MLG Raleigh Barcraft & Viewing Parties

August 29th, 2011

This past weekend, the e-Sports community saw a surge in viewing parties and barcraft. Barcraft is the idea that local pubs and bars can indeed be a meeting place for gamers to come together and view the live streams on big screen tv’s or projected onto the wall.

Over the course of the weekend, we’ve seen a number of pictures and videos from such events and we would love to see even more.

Below is the MLG Raleigh Viewing Party that took place in Edmonton, Canada:

The barcraft even also made it into the local newspaper.

Austin, Texas

 

Do you have pictures or video from your viewing party or barcraft event? Feel free to link to them below!

ESWC Announces Details Participation Requirements & Prize Money

August 25th, 2011

Today the Electronic Sports World Cup (ESWC) made several major announcements regarding their tournament’s format and participation.

The first major announcement is that the ESWC will no longer support WarCraft III in its tournament. According to the news post:

 

Given the low international mobilisation around the game Warcraft III, both from the community and local tournament organisers, the organizing committee has decided to cancel the game’s presence in 2011. As a result, the Starcraft 2 tournament will be open to more participants and the organizing committee reserves the right to add a new game in the coming weeks.

 

The next major announcement deals with who is allowed to participate in this year’s ESWC. Currently, the ESWC is holding the qualifers for its World Finals (held at Paris Games Week, October 21-25) in 27 countries. While it’s awesome that the ESWC is branching out across the globe, there are still plenty of gamers who would love a chance to participate but there are unable due to the fact that there are no qualifers in their country. To give these unfortunate gamers a shot, the ESWC has released an application form that allows you to appeal to the organizing committee for a chance to play.

 

From August 25 to September 25, the organizing committee will review the applications and validate the participation of selected players according to sports criteria and international representation. Final registration has an admission fee which can be paid directly by the players’ or teams’ sponsors (200 $ per participant).

 

The last major announcement from the ESWC is that it will be giving away $200,000 in cash as prize money for the seven tournaments featured this year. The prize money distribution looks like:

  • StarCraft II – $66,000
  • FIFA 11 – $17,000
  • Trackmania Nations Forever – $15,000
  • Counter-Strike 1.6 – $33,000
  • Counter-Strike 1.6 Women – $25,000
  • Counter-Strike: Source – 22,000
  • DotA – $22,000

For all the information on how to watch this year’s ESWC, click here.

League of Legends Patch v1.0.0.124

August 24th, 2011

Today, League of Legends received a huge update that focused on balancing some champions and adding a brand new champion – Talon, The Blade’s Shadow. The patch included a long awaited nerf to Jax and a minor buff to Kayle. This patch also added several UI improvements such as the ‘kill callout’, which are essentially the Counter-Strike death indicators (Who killed who). Alongside Jax and Kayle, any champion with a healing ability was also given some changes that encourages them to play more offensively. Some of the major champions that were affected were Nidalee, Soraka, and Taric.

Talon, The Blade’s Shadow

Talon

Mercy (Passive): Talon’s auto-attacks deal additional damage to a target that is under the influence of any crowd control effect

Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them.

Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction.

Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities.

Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through.

Release Notes Excerpt

Jax

  • Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135
  • Empower
    • Damage reduced to 60/95/130/165/200 from 75/110/135/180/215
    • Empower now breaks spell shields

Kayle

  • Attack damage per level increased to 2.8 from 2.5
  • Attack speed per level increased to 2.5 from 2
  • Reckoning
    • Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio
    • Damage amplification increased to 6/7/8/9/10% from 5% at all levels

Nidalee

  • Javelin Toss
    • Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
    • Cooldown reduced to 6 seconds from 7 seconds
  • Pounce
    • May now be affected by Cooldown Reduction
    • Cooldown increased to 4 seconds from 3 seconds
  • Primal Surge
    • Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85
    • Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180
    • Ability power ratio reduced to 0.7 from 1.25
  • Swipe ability power ratio increased to 0.4 from 0.2
  • Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge
  • Fixed several tooltip errors (especially those in Cougar form)

