e-stars Announces Teams

May 5th, 2010

e-stars has announced ten Counter-Strike 1.6 teams, both West and East Coast for this years 2010 event. The event is scheduled to take place from August 13th-15th at Seoul’s COEX D Hall. Now that e-stars has announced the teams, the community can now vote for their favorite teams. It was reported last year that the organization received over 1.5 million votes. Many blame the organization for its poor and unorganized voting process.

On May 10th through June 13th, the fans can start to vote on e-stars website. The voting process is broken down into three sections: 30 percent will be based on last season’s tournament results, while 20 percent will be the opinion of the event’s committee and 50 percent will go towards the final team selection.

On June 23rd, six Counter-Strike 1.6 teams are expect to be announced by the South Korean organization.

West East
fnatic WeMade FOX
Natus Vincere esq.wind
SK Gaming Lunatic.Hai
mTw TitaNs
UNiTED TyLoo
Frag eXecutors TyLoo.raw
Evil Geniuses UMX Gaming
compLexity Team XCN
Meet Your Makers eSrael Gaming
mousesports Team Immunity

Source: HLTV.org

StarCraft II: July 27, 2010

May 4th, 2010

The CEO of Blizzard Entertainment, Mike Morhaime, has announced that StarCraft II ship date will be on July 27th, 2010. This is confirmed as yesterday both Activision and Blizzard released a press release. StarCraft II: Wings of Liberty is expect to hit countries all over the world, including United States, Canada and several European nations.


StarCraftII: Wings of Liberty, will arrive in stores throughout the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau starting on July 27, 2010

 

StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment’s 1998 hit StarCraft, which has been noted to be the top real-time strategy games of all time. CEO Mike Morhaime commented saying:


We’ve been looking forward to revisiting the StarCraft universe for many years, and we’re excited that the time for that is almost here. Thanks to our beta testers, we’re making great progress on the final stages of development, and we’ll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months

 

You can read the entire press release here.

For more information on StarCraft II: Wings of Liberty check out Starcraft2.com

Source: Activision

CS: ESEA-I Week 3

May 4th, 2010

It is time for week 3 of ESEA-I Season 6. This week the map will be de_train. The first match gets underway tonight at 9:30PM EST, with Immortal7 taking on Adjacent to Perfection.

Last week we saw Underestimated and East Coast Offensive win another 2 matches to put them both at 4-0. EG and coL meet up early in the week and compLexity came out on top to improve to 3-1 and ruin EG’s perfect season.

Graffiti have made the switch to the Immortal7 name and the old Immortal7 are now known as TARDS. Devious have changed their name now officially to East Coast Offensive and Packet Loss Pros are now High Rollers Gaming.

Below are the current standings.


Week 3:1

Score 1 2 OT F
Immortal7 0 0 16
Adjacent to Perfection 0 0 0
Status: FFW
Score 1 2 OT F
High Rollers Gaming 0 0 0
Underestimated 0 0 16
Status: FFW
Score 1 2 OT F
The Heartbreak Kids 0 0 0
East Coast Offensive 0 0 0
Scorebot: #YummY
Score 1 2 OT F
EG 13 3 16
TARDS 2 0 2
Demo: Download
Score 1 2 OT F
compLexity 0 0 0
Loaded 0 0 0
Time: Wednesday 5th, 9:30PM EST
Scorebot: #complexity
Score 1 2 OT F
Ruins 0 0 0
Ultimax Gaming 0 0 0
Time: Thursday 6th, 10:00PM EST
Scorebot: #Ruins

Week 3:2

Score 1 2 OT F
The Heartbreak Kids 0 0 0
High Rollers Gaming 0 0 0
Time: TBD
Scorebot: #YummY
Score 1 2 OT F
TARDS 0 0 0
Ultimax Gaming 0 0 0
Time: Wednesday 5th, 10:00PM EST
Scorebot: #Immortal-7
Score 1 2 OT F
Underestimated 0 0 0
Loaded 0 0 0
Time: Thursday 6th, 9:00PM EST
Scorebot: #team-ue
Score 1 2 OT F
Immortal7 0 0 0
compLexity 0 0 0
Time: TBD
Scorebot: #complexity
Score 1 2 OT F
EG 0 0 0
Adjacent to Perfection 0 0 0
Time: Thursday 6th, 10:30PM EST
Scorebot: #EG
Score 1 2 OT F
Ruins 0 0 0
East Coast Offensive 0 0 0
Time: TBD
Scorebot: #Ruins

