Season 4 of the StarCraft II Ladder is Live

October 25th, 2011

Today marked the start of Season 4 of the StarCraft II Ladder. While previous Seasons started out with a new patch or some balance changes, Season 4 arrived with relatively few changes. Basically the only change, aside from the ladder resetting, is the map pool. Three of the least popular map Typhon peaks, Backwater Gulch, and Searing Crater have been cut from the map pool. In their place Blizzard has brought back the old favorite Metalopolis, this time with close spawns removed. The popular map Shattered Temple has also had close spawns removed.

For those of you who may not have been around when the last ladder season came to a close, let me walk you though the process as it can be a tad bit confusing to new blood. Basically you’ll be required to play one more placement match like the ones you were forced to play when you first created your account. You’ll see people posting on sites like reddit.com/r/starcraft or teamliquid.net that they’ve been either promoted or demoted a league after their new placement match. Don’t worry too much about this, it’s based on your MMR from the last season. These players would have normally been promoted or demoted had the ladder not be locked for the last few weeks. Other than the placement match, there really isn’t much else to the new season.

Now that the new season is here, what do you guys think about the removal of Typhon peaks, Backwater Gulch, and Searing Crater? What about the re-adding of Metalopolis? Personally I think it’s a good move by Blizzard. Now you can thumbs down Abyssal Caverns and Nerazim Crypt and only play maps that are in major tournaments. Let us know what you think about these changes by leaving a comment below.

StarCraft 2 Heart of the Swarm Units Revealed

October 21st, 2011

In the weeks leading up to Blizzcon, Blizzard Entertainment teased StarCraft II fans by releasing silhouettes of the new units that will be added in the first expansion Heart of the Swarm. Now that Blizzcon has officially kicked off, its time to finally see what’s being added to the Terran, Protoss and Zerg arsenals.

 

 

As you can see from the images above it looks like there’s going to be some real game changers. On top of these new units, Blizzard has also removed several units from the game (at least in the current build of HotS). For Protoss, both the Carrier and the Mothership have been taken out of the game, while Zerg is losing the Overseer. Other important changes include new Nexus abilities; Arc-shild which grants an “anti-light weapon” to and structure and Mass Recall which was formerly a Mothership spell. Apparently Blizzard has also increased the Hydralisk move speed, Banlings can more while Burrowed (potentially an upgrade like Roach Burrow Movement), and Ultralisks now have a Burrow Charge ability. Terran is also getting some pretty major changes. Thors are now 600 minerals, require a Fusion Core, no longer hit air but have the ground area of effect attack from the single-player. Also you can only have one Thor at a time. Reapers have lost their D8 charge attack but gain a new HP recovery skill. Lastly Ghosts Cloaking has changed, it now spends a specific amount of energy and lasting for a certain period of time as oppose to the on/off system in place now.

It will be interesting to see how the pro scene and the metagame shift with the changes Blizzard has made. Hopefully there will be a public beta released sometime soon so we can get some hands on time and see how major these changes are.

What do you guys think about these new units? Which one is your favorite? What about you least favorite? Let us know what you think by leaving a comment below.

MLG Orlando Break Record Viewer Count

October 20th, 2011

Today Major League Gaming released the viewer count for last weekend’s MLG Orlando event, and I must say it’s pretty impressive. On top of the 15,000 fan who attended in person, there were 181,000 “unique concurrent online viewers” who watched live stream online. This broke the previous record of 138,000 concurrent viewers set by MLG Raleigh by 43,000 viewers.

Sundance DiGiovanni, CEO of Major League Gaming stated: “The record-breaking viewership of our live broadcasts this year is truly elevating the global presence of eSports, placing MLG viewing in the same ballpark as traditional TV viewing numbers. The support of our community is undeniable and fans can expect more high-quality streaming, intense matchups and 2012 season announcements during our 2011 Pro Circuit Championship live from Providence, Rhode Island on November 18-20.”