Soraka

  • Recommended Items updated
  • Base health increased to 446 from 426
  • Base health per level increased to 71 from 67
  • Starcall
    • Cooldown reduced to 2.5 seconds from 3 seconds
    • Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
    • Ability power ratio increased to .4 from .25
    • Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
    • Shred increased to 8/9/10/11/12 from 8 at all levels
    • Maximum stacks reduced to 10 from 20
    • Range increased by 30
  • Astral Blessing
    • Ability power ratio reduced to .45 from .9
    • Cooldown increased to 20 seconds from 10 seconds
    • Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300
    • Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80
    • Armor buff duration increased to 5 seconds from 4 seconds
    • Cast range increased to 750 from 650
  • Infuse
    • Ability power ratio increased to .75 from .6
    • Cooldown reduced to 10 seconds from 15 seconds
    • Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
    • No longer grants double Mana when casting on yourself
  • Wish
    • Ability power ratio reduced to .7 from 1.3
    • Mana cost reduced to 100/175/250 from 200/275/350

Taric

  • Base attack speed increased to .625 from .613
  • Imbue
    • Ability power ratio reduced to .6 from 1.1
    • Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds
    • Basic attacks now reduce Imbue?s cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion

For a complete look at the official release notes, click here.

The Devil Plays Protoss: Respecting Our Players

August 23rd, 2011

The Devil Plays Protoss: Respecting Our Players

by Jacqueline Geller

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

We need to talk.

I would be unfairly stereotyping if I said that this article needs to be read by every SC2 or eSports fan, but what I’m about to write needs to be read by some members of the community.

Despite how SC:BW players have been treated as rockstars in Korea for years, it wasn’t expected that professional players in North America would reach the same rockstar status so quick. People involved in the American scene were wishfully thinking that SC2 would reach the same level, but when the game first came out, it was more hopeful speculation than expectation. It feels like yesterday that Greg “EGIdrA” Fields was that white guy in Korea who was returning home because the Western scene was starting to grow. Thanks to the passionate and diverse community members, from Sean “Day9” Plott to Geoff “EGiNcontroL” Robinson, SC2 has exploded as an eSport in North American. As much as the community is thrilled about the growth of SC2 as an eSport in the Western scene, I don’t think the industry was quite prepared for what happened.

The community grew big and fast. It seems like overnight Greg “IdrA” Fields went from the American competing in the GSL to one of the most hated men in SC2, known by all, idolized and loved. Instead of a handful of dedicated fans, at live events there are hundreds of fans anxious to get autographs and meet their favorite players. As IdrA walks away from the main stage booths after winning an MLG game, he is swarmed by fans hoping to get a photo or an autograph from this infamous player. At MLG Anaheim, Day9 had a four hundred plus line up during his autograph session filled of hopeful fans wanting to meet the legend himself. When casting was done for the day at NASL, Nick “Tasteless” Plott and Dan “Artosis” Stemkoski had to sneak out the back door in order to avoid hordes of fans. SC2 players and personalities in North America have become rockstars and fast.

Professional players need to be treated with the utmost respect.

Professional players need to be treated with the utmost respect. I know that players love and appreciate their fans, but there is a time and a place for everything. It’s exciting to be at a live events among the heroic players. At both BlizzCon 2010 and MLG Anaheim, I was over the top excited about meeting players even though I was doing my very best not to show it. If you’re attending a live event, please be respectful of the players. If someone loses, it is not the time to ask for a photograph or an autograph. It is especially not the time for you to make remarks about where the player made mistakes in his last match. Players know where their mistakes were made and what went wrong. Although you can write whatever you’d like about a game on Reddit or TL, it is rude to approach a player to tell him what he did wrong after a loss.

Day9 signing autographs at MLG Anaheim.