coL, EG, SK Invited to Dreamhack

May 4th, 2010

With Dreamhack Summer just around the corner, the organization has just announced 3 more invitations. SK, EG and coL have all been invited directly by Dreamhack and will join the likes of MYM, Fnatic and the international qualifiers. The event is set to take place on June 19-22nd in Jönköping, Sweden. According to HLTV.org, the following teams have been confirmed:

Teams

Meet Your Makers (Dreamhack Winter 2009 winners)
fnatic (Wildcard – Invited by DreamHack)
SK Gaming (Wildcard – Invited by DreamHack)
Evil Geniuses (Wildcard – Invited by DreamHack)
compLexity (Wildcard – Invited by DreamHack)
Antwerp Aces (International qualifier – Benelux)
Kaos (International qualifier – Benelux)
Concode (International qualifier – Norway)
TBA (International qualifier – Turkey)
TBA (International qualifier – France)
MUSKELBYGGNING (Online qualifier – DreamHack round 24)
TBA (DreamHack Skellefteå V, 13-15 May) 
TBA (DreamHack LAN qualifier)  
TBA (DreamHack LAN qualifier) 
TBA (DreamHack LAN qualifier) 
TBA (DreamHack LAN qualifier) 

Prizes

1. $8,100 + $3,400 giftcard, 5x MSI motherboards
2. $4,000 + 5x MSI motherboards
3. $1,300

 

More information can be found by clicking here

Brazil To Host KODE 5 Qualifier

May 3rd, 2010

The Latin American online qualifier for KODE 5 will be held this week in Brazil. There are currently sixteen teams that have been invited and will be participating in this week’s tournament. The online qualifier will be hosted in Bogot, Colombia and is set to kick off through May 20th-23rd. Teams that qualify will have accommodations expenses handled by KODE 5.

HLTV.org is reporting that Brazil may host regional finals, which may lead to Global Finals. An announcement is expect to be released soon, in the upcoming days or weeks.

The sixteen teams invited and that will be participating are:

FireGamers CnB Gaming
playArt sDM
e-Minds Immortality
kaOz GameWise
Offen RAGE
HD Try,it
execurity APPON
GoldenGlory DestinyCall


Source: HLTV.org

The New CPL: Should We Be Excited?

May 2nd, 2010

The New CPL: Should We Be Excited? 


An investigative report that researches the new questions posed by the CPL’s latest press release.

Most everyone who has followed professional gaming since its inception will recognize one of the most famous (and perhaps infamous) brand names to ever exist: CPL.  The organization that helped pioneer digital “eSports” and “cyber athletics” has a storied history that is full of both success and controversy.  For the past two years gamers worldwide have awaited the full return of the league with cautious anticipation, and after a very long countdown on www.thecpl.com, the community was given the following press release: 

 

FOR IMMEDIATE RELEASE:

LAUNCH OF NEW CPL GAMING PORTAL

A New Era for The CPL

Singapore 1st May 2010 – CPL Digital Entertainment Pte. Ltd. is pleased to announce the launch of the new CPL gaming portal and its acquisition by WuLong Ventures Pte. Ltd.

“The new CPL is a departure from the professional gaming craze that has consumed most of the industry over the past few years and led to decisions that were not in the best interest of the community. We aspire to build a platform that empowers gamers with the ability to make key decisions about the games we support and how those games interact with our sites. While we respect the notion of professional gaming we feel there’s a need to get back to the roots that first allowed a community to develop through the CPL”said Ryan Schumacher, newly appointed CEO of WuLong Ventures Pte. LTD

The CPL site will be organized around game communities and allow gamers to select which they would like to interact with. Each community will have various modules such as beta testing, content and leagues that are defined by the community itself. “These channels mean we can break down the barriers and really listen to what our gamers want and react accordingly” said Hunter Luisi CTO of WuLong Ventures Pte. Ltd.