What I find so impressive about these numbers is that every MLG event absolutely crushes the previous one in terms of viewer count. This type of growth is just what eSports needs to help it become more mainstream. One only assume that the 2011 Pro Circuit Championship at Providence, Rhode Island will continue to show the same type of viewer growth. To help make this prediction a reality, help spread the word about MLG and eSports by telling your friends and posting on social networking sites like Facebook and Twitter. If we all pitch in, hopefully we will be able to look at 2011 as the year that eSports took over the West.

MOBA Weekly #7

October 20th, 2011

MOBA Weekly – Episode #7

Tonight at 6PM EST, MOBA Weekly will be LIVE for its seventh broadcast. This week’s special guest is Sebastian “Shinkz” Torralba, the captain of the Frentic Array Heroes of Newerth team.

MOBA Weekly is a production headlined by three hosts and a weekly guest and will feature discussions about news, game development, eSports, strategies, rumors and more. The weekly show will serve one of the largest overall communities in the world of gaming:  the Multiplayer Online Battle Arena (or “MOBA”) scene that includes DotA 2, League of Legends and Heroes of Newerth.

 

 

The hosts of the show will be Adnan “Darthozzan” Dervisevic (DotA 2), Ken “xanderk” Smith (HoN) and Shaun “FourCourtJester” Delaney (LoL).  Each host will have 30 minutes to discuss his respective game and 30 minutes will be reserved for the guest interview. Thanks for your support!

MOBA Weekly Live Show
MOBA Weekly Twitter
MOBA Weekly Recorded VODs

 

compLexity Gaming:  YOUR source for professional gaming news and entertainment!

League of Legends Patch v1.0.0.127

October 19th, 2011

Today, League of Legends received another update, adding a brand new champion – Graves, the Outlaw. The patch included changes to Skarner and Corki as well as changes to the Hextech Gunblade. This patch also has a change to the new Dominion mode, where minor settings have been tweaked.

Graves, the Outlaw

Graves

True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.

Buckshot:Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage.

Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.

Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill.

Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.

Release Notes Excerpt

Corki

  • Gatling Gun
    • Now has a base damage of 20/32/44/56/68 per second
    • Duration has been adjusted to 4 seconds at all levels
    • Scales with 0.4 bonus Attack Damage ratio per second, from 0.4 total Attack Damage ratio every second

Skarner

  • Attack Speed per level increased to 2.1% from 1.44%
  • Energize will no longer activate when attacking Towers.
  • Crystal Slash Mana cost decreased to 15 at all ranks from 22/24/26/28/30
  • Fracture will now heal Skarner if Fracture kills its target.
  • Impale duration increased to 1.75 from 1.5 seconds

Dominion

  • Ambient experience gain has been lowered by 10%
  • Lowered the point where Nexus Health will only be affected by holding capture points (and not by Champion Kills or Neutralizes) to 100 Nexus Health from 125 Nexus Health
  • Health Pack pickups will now grant 20% more Mana
  • Personal Scoring has been adjusted to more evenly reward defensive play:
    • Minion Kill reward increased to 2 points from 1
    • Channel Interrupt reward increased to 5 from 2
    • Martyr (dying on point) now gives an additional 10 points over its previous bonus
    • Point defense bonus is granted more regularly
    • There is now a score bonus associated with getting a Champion kill or assist while being on or near a point.

For a complete look at the official release notes, click here.

The Devil Plays Protoss: The Caster’s Chair

October 19th, 2011

The Devil Plays Protoss: The Caster’s Chair

by Jacqueline Geller and guest contributor Liam Metzeling

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

Tastosis at MLG Orlando.

Over the past two weeks, we’ve been treated to a fantastic array of casting talent. Between IPL3 and MLG Orlando, we’ve had over 15 talented men in the caster’s chair. Some of the men sitting in the casting chair were SC2 community icons such as Sean “Day9” Plott or Marcus “djWheat” Graham who commanded the MLG Orlando Red and Blue Streams like a boss. Other casters were up-and-coming casting talent such as Toby “Tumba” Nuvo who was one of the MLG Orlando community casters featured on the Black and White streams. While the player flavor of the week changes as often as tournaments come and go, casters are pillars of the community, ever stable and ever popular.