Meeting professional players at live events is a major part of the live event experience. Because no one expected the eSport to explode so fast, live events are taking time to adjust to popularity of players and provide player-only lounges or places where players can relax without the horde of fan. Until players have a place to decompress, give them their space. Be respectful of them and their emotions, and they’ll be happy to take photos or sign autographs. Some players, like Tyler “LiquidTyler” Wasieleski, who has been open about his dislike of overzealous fans, are having an autograph signing. If a player you like is having an autograph signing, approach him then. He will be more than happy to sit and sign autographs for hours for fans during his signing session in exchange for the respect that you will let him be while he’s not at the signing booth.

At live events, please be respectful to our players and community members. The great men and women in the community deserve our respect. After MLG Raleigh, I would be thrilled to hear how polite, respectful and courteous the fans were there despite their obvious excitement and passion. Make it happen.

GL HF,
Jacq

About the Author – Jacqueline Geller

After years of playing World of Warcraft, a friend introduced Jacqueline to Starcraft early last year. Jacqueline’s relationship with Starcraft started out slowly: a handful of casual dates, a little bit of flirting but nothing serious. She took her relationship with the game to the next level after BlizzCon 2010 where she experienced eSports magic first-hand and realized that Starcraft was the one. Despite being a mediocre player, she has been clambering the ladder at a glacial pace and has spent more time watching Starcraft online than she’d like to admit. In March, Jacqueline made the leap from eSports fan to eSports professional when she was hired by the Handsome Nerd as their Art Director, combining her design skills with her love of Starcraft. Since its start in April, Jacqueline has been a contributing writer for the North American Star League, writing coverage for Division 1. Offline, Jacqueline is a bookworm, a runner, a freeride snowboarder and has a Human Ecology degree with a Clothing and Textiles major.

View Jacqueline’s profile here.
Visit @jacquelinesg on Twitter

ESEA Promises LAN for 6,000 New Subscribers

August 22nd, 2011

Today ESEA announced that if it reaches 20,000 Premium subscriptions by the end of the year, the company will “throw a massive open LAN tournament next summer and guarantee a total prize pot of at least $100,000.” Promising to, “support whatever games are part of Premium come next year, and if the community wants it, we’ll make a point to throw one hell of a BYOC to go along with the main event.”

Currently, ESEA has 14,000 subscribers. In order to get the elusive 6,000 to join ESEA is revamping some of their features. The new referral system “features live rankings, free Premium accounts for the top 10 referrers, random monthly prizes for the top 100 referrers, as well as your ranking prominently displayed in your profile.” To add more incentive for current subscribers to pitch in, ESEA is promising to fly out the “#1 North American referrer to next summer’s event.”

Aside from the referral system, ESEA is also promising to “improve our search rankings, and have revamped the Premium Code system to help grow our international subscriber base.” The company will also be “unveiling a free game server network to feed into Premium, a guest pass code feature to help you refer more people and win, as well as spending some of our first dollars ever on actually advertising ESEA.”

With all these initiatives, gaining 6,000 new subscribers seems pretty obtainable. To find out more about ESEA and the benefits of their premium accounts, click here.

Xbox Live Grows to Over 35 Million Users

August 19th, 2011

Yesterday Microsoft revealed an interesting bit of information regarding their Xbox Live statistics. Apparently Xbox Live now has over 35 million users, that’s 5 million more than the last reported numbers from January. Now it’s important to note that these numbers reflect global Xbox Live users. At the tail end of last year, Microsoft had added nine new countries to their Xbox Live coverage, which may have played a role in this user growth.

Microsoft is being rather tight lipped, not specifying how many of these 35 Million users are registered Gold subscribers (paid subscription) versus Silver subscribers (unpaid subscription). The last reported numbers say that there’s 12 million Gold users, but that’s from November so it’s feasible that it has gone up. Microsoft did say, however, that it is making “more revenue from the transaction space than the subscription space.” This simply means that Microsoft is making more money from downloadable purchases (Xbox Live Arcade games, Zune Marketplace, etc.) than from Gold subscriptions.

Regardless of how many Xbox Live users are actually paying for the service, these numbers show that gaming is growing more and more popular with each day. With a wider acceptance of gaming, it only makes sense that popular acceptance of eSports is soon to follow.

