CSPromod 1.08 Released

September 23rd, 2011

Today, the developers over at CSPromod released CSPromod Beta 1.08. This update shows that the developer team has been putting in some serious time and dedication to the modification. Several fixes were implemented in this update with some of the more popular issues such as crashes and the ability to jump down a hill during freezetime being resolved. Among the changlog, it was also mentioned that bot AI has been looked at and wil most likely be added in later versions.

Changelog Excerpt

  • Added blood fountain effect on headshot
  • Added flying ragdolls on death due to C4 and HE grenade
  • Improved spraying with all weapons by tweaking the random number generator
  • Improved spectator mode and fixed general jerkiness
  • Fixed and improved the death cam, it now follows the killer properly and switches to his point of view if the server allows it
  • Reduced network usage (can reduce choke)
  • Tweaked the spread of each pistol (Glock, USP, and Deagle)
  • Tweaked the rate of fire of all weapons to match CS 1.6 perfectly
  • Tweaked the scoreboard’s appearance slightly
  • Fixed crash occuring on map changes
  • Fixed bug allowing players to look through the ceiling when jumping in cramped areas (vents/under trains)
  • Started working on bots AI – improved navigation

For the complete changelog, click here.

For the official CSPromod website, click here.

For a link to the Download page, click here.

coL.LoL Invited to IPL3

September 21st, 2011

Today, it was announced that coL.LoL has been invited to compete in IGN Pro League 3’s $20,000 League of Legends Tournament! A total of eight teams have been invited to compete in the tournament, that will take place along side the StarCraft 2 tournament. The event is set to take place October 8th-9th at Caesar’s and Bally’s in Atlantic City, New Jersey.

Invited Teams

  • CLG
  • TSM
  • Epik
  • Curse
  • Rez
  • Goose
  • compLexity Gaming
  • Dignitas Rock Solid

Tournament Format

  • Best of Three Matches
  • Single Elimination Bracket Play
  • $20,000 prize pool

The games will be cast on one of the free streams which will be posted at the time of the event. Again, the League of Legends tournament starts on October 8th, and will finish with the finals on October 9th.

For information on the IGN Pro League and a look at past leagues, click here.
For a look at the IPL3 TeamLiquid post, click here.

MLG Announces Orlando Pools

September 17th, 2011

The SC2 pools for MLG Orlando have been released and the competition looks to be some of the best to date. compLexity’s Drewbie finds himself in group A, along with IdrA, TLO, Haypro and Boxer which ends up being the same group from Raleigh. coL.MVP DRG finds himself in Group D with HuK, Socke, MC and July.

 

 

More information can be found at MLGPro.com

Sound Blaster Nations Championship

September 15th, 2011

One month ago, NESL and Sound Blaster announced the Nations Championship, an invite event that will host some of the best players from six nations (USA, Canada, Germany, Spain, France and Poland). Starting today, those teams will battle it out for a piece of the $5,000 prize purse.

Below is the official schedule live stream of the event:

 

Thursday

  • Poland vs Spain – 12:00 EST (21:00 CET)
  • Poland vs Canada – 7pm EST (24:00 CET)

Friday

  • USA vs France – TBD
  • Canada vs Germany – 5pm EST (23:00 CET)

Saturday

  • USA vs Germany – After IEM NY EU Qualifier – 21:00 CET Roughly
  • Spain vs France – Also After IEM NY EU Qualifier – 21:00 CET Roughly

 

 

More information about the event can be found at National ESL.

MLG Releases Infograph Detailing Raleigh SC2 Statistics

September 15th, 2011

Today MajorLeagueGaming released a cool little infograph detailing the StarCraft II statistics from their MLG Raleigh event.

As you probably guessed Terran was the most played race, however not by that big of a margin. Only 36% of the players were Terran, closely followed by 35% Protoss.

Another cool little factoid is that Shakuras Plateau was the most popular map with 122 games played on it. Shattered Temple came in at a close second with 120 games played. I was a little surprised that the popular GSL map Dual Sight was picked the least. I would have expected that ICCup TestBug would have been the least popular, however that might be because I don’t really follow the ICCup circuit.

One fact worth mentioning is that coL.MVP DongRaeGu had the highest APM of all the players clocking in at an astounding 274 actions per minute. The next closest player was, unsurprisingly, the Tornado Terran oGs.Nada with 270 APM.