As the community continues to grow, there are more opportunities for SC2 casters than ever. Since the beta, it has been simple for any individual to try his hand at casting by downloading a replay, casting it and uploading the finished product to YouTube. A number of casters from Alex “HD” Do to Mike “Husky” Lamond started right there. Not only do both these casters have a number of fans, they have both been able to build the start of fantastic eSports careers from their YouTube beginnings. While anyone can cast a SC2 game, the ability to cast well is an entirely different ball game. With more opportunities for casters, more individuals are trying their hand at it.

What makes a good commentator? It could be “the sauce,” as Day9 calls it: the smooth, confident voice, full of eSports wisdom and knowledge. Perhaps it’s the entertainment value the caster adds to the game. Many fans attribute in-game skill and perfect, flawless SC2 knowledge to the most important ingredients of a great caster, but when it comes down to it, those features aren’t always required.

“These roles serve very different purposes, and the talents required can be quite different whilst interestingly being very similar.”

There are two main “types” of casters in a SC2 duo. You have a play-by-play commentator, and you an analysis commentator. These roles serve very different purposes, and the talents required can be quite different whilst interestingly being very similar.

A play-by-play commentator needs skill in explaining situations, possible future interactions, and of course a solid foundation of game knowledge. They do not require a library of information about the game, nor perfect skill inside the actual game. Take Nick “Tasteless” Plott for example. Back in his hayday (and to a small extent now) he was a fantastic player of our beloved Starcraft, however you wouldn’t consider him a high level professional with top 3 control by today’s standards. He is still a fantastic play-by-play commentator because of his knowledge, smooth voice, and great skill in creating a picture. There was a famous commentator in Australia who once said “Pretend you’re a blind man who has never seen a game of football. Create the picture with words so you can understand what is happening”. This does not mean a play-by-play needs to describe every single thing that has just happened – just the broad strokes, giving detail of what tactics, unit movement and other types of player management is occurring.

Analysis commentators require deep knowledge of the game, and an ability to explain situations from a strategic point of view. The skillful part of this role comes from explaining things without boring people to death. Sean “Day9” Plott, Dan “Artosis” Stemkoski and Shaun “Apollo” Clark come to mind when thinking of some of the top analysis commentators currently in the scene. These commentators have a great knack of explaining why, how and detailed reasoning behind player decision making in a match, giving the audience a feel of “what a pro is thinking” without needing to simplify the matter too much.

Mike “Husky” Lamond

While top tournaments ensure that there are two casters on hand for events, not all commentating teams require a duo. Sometimes you can find quality solo casters who can pull off both roles equally, however the majority of the time high level commentating requires “banter” and some “back and forth” to keep slow parts of the game interesting. There are few casters who can bring exceptional entertainment quality on their own like Husky or Day9.

If you’re interested in being a caster, there’s no better time like the present! That being said, the eSports community needs more than casters so take the time to figure out which roles you can fit into. With the number of both big and small tournaments popping up left and right, there are more and more places to get experience and get exposure as a caster. While it’s not an easy task to cast a SC2 game, it is a valuable learning experience for any SC2 fan. There’s no better way to appreciate what someone does than to walk a mile in their shoes. Take the time to learn the game, work on your voice and jokes, and perhaps you could be the next Painuser or CatsPajamas.

GL HF,
Jacq

PS. A big thank you to caster Liam “DUCKVILLELOL” Metzeling for his wisdom and contributions to this article. Follow Duck’s casts on Youtube or on Twitter @DUCKVILLELOL.

About the Author – Jacqueline Geller

After years of playing World of Warcraft, a friend introduced Jacqueline to Starcraft early last year. Jacqueline’s relationship with Starcraft started out slowly: a handful of casual dates, a little bit of flirting but nothing serious. She took her relationship with the game to the next level after BlizzCon 2010 where she experienced eSports magic first-hand and realized that Starcraft was the one. Despite being a mediocre player, she has been clambering the ladder at a glacial pace and has spent more time watching Starcraft online than she’d like to admit. In March, Jacqueline made the leap from eSports fan to eSports professional when she was hired by the Handsome Nerd as their Art Director, combining her design skills with her love of Starcraft. Since its start in April, Jacqueline has been a contributing writer for the North American Star League, writing coverage for Division 1. Offline, Jacqueline is a bookworm, a runner, a freeride snowboarder and has a Human Ecology degree with a Clothing and Textiles major.