“The experience will be personalized for everyone and enable you to game the way you want. If you’re an RTS fan you can choose to participate in those communities and limit your engagement with other genres” In the coming weeks the CPL will be bringing features online and making additional announcements that will enable the community to shape this vision. “This is really the first step in getting ourselves out there so gamers understand what the new CPL is all about. We understand the need for an open, online gaming community and are looking to fill that void through the CPL and CAL.” said Frank Yong, Chairman of WuLong Ventures Pte. Ltd. “By building an infrastructure that allows the community to stand on its own two feet we can provide a place gamers can call home”

Claims for Unpaid Prize Money

One of the major issues that have come up over the years has been the alleged non-payment of prize monies to a number of players from previous CPL events. As we start to unveil our new course for CPL, the previous owners and we would like to show our commitment to the community and those that participated in the past CPL events by paying anyone who can prove that they did not receive their prize payments. These claims will go through a vetting process and be audited by a third party. The form to begin the process, if you feel you’re qualified, will be released this week as part of the CPL Portal rollout.”

 

This curious public statement left many gamers confused and many serious observers scratching their heads.  More than anything, it has presented more questions than answers.

The first question is why would we have such a long countdown to a press release that really tells us nothing at all?  Was this what they always intended to announce or were some of the allegations given by Tonya Welch about Scott Valencia enough to send the new CPL scrambling to announce something on the set date?  It appears the CPL was very careful to use names like Ryan Schumacher and Hunter Luisi to add some gaming credibility to the project and apparently try to cast a doubt as to whether Mr. Valencia is still or ever was involved with the new CPL.  Thus, the key questions become who are these new representatives and how, if at all, have they been involved with Mr. Valencia in the past? 
 
Below is a family tree of what will be discussed in this article. This summary is easily found on the LinkedIn profiles of the individuals being discussed.

Ryan Schumacher

2003 – CEO of WiredLabs (Parent company of AmpedNews.com) 
2006 – Sells Company to Games Media Properties (Parent Company of WSVG)
2008 – Games Media Properties changes name to Giant Realm
2010 – Announced as CEO of CPL

Hunter Luisi

2004 – CEO/Owner of Team Sportcast Network (TsN) 
2006 – Sells 1/3 of the company to Games Media Properties (Parent Company of WSVG) 
2007 – Becomes Technical Director at Games Media Properties 
2010 – Announced as CTO of CPL

Scott Valencia 

Much about Scott Valencia’s career is well known and is public information.  Mr. Valencia does not appear to have a LinkedIn profile (it was apparently deleted only recently) but a Google search of “Scott Valencia VP CPL” returned an interesting result.  A LinkedIn profile existed at one time and the Google summary says the following:


2005 – Scott Valencia is Operations Director for the original CPL
2006
– Becomes EVP of Games Media Properties (Parent Company of WSVG)
2008
– Scott Valencia becomes Senior VP at Championship Gaming Series
August 2009
– Linkedin profile states he is CEO at CPL Holding Group (THE CPL)
Mid March 2010 – TheCPL.com starts an announcement countdown
April 2010CPL Don’t Be Fooled article comes out
May 1, 2010 – CPL Makes announcement with no mention of Scott Valencia

Is Scott Valencia still involved with the CPL?  If there was no merit to Tonya Welch’s allegations why is Mr. Valencia no longer the public CEO of the CPL?  Currently there are no solid answers to these questions.  However, there are bread crumbs and a trail that leads in an interesting direction.

Ryan Schumacher was the CEO of WiredLabs in the early years of eSports.  According to industry insiders, when WiredLabs was acquired by Games Media Properties, Scott Valencia was the man that negotiated the deal.  Scott Valencia also negotiated the purchase of 1/3 of TsN in 2006 from Hunter Luisi and Dodd Perry, who were the owners of TsN.  When contacted, Mr. Perry confirmed this fact: “Scott Valencia negotiated the deal with Hunter and I, to sell one third of our company to Games Media Properties in 2006.”  Though we were unable to locate press releases for the acquisition of TsN, Linkedin profiles for Ryan, Hunter and Dodd Perry confirmed the partial buyout mentnioned in the quote above.  Hunter Luisi then became the technical director for Games Media Properties.

