports new events. Weekly KOTH (including Korean players), the KOTH events allow players to gain points towards the FXOpen e-Sports tournament ladder as well as other prizes.

     

  • FXOpen Invitational, Destination Korea Tournaments. In order to get some of the best names outside of Korea, to Korea, we will be hosting tournaments in which the first prize is a plane ticket to Korea. These tournaments will NOT have Korean players involved. *NOTE* This prize will only be a plane ticket, players with no intention on making it to korea will be requested to refuse their invitation. We will be taking PM’s for people who are interested in these tournaments soon when we announce the first one.

     

  • FXOpen e-Sports TEAM HOUSE. We have found a property, its already owned by our company. It’s a large house just outside of Kuala Lumpur. It is the complete opposite of a Korean team house and is a more comfortable environment. We are now waiting for the occupants to move to their new place in the next 12 months (FXOMonarch is currently occupying it). If something changes in the company, this may change.

     

  • FXOpen e-Sports studio, Kuala Lumpur. We are currently in the process of creating a gaming studio. We will test this with our technology and smaller local events before we run our larger globally broadcast event. We expect to have this completed by June.

     

 

The complete post and further details can be found by clicking here.

coL.Antimage @ Toronto Open Lan

February 26th, 2011

Today, coL.Antimage will be at the Toronto Open lan. The event is taking place at Infiniti Cafe, which is located at 3030 Don Mills Road East, Toronto, ON.

The prize pool is a minimum of $600. Majority of this tournament was hosted online, but the top 32 is being played today offline.

Round 4

Score 1 2 3 F
coL.Antimage 0 0 0
 taylorswiftfan 0 0 0
Map: TBA

Round 3

Score 1 2 3 F
coL.Antimage 0 0 1
 FlyingPants 0 0 0
Map: TBA

TL SC2 Open #15

February 26th, 2011

Today,  coL.SC2 will be competing in the Teamspeak TL SC2 Open #15 tournament. The tournament will feature well over 1000 players in a single elimination bracket to determine who takes home the $100 first place prize along with an automatic qualification for TLS3.

More information about the event can be found here.

Format

  • 2048 Man Single Elimination
  • Tournament will be held on the Battle.net NA Server on February 26, 2011 1225 EST.
  • Bracket will be displayed on TeamLiquid. Participants must log in to view opponent EU IDs and Codes to contact their opponents for matches.
  • Players must contact each other through Bnet chat and arrange a host (unless Ro16 or later).
  • From Ro16 on, TL referees will host the game.
  • Winners will report results and upload replays after each round.
  • If a game’s results are disputed (both players report win), Tournament Referees will check replays and determine who advances.
  • Best-of-1 until Round of 32 (Round 1-5 is Bo1).
  • Please note that the Ro64 is the last Bo1 round. This is different than previous TL Opens.
  • Best-of-3 Ro32, Ro16, Ro8, and Ro4 (Round 6-9 is Bo3).
  • Best-of-5 Finals (Round 10).

 

Map Rotation

  • Round 1 (2048) Bo1 – Xel’Naga Caverns
  • Round 2 (1024) Bo1 – Scrap Station
  • Round 3 (512) Bo1 – Lost Temple
  • Round 4 (256) Bo1 – Shakuras Plateau
  • Round 5 (128) Bo1- Metalopolis
  • Round 6 (64) Bo3 – Xel’Naga Caverns
  • Round 7 (32) Bo3 – Scrap Station
  • Round 8 (16) Bo3 – Lost Temple
  • Round 9 (8) Bo3 – Shakuras Plateau
  • Round 10 (4) Bo5 – Metalopolis
  • Round 11 (2) Bo5 – Xel’Naga Caverns

Round 4

Score 1 2 3 F
coL.Ryze 0 0 0
avilo 0 0 1
Map: Metalopolis
Score 1 2 3 F
coL.rsvp 0 0 0
Medzo 0 0 1
Map: Metalopolis

Round 3

Score 1 2 3 F
coL.Ryze 0 0 1
Fitz 0 0 0
Map: Shakuras Plateau
Score 1 2 3 F
coL.rsvp 0 0 1
Shiver 0 0 0
Map: Shakuras Plateau

Round 2

Score 1 2 3 F
coL.Ryze 0 0 1
 C01337 0 0 0
Map: Lost Temple
Score 1 2 3 F
 coL.Ryan 0 0 0
 zeuS` 0 0 1
Map: Lost Temple
Score 1 2 3 F
 coL.rsvp 0 0 1
 Powster 0 0 0
Map: Lost Temple
Score 1 2 3 F
 coL.Stalife 0 0 0
 Raytruz 0 0 1
Map: Lost Temple