View Jacqueline’s profile here.
Visit @jacquelinesg on Twitter

DreamHack Online Qualifers for DH Winter 2011

October 19th, 2011

With DreamHack Winter 2011 getting closer each day, it’s hard not to get excited about the tournament. If you’re someone who thinks they have what it takes to compete at DreamHack, today is your lucky day. DreamHack announced that it will be running four online qualifiers where the top two players from each qualifier will get a spot in the DreamHack Winter 2011 StarCraft II Main Tournament.

Taking place on Oct 26, Oct 27, Nov 1, and Nov 2, the online qualifiers will follow the standard single elimination format (1vs1 BO3, Semi Final BO5, Grand Final BO5) and will feature the following maps:

TSL3 Metalopolis
Antiga Shipyard,
ESL Shattered Temple
GSL Dual Sight
ESL Shakuras Plateau
Tal’Darim Altar LE
GSTL GSL TerminusRE

If you think you have what it takes to make it to DreamHack and take on players like MC, DongRaeGu, and Genius you can sign up here.

Blizzcon Brackets Released

October 19th, 2011

Blizzcon has released the official brackets for their Starcraft II event which is set to begin in only two days, on Friday, October 21, 2011 at 12:00 PM PST. 16 players will battle it out through a double-elimination bracket.

compLexity’s NaNiWa finds himself up against Juan “terran” Tena in round one of the event. Terran qualified for Blizzcon by winning the Latin American Battle.net Invitational. Since winning the invitational, Terran, like NaNiWa, has been training in Korea.

 

 

More information about the Blizzcon 2011 event can be found by clicking here.

Blizzcon Ultimate Barcraft

October 17th, 2011

Next weekend, after the action of Blizzcon wraps up, Teamliquid has announced their Ultimate Barcraft after party, a huge community event that will encompass an entire hotel ballroom. The event will be available to anyone in the area, but for those who can’t make it, Ultimate Barcraft will be streamed live.

Included in the Ultimate Barcraft event will be player signings and panels featuring some of the communities most prominent figures, including compLexity’s Johan ‘coL.NaNiwa’ Lucchesi, Park ‘coL.MVPDongRaeGu’ Soo Ho, Paulo “coL.CatZ” Viscarra and Jason “1” Lake. NaNiwa, CatZ and DRG are special guests of the event and will be doing player signings throughout the night (and weekend). Jason Lake will be featured in “The Teams Speak,” a panel moderated by Andre “Gretorp” Hengchua that will give fans a chance to find out what is happening with their favorite teams. There will be Q&A taken from teamliquid.net forums, reddit, and the audience.

Below are the official details of the event as provided by TeamLiquid.net:

Location: Mariott Hotel – Platinum Ballroom (directly opposite Anaheim Convention Center)
Map:

Bar: 3 cash bars and VIP area/bar (21+)
2000 PDT: Doors Open as Blizzcon wraps up
2200 PDT: Broadcast Begins
Emcee: Zach “Diggity” Smitth

Special Guests/Player Signings

Joseph ‘Liquid`Ret’ de Kroon
Tyler “Liquid`Tyler” Wasieleski
Shawn ‘Liquid`Sheth’ Simon
Park ‘coL.MVPDongRaeGu’ Soo Ho
Johan ‘coL.NaNiwa’ Lucchesi
Lim ‘IM.NesTea’ Jae Duk
Jung ‘IM.MVP’ Jong Hyun
Aleksey ‘TT.White-Ra’ Krupnyk
Ryoo ‘dignitas.SeleCT’ Kyung Hyun
Steven ‘QxG.Destiny’ Bonnell II
and more!