Personally I love these infographs and I hope that MLG keeps releasing them after every event. They provide a little insight to the subtleties of competitive StarCraft II.

 

League of Legends Patch v1.0.0.125

September 14th, 2011

Today, League of Legends received another update, adding a brand new champion – Riven, The Exile. The patch included changes to Shaco, Mordekaiser, Shen, Orianna, and Taric. This patch also squashed several bugs such as the inconsistency with the jungle creep minimap icons.

Riven, The Exile

Riven

Runic Blade (Passive): Riven’s abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.

Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period. 1st Use/2nd Use: Deals damage to a small area in front of her. 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.

Ki Burst: Riven damages and stuns nearby enemies.

Valor: Riven dashes forward and gains a shield for a short duration.

Blade of the Exile (Ultimate): Riven’s sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once. Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.

Release Notes Excerpt

Shaco

  • Jack-in-the-Box
    • Boxes are now immune to damage while stealthed if the source cannot see them
    • Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
    • Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
    • Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
    • Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
    • Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
    • Fixed a bug where turrets would always attack Jack in the Boxes first
    • Improved Jack in the Box AI
      • Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
      • Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)

Mordekaiser

  • Iron Man
    • Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
    • Shield regeneration is now half effective versus minions
  • Mace of Spades bonus damage reduced to 65% from 75%
  • Siphon of destruction no longer adds additional shield for each unit hit

Shen

  • General
    • Base damage increased to 57.875 from 56.875
    • Damage per level increased to 3.375 from 3.075
    • Base armor increased to 23 from 22
  • Vorpal Blade
    • Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
    • Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
    • Damage ability power ratio increased to 0.75 from 0.65
    • Heal amount no longer increases with ability power
  • Feint ability power ratio increased to 0.75 from 0.6
  • Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
  • Stand United
    • Ability power ratio increased to 1.5 from 1.0
    • Energy cost reduced to 0 from 50

Orianna

  • Basic attack range reduced to 500 from 550
  • Command: Attack
    • Cast range reduced to 800 from 900
    • Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60

Taric

  • Base attack speed increased to .625 from .613
  • Imbue
    • Cast range increased to 750 from 625
  • Shatter
    • Armor aura range increased to 1000 from 600
    • Taric now loses the passive armor bonus instead of the armor aura upon activation
    • Cooldown reduced to 10 seconds from 16 seconds
    • Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
  • Dazzle
    • Stun duration is now always 1.5 seconds from 1-2 seconds
    • Cast range reduced to 625 from 650
    • Missile speed increased to 1400 from 1050
    • Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
    • Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
  • Radiance (Remake)
    • Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.

For a complete look at the official release notes, click here.

The Devil Plays Protoss: A Bit of Balance

September 13th, 2011

The Devil Plays Protoss: A Bit of Balance

by Jacqueline Geller

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

 

The SC2 community is all about balance: “infestors need to be nerfed,” “no more blue flame hellions,” “Terran is OP,” etc. Each patch changes the game and balance is constantly re-examine by players, fans and Blizzard staff alike. What might be the best strategy or unit one day could be one of the worst after a patch. Whether you read Well Played, Team Liquid, Reddit, or simply Twitter, balance discussions and rants are a constant. In this community, balance is everything. There is another type of SC2 balance, however, that is often not discussed. It is essential to the enjoyment of the game for casual players. This balance is life balance.

Regardless of whether you’re a gamer or not, life balance is an issue that everyone struggles with. Today, peoples’ lives are dynamic, hectic and busy, filled with numerous roles and responsibilities from work to working out. It can be a challenge to balance everything, especially if there’s something that you really enjoy, like SC2. Thankfully, there are a number of ways to interact with the SC2 community, get better at the game and enjoy it which can be added to any schedule. It takes a bit creativity and a touch of work, but any gamer can add SC2 to their life without letting it take over. It’s all about balance. I’m far from perfect when it comes to balance (see: dirty dishes), but here are a handful of tricks I’ve developed to incorporate SC2 into my life:

1. Multitask

It’s impossible to ladder effectively while doing other things, but it’s both easy and productive to watch streams while doing other things. Instead of simply sitting down to watch the NASL each evening, try cooking dinner with the stream on in the background or eating dinner while watching. In hindsight, you’ll feel more productive if you make dinner while watching the NASL instead simply watching the NASL.