League of Legends IEM @ Gamescom

August 18th, 2011

Today marks the first day of Gamescom, one of Europes biggest trade fair for interactive games and entertainment in Cologne, Germany. This year, Gamescom is housing the Intel Extreme Masters run by Riot Games and the Electronic Sports League. Eight of the top League of Legends Teams from around the world are competing for a $32,000 USD price purse. The event will be streamed and the schedule is spread out over the next four days.

The Teams

  • Millenium
  • Team SoloMid
  • Team ALTERNATE
  • myRevenge
  • FnaticMSI
  • Counter Logic Gaming
  • SK Gaming
  • Frag eXecutors

At the Riot Games booth, attendees of Gamescom are also given a preview of the new game mode set to be released after PAX Prime, League of Legends: Dominion.

For a look at the stream and the scoreboards for this event, click here.

For a look at the upcoming League of Legends: Dominion Game mode, click here.

IGN Announces The IPL 3 Origins Live Event

August 16th, 2011

If you guys are anything like me, you spend all day sitting on websites like Reddit and TeamLiquid reading up on the latest StarCraft II rumors. Recently one of the most popular rumors was the IGN will be hosting a live LAN event. Today those rumors were confirmed.

IGN’s next step for its IPL is a live tournament held in Atlantic City, New Jersey dubbed the IPL 3 Origins. The event will feature a 256 Man Double Elimination Qualifiers at the venue, where the top 16 will get to enter the Championship Bracket. Leading up to the event, which takes place on October 6th – 9th, there will be 4 Global Online Qualifiers. The top 8 from these qualifiers will get placed in the Championship Bracket for the live event. In addition to the 16 players from the Live Qualifiers and the 8 from the Online Qualifiers, the IPL will be inviting 8 players to automatically be entered into the Championship Bracket, making it an even 32 player tournament. These 32 players will be duking it out for a piece of the $100,000 prize pool.

Unfortunately these are all the details that are currently available. As soon as more information comes in, you can be sure I’ll update this post.

 

NESL announces Sound Blaster Nations Championship

August 16th, 2011

National ESL, in partnership with Creative Sound Blaster, has announced the Sound Blaster Nations Championship, an invite event that will host some of the best players from six nations (USA, Canada, Germany, Spain, France and Poland).

The event has pre-selected one captain from each team who will pick two starting players and four alternates. The community will then vote for which of those two alternates will be the final two starters.

Event coverage will be provided by both NESL and Riot Games, who will provide commentary and live streaming of the event. All six teams will play against each other in a group stage event with the top three teams making the playoffs.

Sound Blaster Nations Championship Captains

USAReginald from Team SoloMid
CanadaHotshotGG from Counter Logic Gaming
GermanyNyph from SK Gaming
SpainxPeke from fnatic MSI
FranceKujaa from Millenium.LOL (formerly known as aAa)
PolandNicker from Frag eXecutors

Sound Blaster Nations Championship Schedule

August 15th – Announcement of Team Captains & Potential Rosters
August 15th-August 29th – Community Voting for Rosters (more details to come)
September 3rd-4th – 1st & 2nd Matches of Group Stage
September 10th-11th – 3rd & 4th Matches of Group Stage
September 17th-18th – 5th Match of Group Stage
September 24th – Playoffs & Grand Finals

Sound Blaster Nations Championship Prizes

1st – $2,500
2nd – $1,500
3rd – $1,000

*All prizes are in USD.

More information about the event can be found at National ESL.

The Devil Plays Protoss: ParentCraft

August 15th, 2011

The Devil Plays Protoss: ParentCraft

By Jacqueline Geller

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

If you follow me on Twitter, you may have seen a tweet or two about my parents and StarCraft. My parents are funny, and when they discuss StarCraft, what they say is easily translated into a 140 character message. For example, I sent my dad an article at the end of June on Major League Gaming and the Rise of eSports, and his reply was both entertaining and witty: “Interesting. Maybe I should change careers and become a tournament player. Maybe this could be a career for Mom.” How could I not tweet that? The responses I receive are typically the same, ranging from “your dad is so cool” to “so jealous your parents knows about SC.”