Live Panels

“Leaders of the Industry”
Moderated by: James “Kennigit” Lampkin
A discussion with some of Starcraft 2 progaming’s most experienced leaders. Topics include their experience in the past year, lessons learned, and the future of their organizations.

Confirmed Panel:
Michal “Carmac” Blicharz – Director of Progaming, Electronic Sports League (ESL)
David Ting – General Manager, IGN Proleague
Russell Pfister – CEO, North American Starleague (NASL)
Ken “HotBid” Chen – COO, Teamliquid.net
Duncan Donovan – VP of Marketing, Curse Gaming

“The Teams Speak”
Moderated by: Andre “Gretorp” Hengchua
This panel will give fans a chance to find out what is happening with their favorite teams. There will be Q&A taken from teamliquid.net forums, reddit, and the audience. Look forward to some major announcements!

Confirmed Panel:
Victor “Nazgul” Goossens – Founder & CEO – Liquid` and Teamliquid.net
Jason “1” Lake – Founder & CEO – Complexity Gaming
Michael “Odee” O’Dell – Managing Director/Team Manager, Team Dignitas
Mark “Cinergy” Ferraz – Founder, Quantic Gaming
Kang Dong-hoon – Founder & Manager, Incredible Miracle

“Player Panel”
Will feature top players from all over the world for a Q&A session.

 

More information about the Post-Blizzcon Ultimate Barcraft can be found by clicking here.

The Devil Plays Protoss: The Arms Race

October 12th, 2011

The Devil Plays Protoss: The Arms Race

by Jacqueline Geller

IPL3 in Atlantic City

If you had the opportunity to watch IPL3 this past weekend, you may have noticed that the tournament organizers brought their A-game. The organizers were calm under pressure, kept their cool and were able to put on a great show despite the delays, internet losses and scheduling blunders. Sure, IPL3 wasn’t perfect, but it was stupendous. With six streams, non-stop video content and the top of top-tier players, consensus says that IPL3 was one hell of a tournament. Team Liquid, Reddit and Twitter are all in agreement that the weekend raised the bar for offline tournaments.

What does this mean for the future of eSports? Over the next year, we’re going to see a major arms race between MLG and IPL3. Both events are quite similar and competing for the same market. We’ll be seeing other live events fighting it out for viewers, subscriptions and sponsors including Dreamhack, NASL and ESL events. Some tournaments will survive and thrive, and other tournaments will die off. No one knows exactly what the future has in store, but with tournaments fighting for attention, it has never been a better time to be a SC2 fan.

The downside of the arms race is that the market isn’t big. SC2 fans are diehard dedicated, but will the community burn out? At the most basic level, there’s the community’s wallet. Regardless of who you are, every fan has a budget and entertainment dollars that need to be spent. Some budgets are much larger than others, but every individual must decide where he spends his money. What are the chances that every SC2 fan will buy a GOMtv, IPL, MLG, NASL and ESL pass? Slim. I’d be willing to bet that the average fan will be willing to open their wallets for 2-4 of their favorite tournaments but not every tournament. Current subscription prices are affordable ranging from IPL3’s $6.95 IGN Prime pass to NASL’s $25 per season pass, but will prices stay low as tournament expectations rise?

At each event, the community is obsessed with stream viewership. How many people are watching NASL right now? How many people tuned into MLG over the weekend? Although this is a great indication of fan base and could be used to attract sponsors, it is not the number that really matters anymore. As events begin to use subscriptions as a source of funding for live events, the number that’s going to be crucial will be how many people are actually paying for subscriptions. Hypothetically, if MLG has 100K viewers at a time but only 2% of those are Gold Membership subscribers, that is far less sustainable than NASL having 75K viewers but 40% of those being paid subscribers. The major tournaments left standing a year from now are the ones that can bring in the paying subscribers, not necessarily the viewership.

“At each event, the community is obsessed with stream viewership.”