Late last year, I made an effort to watch the Day9 Daily whenever I was at home for the evening. I’d get home from work in time to make dinner before the show started and then I’d enjoy a supper with a side of Sean. The last handful of months, when I’m writing or answering emails, I often have streams open on the left-hand side of my screen. It’s a good way to feel productive while enjoying the streams of some of my favorite Protoss players (SaSe, HuK & ToD).

With the GOMtv and Justin.tv mobile apps, it’s easier than ever to take SC2 with you, too. If you love watching streams or GSL VODs, it’s too easy to take them on the road with you.

I don’t devote all of my attention to watching the stream, but I do get a chance to get things done while enjoying the game. I love listening to gaming podcasts, too, and I make a solid effort each week to do chores while listening. You’d be amazed at how much can be accomplished between Inside the Game, State of the Game, Live on Three and Weapon of Choice.

With the GOMtv and Justin.tv mobile apps, it’s easier than ever to take SC2 with you, too. If you love watching streams or GSL VODs, it’s too easy to take them on the road with you. Spend hours on the bus each day to and from school? Catch up on the GSTL! Run on the treadmill after work? Watch a SC2 stream! It can be a great way to incorporate the game into your day-to-day life while doing another, necessary activity.

2. Routine

One of the best ways to do something regularly is to make a routine of the activity. Having a routine is a highly effective way to ensure regular workouts, so why not do it with SC2? I personally haven’t had any success with having a routine when it comes to gaming since my WoW days, but I do think it could work well for someone with a more regular schedule. Want to ladder more? Wake up an extra hour early and play 2-3 ladder games before breakfast. If you’re a student who studies every night, plan to take a break every night from 9:00PM to 10:00PM to play a ladder game or two. It could help you be more effective with your studying if you know you have a welcome SC2 break.

3. Be Social

Barcraft.

If you follow me on Twitter, you know that I’m active in my local SC2 community. I’m privileged to live in a city with a vibrant local gaming scene, and I take full advantage of it. Instead of gaming at home and then hanging out with friends, I simply hang out, gaming with my friends. The local SC2 crowd gets together at least once a week whether its for a tournament or to watch the GSL finals together. It’s much nicer to look back on the day if I played SC2 all day with friends than if I played SC2 all day by myself. Even laddering can feel more productive when chatting on Skype with a friend even if the conversation is less focused than it would be without SC2.

It’s easy to combine social activities with gaming. If you don’t live in a city with a big gaming community, take some initiative! With the development of BarCraft and local tournaments popping up, it’s easier than ever to be a social gamer. Google local gaming centers, text your friends and host a SC2 night. Think you could draw a crowd for BarCraft? Organize one! There are great resources on Reddit and TL to help you with planning and promoting the event.

4. Set Parameters

As juvenile as it sounds, give yourself conditions that must be met before you game. If you find your homework slipping because you’re playing too much SC2, simply do not let yourself play until your homework is done. It sounds silly, but everyone gives up the necessary for the fun at some point. I’d much rather ladder than go to the gym, but we both know what I should do. If I don’t go to the gym at least four times per week, I can’t ladder the following week. It’s simple.

There are regular posts on TL about casual gamers giving up the game because it has consumed their life. Just like everything in SC2, though, juggling work, school, friends, family, etc. is simply about balance. Try using your time effectively and fit gaming in where you can. Learning to balance gaming with other roles and responsibilities is hard, but giving up SC2 would be much worse.

Blue flame hellions, however, still need to nerfed.

GL HF,
Jacq

 

About the Author – Jacqueline Geller

After years of playing World of Warcraft, a friend introduced Jacqueline to Starcraft early last year. Jacqueline’s relationship with Starcraft started out slowly: a handful of casual dates, a little bit of flirting but nothing serious. She took her relationship with the game to the next level after BlizzCon 2010 where she experienced eSports magic first-hand and realized that Starcraft was the one. Despite being a mediocre player, she has been clambering the ladder at a glacial pace and has spent more time watching Starcraft online than she’d like to admit. In March, Jacqueline made the leap from eSports fan to eSports professional when she was hired by the Handsome Nerd as their Art Director, combining her design skills with her love of Starcraft. Since its start in April, Jacqueline has been a contributing writer for the North American Star League, writing coverage for Division 1. Offline, Jacqueline is a bookworm, a runner, a freeride snowboarder and has a Human Ecology degree with a Clothing and Textiles major.