Ryan’s profile is not public but his past title was Business Development Director at Giant Realm (which is the name Games Media Properties goes by today). The first paragraph of his summary says the following:

 

I founded my first media company in 2003 which was sold to Giant Realm in 2006. It was a remarkable experience that taught me many lessons about living through and growing a young company. I learned an immense amount during my time at Giant Realm and refined my skills to enable me to succeed at my next venture. Giant Realm was sold to Burst Media in the fall of 2009.

 

Is it just a coincidence that the two names mentioned in yesterday’s press release are people Mr. Valencia has had a long history of business dealings with?

Other interesting questions arise when we study the supposed corporate structure of the CPL  First the CPL was allegedly acquired by a Middle Eastern investment group.  Then at some point it was called the CPL Holding Group, LLC, with no mention of the Middle Eastern investment group.  Now the latest press release says “CPL Digital Entertainment Pte. Ltd is pleased to announce the launch of the new CPL gaming portal and its acquisition by WuLong Ventures Pte. Ltd.” (emphasis added).

What does all of this mean?  Why is there a need for the different names used in every press release and various shell companies holding the CPL?  What, if anything, are they trying to hide?  Is this all a shell game where one of these companies is run by Scott Valencia?  Which one is he under, if any?  At the end of the day the main question is why the constant name changes?  Is the community supposed to believe that this many independent companies see value in a tarnished CPL brand and want to buy it in a period of one year?  Is the community to believe that the CPL brand has changed hands to at least four different company names in a matter of a year?

Even if Mr. Valencia is behind the apparent smoke and mirrors, does it even matter?  It may not be important to the average gamer, but it seems important enough to the new CPL to make it appear as though he is not.  Perhaps that should make the community pause and take note.  If we assume he is still involved, the countdown timer and confusing press release could mean the CPL mislead the community and is hiding the fact that Scott Valencia is still calling the shots.

Should we be excited or cautious and wary?  At the end of the day that is a question best answered by each individual eSports player and fan.  We encourage you to take what you have read here and make up your own mind.

 

(We have reached out to the individuals mentioned in this article and have received no responses.  We will continue to seek official statements.) 

 

compLexity Gaming: YOUR source for professional gaming news and entertainment!


CPL Launches Gaming Portal

April 30th, 2010

A New Era for The CPL

Singapore 1st May 2010 – CPL Digital Entertainment Pte. Ltd. is pleased to announce the launch of the new CPL gaming portal and its acquisition by WuLong Ventures Pte. Ltd.


The big announcement from the Cyberathlete Professional League has finally come. Today, the CPL announced that their site will be organized around gaming communities and allow gamers to select which they would interact with. CPL has also announced that each organization will be given access to beta testing, content and leagues that are defined by the community itself.

Hunter Luisi, CTO of WuLong Ventures Pte. Ltd commented:

These channels mean we can break down the barriers and really listen to what our gamers want and react accordingly


Ryan Schumacher, newly appointed CEO of WuLong Ventures Pte. LTD also commented:

The new CPL is a departure from the professional gaming craze that has consumed most of the industry over the past few years and led to decisions that were not in the best interest of the community. We aspire to build a platform that empowers gamers with the ability to make key decisions about the games we support and how those games interact with our sites. While we respect the notion of professional gaming we feel there’s a need to get back to the roots that first allowed a community to develop through the CPL


Frank Yong, Chairman of WuLong Ventures Pte. Ltd. added:

The experience will be personalized for everyone and enable you to game the way you want. If you’re an RTS fan you can choose to participate in those communities and limit your engagement with other genres. In the coming weeks the CPL will be bringing features online and making additional announcements that will enable the community to shape this vision. This is really the first step in getting ourselves out there so gamers understand what the new CPL is all about. We understand the need for an open, online gaming community and are looking to fill that void through the CPL and CAL. By building an infrastructure that allows the community to stand on its own two feet we can provide a place gamers can call home


The CPL also continued on by saying that the new and previous owners are committed to paying those who have not yet been paid by previous CPL events. In the upcoming days, the CPL will provide information on how past organization can claim their unpaid prize money.