Round 1

Score 1 2 3 F
coL.Ryze 0 0 1
 BYE 0 0 0
Map: TBA
Score 1 2 3 F
 coL.Ryan 0 0 1
 BYE 0 0 0
Map: TBA
Score 1 2 3 F
 coL.rsvp 0 0 1
 hugedong 0 0 0
Map: Scrap Station
Score 1 2 3 F
 coL.Stalife 0 0 1
 skrzmark 0 0 0
Map: Scrap Station

Nak Interviewed by Teamplay

February 25th, 2011

Teamplay has released a short interview on their site with coL.br’s own Renato “nak” Nakano. The interview discusses coL’s current bootcamp in Berlin, Germany, in preparation for the Intel Extreme Masters 5 World Championship event, which begins on Tuesday (coL’s matches begin on Wednesday). An excerpt from the interview will be posted below, translated (roughly) into english. The original interview, in portugese can be found at the link below:

 

Already met with the players of Evil Geniuses?

coL.nak: We arrived at around 13h, we came straight to the ICY. When we arrived we found the staff already in GE port. The funny thing is that everyone was talking about who would sleep when you get that jet lag, etc.. When we arrived here, the first thing everybody did was hook up their equiptment and start training.

Tell us how it is being “life” of you out there in Berlin, as are training.

coL.nak: So far in these three days in Berlin was just training, training and more training. In two days we wake up, we went out to eat and I make a purchase to eat the rest of the day (our food here is frozen chesseburger + folders). I think we trained about 10 maps per day. The development team is visible, as we arrange hundreds of errors that we did not see in Brazil in just three days of training. Those days are now going to be more to fix and innovate in what is already done, but if the league was tomorrow I think the confidence of everybody here would already be 100%.

Translated from Teamplay

 

The original interview can be found by clicking here.

MLG announces SC2 format for 2011

February 25th, 2011

MLG announced the StarCraft 2 competition format changes for the 2011 season. The format is roughly the same as the format MLG released for Halo: Reach. The only major difference is that in Starcraft 2, best of three matchups will be played throughout the entire season, where in Halo: Reach, the format changes to best of five in the championship bracket. Because of the new format, placement rounds are no longer needed for StarCraft 2.

Pool Play

The Top 16 ranked teams in Halo: Reach and the Top 16 ranked players in StarCraft 2 heading into each Live Competition will be divided into four pools of five teams/players each. The fifth team/player in each pool will be derived from the four teams/players that emerge from the Open Bracket undefeated. The Open Bracket format has not changed from the 2010 Season. It is still a double-elimination, best-of-three bracket.

Pool Play will begin on the Friday of each Pro Circuit Live Competition weekend, with the Top 16 teams/players playing every other team/player in their pool in a best-of-five series. After Open Bracket play is complete and the undefeated competitors become the fifth team/player in each pool, they will then run the gauntlet, playing each team/player in the pool based on the current pool standings, beginning with the 4th Place team/player and ending with the 1st Place team/player.

The results of Pool Play will dictate where each team/player is placed in the Championship Bracket.

Pool Play Results

  • 1st Place – Winners Bracket Semi-Finals
  • 2nd Place – Losers Bracket Round 6
  • 3rd Place – Losers Bracket Round 5
  • 4th Place – Losers Bracket Round 4
  • 5th Place – Losers Bracket Round 3

MLG Pro Circuit

To check out a sample bracket using this format click here

To check out the full article about the changes, click here

Blizzard Games Excluded from WCG 2011?

February 25th, 2011

In a post on Team Liquid’s forums, user Milkis brings up several issues, originating from an article on ThisIsGame, which may lead to Blizzard games being excluded from the World Cyber Games for the 2011 events in Korea. Growing problems between Samsung Electronics and Blizzard have led to Samsung calling for the exclusion of any Blizzard game by WCG. WCG is now torn between its primary sponsor in Samsung Electronics and the competition and success of Blizzard’s games.

Below is the post on TeamLiquid.net:

 

The possibilities of Starcraft and Warcraft 3 being excluded from WCG 2011 has been brought up recently.

Although four months has passed since the Grand Finals of WCG 2010 that took place in LA, there hasn’t been any official statements regarding the place it will be held on[T/N: It’s to be held in Korea, according to Fomos, but city hasn’t been decided] nor the official events.

During all of this, there has been strong possibilities of Blizzard games being excluded as an official event. The source of the problem has to do with the Starcraft Brood War IP rights conflict.