View Jacqueline’s profile here.
Visit @jacquelinesg on Twitter

MLG Announces Global StarCraft 2 Invitational

September 10th, 2011

Yesterday, via MLG’s website, the organization announced the MLG Global StarCraft2 Invitational, a 24 player online event that will play host to some of the world’s best players. Taking place over a 2 month span, the players will compete in three regional brackets, featuring North America, Korea, and Europe.  Players from each region will look to battle their way through the bracket in the hopes of making it to the Grand Final, held live at the 2011 MLG National Championship in Providence, RI on Friday, November 18th.

MLG provided the following information with the announcement:

The Format

Each bracket will consist of eight players from that region, who will compete in best-of-three matches in a double elimination tournament. In the end, the winner of each region will take home $2,000 in cash, and will also earn an all-expenses paid trip to MLG Providence, where they will take on the winners of the other two regions, and the Blizzcon Champion. These four players will play best-of-three matches in a single-elimination Finals for the Championship. The winner of the Global Invitational Finals will take home an additional $3,000, bringing the total winnings for 1st  Place to $5,000.

Full Prize Breakdown

Regionals

  • 1st in Region = $2,000 per player = $6,000 Total (plus all-expenses paid Providence trip)
  • 2nd in Region = $1,000 per player = $3,000 Total
  • 3rd in Region = $500 per player = $1,500 Total
  • 4th in Region = $250 per player = $750 Total
  • Blizzcon Winner = All-expenses paid Providence trip

Finals

  • 1st place Global = $3,000
  • 2nd place Global = $1,000

The Players

MLG has reached out to some of the best players in the world from each of the three represented regions. Here are the full rosters:

Europe:

  • Naniwa
  • Sjow
  • Ret
  • Haypro
  • Thorzain
  • White-Ra
  • Jinro
  • SaSe

North America:

  • Idra
  • KiwiKaki
  • Slush
  • Sheth
  • Tyler
  • Major
  • Destiny
  • iNcontroL

Korea:

  • MMA
  • MVP
  • Losira
  • Boxer
  • Puma
  • Hero
  • Bomber
  • CoCa

Brackets

North America
Europe
Korea

JP McDaniel and Artosis will be providing live casting of each match via MLG.tv, though some matches may be casted off of replays due to the time-zone differences. More information, including the broadcast schedule and map pool can be found by clicking here.

WCG USA Will Only Send LoL & Crossfire to Grand Finals

September 9th, 2011

Today some disappointing news came out about this year’s World Cyber Games finals. Apparently the WCG is having some financial trouble, and as a result, will only be sending two national finalists from the United States to the WCG Grand Finals in Korea this December. The real kicker is that the finalists will be from the League of Legends and Crossfire tournaments. That means that the StarCraft II and Counter-Strike 1.6 finalists will have to pay their own way if they want to play in the Grand Finals.

Rather than providing for the SC2 and CS finalists to travel to Korea, the WCG will send them to the WCG Pan-Am games in Sau Paulo, Brazil this November 4th-6th.

The main reason for this change in plans is that the WCG is having some troubles with their sponsors. The main sponsorship partner for the WCG is the electronics company Samsung. Apparently the Samsung executives who were involved with the founding and management of the World Cyber Games for the past decade have had their roles shifted in the company. The new management team within Samsung have been cutting the budget surrounding the WCG.

Hopefully there is a big resurgence in interest about this years WCG, so that Samsung will see the merit in hosting a world class event like this.

ESV TV and GOMtv Partner for Weekly Tournament

September 8th, 2011

One of the best, albeit lesser known StarCraft II tournaments is the ESV TV Korean Weekly (formerly iCCup TV). Every week this tournament offers the top Korean talent $200 in prize money, plus the shot at $500 in the monthly final.

Today this tournament just got sweeter. GOMtv and ESV TV have partnered up to offer a Code A slot on top of the $1300 in monthly prizes. This is the first time an online tournament has offered a spot in the GSL.

According to the announcement, the reason this partnership was reached was “to help funnel more prize money to more players, as Korea is severely lacking in tournaments aside for the GSL.”

To check out the ESV TV Korean Weekly, tuned into the stream here at 6PM EST on Tuesdays and Wednesdays. To check out previous games, you can find the VODs here.