The shocking truth about my parents and their relationship with StarCraft2: my parents are not gamers and don’t know much at all about video games.

When I was younger, my parents did now allow me to play video games because my mom was worried that it would affect my schoolwork. I did play a handful of PC games growing up, but I never owned a console until I bought an Xbox 360 in 2009. Today, my dad is in his early sixties, and my mother is in her late fifties. My dad does not endorse owning a cellphone, and I do not think he’s ever played a video game. As for my mother, she still asks me basic computer questions that could easily be answered with Google like how to add attachments to emails. When it comes to technology and gaming, my parents aren’t exactly with it.

So why did my parents becoming interested in the SC2 community? That answer is easy: because I’m interested in the SC2 community.

He was worried that I was joining an elaborate, international pyramid scheme, and that was my parent’s introduction to the SC2 community.

The first time I talked about StarCraft with my parents was at the end of January. During the Handsome Nerd Art Director selection process, I had a phone interview with Nick and Dan. I do not have a landline in my apartment and in order to have my bases covered, I wanted to check if I could go to my parent’s house just in case. I wasn’t sure what to tell my mom when I called her so I kept it simple: I had a job interview with Americans living in South Korea and was wondering if I could use the home phone if needed. Within the ten minutes, I had a panicked voicemail from my dad. He was worried that I was joining an elaborate, international pyramid scheme, and that was my parent’s introduction to the SC2 community.

Since then, my parents have watched me get more involved in the vibrant community. I’m excited and passionate about what I do, and I am chatty with them about the things that I do. Over time, my parents have become more interested in the SC2 community and the game itself. I have forced the game on them a bit, but it has been a slow and steady introduction. Last week, my dad even watched the first game in the FXOLucky vs LiquidJinro CodeA GSL series. It was a big step in my parent’s StarCraft2 101.

What’s the next step in their Aiur education? I’d love to get my parents on Battle.net and playing a handful of games against AI. If I lived at home, I would have introduced them to the game already. I plan to teach them a bit about each of the races, the units and a basic build or two. It will be a bit of a challenge to get my mom playing SC2, but I think it could be fun! My dad seemed a touch interested in learning more about the units and game mechanics when we were watching the GSL. I don’t except either of them to love playing the game or even like it, but I appreciate that they’re taking an interest in the things that I’m interested in. It makes me happy that they are willing to try SC2 because it’s important to me.

If you want your parents to be more engaged in your interest in SC2, engage them! Someone who doesn’t care about the game will have no interest in the phenomenal Zerg strategy you saw Destiny do on his stream, but there are ways to engage them in community on-goings. Parents will associate with aspects of the community more so than the game itself. I email my parents articles about eSports, and I know my parents regularly read my writing. The thought of your dad watching MLG may seem absurd and the thought of your mom knowing what a zergling is may seem ridiculous, but trust me, it might not be as crazy as it seems. Try it. You never know. Maybe your friends will be jealous of your cool parents.

GL HF,
Jacq

About the Author – Jacqueline Geller

After years of playing World of Warcraft, a friend introduced Jacqueline to Starcraft early last year. Jacqueline’s relationship with Starcraft started out slowly: a handful of casual dates, a little bit of flirting but nothing serious. She took her relationship with the game to the next level after BlizzCon 2010 where she experienced eSports magic first-hand and realized that Starcraft was the one. Despite being a mediocre player, she has been clambering the ladder at a glacial pace and has spent more time watching Starcraft online than she’d like to admit. In March, Jacqueline made the leap from eSports fan to eSports professional when she was hired by the Handsome Nerd as their Art Director, combining her design skills with her love of Starcraft. Since its start in April, Jacqueline has been a contributing writer for the North American Star League, writing coverage for Division 1. Offline, Jacqueline is a bookworm, a runner, a freeride snowboarder and has a Human Ecology degree with a Clothing and Textiles major.

View Jacqueline’s profile here.
Visit @jacquelinesg on Twitter