As far as content overload is concerned, it is entirely possible for the community to be overloaded. Take a look at October: there’s non-stop SC2 action. It’s great because fans get a ton of games and there’s always something to watch, discuss and dissect. The bad news is that not everyone can devote hours upon hours to SC2. We have lives, we have responsibilities. I’m at a point where if I don’t watch a game streamed live, there’s a 98% chance that I won’t watch it. If the game is being noted as beyond epic (see: IPL3 Stephano vs KiWiKaKi Game 2), I’ll watch it, but otherwise, there are new games right around the corner. Missed games at IPL3? Well, MLG Orlando is just a short handful of days away. Missed games at MLG Orlando? Well, BlizzCon is just a short handful of days away. By the end of BlizzCon, I’m sure even the most diehard SC2 fan will be in need of a break. Three weekends of watching non-stop SC2 action sounds like a good time, but we’ll be feeling it by the end of the third weekend.

In the short term, an arms race between the tournaments is not ideal, but it’s something that has to happen. At the moment, the community is simply not strong enough to be pulled in too many directions. With tournaments constantly trying to outdo each other, there’s little room for collaboration. I’d be willing to bet that the MLG/GSL Partnership is the only model of collaboration we’ll see as the GSL market is as far removed from the American SC2 market as it can be. The chances of IPL and MLG working together towards a common goal are slim to none. Although it fosters more intense competition, it also ensures that tournaments will constantly have to reinvent the wheel. Problems experienced and solved by MLG will have to be experienced and solved by NASL. There’s no sharing of information during war.

Too much SC2…

The best news is that each tournament is going to have to be bigger and better. Fans attending events live and fans watching from home will be treated to the “best tournament ever.” Not only will each NASL Grand Finals have to be better than the previous NASL Grand Finals, they will have to be better than every tournament between the two. The bar is going to be raised each tournament, and organizers will be forced to keep up.

We can already see the indication of the arms race as MLG Orlando is on the horizon. With the epic feedback from IPL3, we know that MLG knows that it has to step up its game. If you follow MLG’s CEO Sundance DiGiovanni on Twitter (@MLGSundance), you know exactly what I’m taking about. Over the past few days, we’ve seen tweets hyping up what MLG Orlando is planning to do better than IPL3. Compared to IPL3’s split screen stream viewing option, MLG will give its viewers the option to watch not just two, but four streams at once. There will be four SC2 streams available at all times between the Red Stream, Blue Stream and the two Members-only Beta Streams with games cast by up-and-coming community casters, giving the viewers at home the most SC2 content we’ve seen from a tournament yet. Sure, IPL3 had six available streams, but they were not all SC2 all the time. Over the course of the upcoming MLG weekend, we’ll be treated to the casting talents of ten difference casters, including the much-loved Day9, Tasteless and Artosis. MLG knows what IPL3 brought to the table last weekend, and MLG knows it has to bring more.

I’m not psychic and cannot predict which SC2 tournaments will be around by the end of 2012. I have my educated guesses, but in the end, it will break down to who has the best tournament model. The tournament who succeeds will have to find the ideal blend of epic players, fantastic casters, wonderful hosts, stream options, available content, subscription price, etc. The future of competitive SC2 will be thrilling, and I can’t wait to see what happens. Regardless of what happens, the community will continue to grow, and we’ll continue to be treated to epic games at at incredible tournaments.

GL HF,
Jacq

About the Author – Jacqueline Geller

After years of playing World of Warcraft, a friend introduced Jacqueline to Starcraft early last year. Jacqueline’s relationship with Starcraft started out slowly: a handful of casual dates, a little bit of flirting but nothing serious. She took her relationship with the game to the next level after BlizzCon 2010 where she experienced eSports magic first-hand and realized that Starcraft was the one. Despite being a mediocre player, she has been clambering the ladder at a glacial pace and has spent more time watching Starcraft online than she’d like to admit. In March, Jacqueline made the leap from eSports fan to eSports professional when she was hired by the Handsome Nerd as their Art Director, combining her design skills with her love of Starcraft. Since its start in April, Jacqueline has been a contributing writer for the North American Star League, writing coverage for Division 1. Offline, Jacqueline is a bookworm, a runner, a freeride snowboarder and has a Human Ecology degree with a Clothing and Textiles major.

View Jacqueline’s profile here.
Visit @jacquelinesg on Twitter