One of the major issues that have come up over the years has been the alleged non-payment of prize monies to a number of players from previous CPL events. As we start to unveil our new course for CPL, the previous owners and we would like to show our commitment to the community and those that participated in the past CPL events by paying anyone who can prove that they did not receive their prize payments. These claims will go through a vetting process and be audited by a third party. The form to begin the process, if you feel you’re qualified, will be released this week as part of the CPL Portal rollout.


Source: The CPL

Announcement From CPL Tomorrow

April 30th, 2010

The Cyberathlete Professional League is less than twenty-four hours away from making an announcement. The CPL implemented a countdown clock on its site a almost two months ago, showing signs that a major announcement would be released when the appropriate time would come. It is being questioned as to if the CPL is really making a comeback. The CPL website can be found here.

Stay tuned to compLexitygaming.com as this story develops.

Read the exclusive blogs from Tonya Welch: New CPL: Don’t be Fooled and Don’t be Fooled: Parts 2 & 3

Steam for Mac Comes May 12

April 30th, 2010

We reported last month that Valve had confirmed that Mac users will finally be able to use Steam this April. As many of you know, the month of April is over, leaving all of us wondering what is next?

Sources at Joystiq.com, have received an email from platform provider developer slash.

Valve today announced the public release of Steam for the Mac is May 12. Please stay tuned for more information

Sources: JoystiqEngadget

TeamFortress 2: 119th Update

April 30th, 2010

Yesterday, the developers over at Teamfortress.com released a new blog stating that they have reached the 119th (or so) update to Team Fortress 2. This calls for a celebration. From September 20th, 2007 till now April 29th, 2010 Team Fortress 2 has have about 119 updates, if not more. Many of the updates range from class updates to miscellaneous fixes within the engine itself.

On September 20th, 2007 Teamfortress 2 cache size was 2.45 GB and Today’s cache size is 4.83 GB.

Well it started by us first whetting your appetite with a few Meet the Team trailers.

On April 28th, 2010  Teamfortress 2 developers released a blog announced some major updates:

    Added new community map cp_freight
    Added missing physics models for several items
    Added jiggle bones to the Sam & Max items, and The Buff Banner
    Added Crit-a-Cola

Gameplay Changes

    Pyro changes
          Flamethrower direct damage reduced 20%.
          Burn duration reduced (10 -> 6 seconds).
          Airblast re-fire delay reduced by 25%.
          Airblast ammo usage reduced by 20%.
          All reflected rockets/grenades/arrows now mini-crit.
          Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
    Heavy changes
          Minigun spin-up/down time reduced by 25%
         
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
         
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
    Bonk! changes
          Post-use movement penalty removed.
          Now has a re-use cooldown time, like The Sandman.
    The Chargin’ Target changes
          Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
          Capped the turn rate from +left and +right while charging.
    The Huntsman changes
          Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
          Bow can now be lowered without losing the lit arrow.
          Changed bow so you can start charging it while you’re jumping, but you can’t fire until you’re on the ground.
          Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
    Backpack changes
          Moved Crafting button out to the root class/backpack selection panel.
          Dragging and dropping items in your backpack now makes appropriate sounds.

The Sandman change
Added a slight speed reduction to stunned players.

The 119th update was:

    Added new items to commemorate our 119th (or so) update.
   
Fixed several issues with the Source SDK
   
Scout’s “Retire the Runner” achievement updated to be
         
“Kill a Scout while they are under the effect of Crit-a-Cola.”
   
Added a 20% damage bonus to The Backburner
   
Fixed the Flare Gun’s afterburn duration being lowered by the Flamethrower’s duration reduction
   
Fixed the teleporter exit using the wrong particle effect
   
Fixed HUD damage indicators not appearing
   
Fixed Teleporters not reverting to level 1 when their other side is destroyed
   
Fixed receiving damage not causing view-kicks on players
   
Fixed Engineers & Spies being able to circumvent build restrictions
   
Fixed Server Browser not saving filter settings properly
   
Fixed a client crash in the targetID on clients running custom HUDs

Source: Teamfortress 2 Blog