This is because Samsung Electronics, a member on KeSPA and WCG’s official partner, is strongly against Blizzard games being recognized as official events in the WCG. According to an industry insider, Samsung Electronics has explicitly ordered WCG to exclude Blizzard games from official events.

But WCG disagreed, claiming that it will have trouble promoting the event and getting other partners if Blizzard games are excluded. To this, Samsung Electronics responded by saying “Go and get money from Blizzard, and all other game companies, the fees needed to run the events and fees for choosing their game [T/N: or “fees associated with choosing their game”].

Thus, WCG has been conflicted whether to include Starcraft, Warcraft 3, and even Starcraft 2 as an official event.

There is also another obstacle WCG needs to handle before being able to choose Blizzard games as official events. This is because WCG’s main broadcasting station, OnGameNet, is currently being sued by Blizzard for issues related to Intellectual Property.

There are many perspectives that note that even if WCG includes Starcraft, Starcraft 2, and Warcraft 3 as official events, as long as the intellectual property rights conflict is not resolved, it will be impossible for OGN to broadcast these games.

An insider familiar with the situation has noted that “WCG does not wish to exclude Blizzard games as official events. But because broadcasting it will be impossible and cooperation with networked organizations is very difficult, it will be difficult to even send out Korean representatives”

Continuing, he added that “They are currently considering including Blizzard Games as an official event under the condition that they do not broadcast the games within Korea and Korean representatives are not playing in the WCG”.

WCG will soon release information regarding the official events of the WCG 2011 Grand Final

TeamLiquid.net

 

More information about the situation can be found by clicking here. For the original article on ThisIsGame in Korean, click here.

CSProMod 1.06 Changelog Released

February 25th, 2011

Earlier today, the CSProMod team released version 1.06’s changelog. The official build release will happen later in the week, however the changelog will provide users with the information they need to know before they continue to play-test the game.

General

  • Cheat-flagged mat_diffuse, mat_crosshair_explorer, mat_showlowresimage, mat_drawtexture and mat_showlightmappage
  • Made the T player model as thick as the CT one
  • Lowered grenade throwing height by 7 units
  • Tweaked the T player model head to be more square-like

Mapping

csp_dust2

  • Added 1.6-style arches
  • Added the missing spam spot at the B bombsite
  • Added a playerclip on top of the catwalk double crates
  • Added playerclips in front of the mid windows
  • Fixed a few graphical glitches
  • Fixed the T spawn wall height to allow middle peek to match 1.6
  • Fixed the T spawn displacement that allowed you to jump on top of the crates and peek cat from this spot
  • Fixed the long A displacement that allowed you to jump directly on top of the crate without any boost
  • Fixed the A bombsite crate size (the one in the corner) to match 1.6
  • Fixed not being able to plant on top of the A bombsite crates
  • Fixed the B displacement that allowed you to jump directly on top of the small wall
  • Tweaked the B window to only have a partial view of the B tunnels entry
  • Tweaked long A door and added a player clip in front of it so it doesn’t get in the way of players anymore
  • Tweaked B tunnels lighting to make them a bit brighter

csp_lite

  • Added 20 spawns on each team for public servers

de_train

  • Added 20 spawns on each team for public servers

Bug Fixes

  • Fixed in-air multi-ducking prohibition kicking in on ladders
  • Fixed issue where players would spawn in the middle of a map
  • Fixed possible net settings related crashes
  • Fixed out-of-the-box VALVe SDK physics crashes
  • Fixed player occupying the last slot in the server not showing up on the scoreboard
  • Fixed some typos in the main localization template (English)

Tweaks/Minor Changes

  • Added cl_aternate_flash for testing with ATI and Nvidia cards
  • Fixed in-game name being reset to Steam Friend name (and added “setname” ConCommand)
  • Optimized a small portion of the net_graph code
  • Improved some proportionality handling with screen panels

More information regarding the changelog and the upcoming release can be found by clicking here.

Project_kr to redCode

February 24th, 2011

Several weeks ago, We Made Fox announced that they would no longer be supporting their CS 1.6 team, formerly project_kr. The announcement left project_kr without a home and it was undetermined where they would end up, thoguh several European organizations showed possible interest in the team.

Today, the team has announced that they would be partnering with redCode, a Spanish based organization. With this partnership, project_kr will now be able to attend the Intel Extreme Masters World Championship which begins on Tuesday.

redCode Counter-Strike 1.6 is now:

Geun Chul “solo” Kang
Min Soo “glow” Kim
Young Mo “enemy” Ahn
Sung Jae “bail” Lee
Bum Gi “peri” Jung

redCode.kr will take on SK-Gaming in their first match for IEM5 on Tuesday, March 1st.