x6tence.cs complete

April 8th, 2010

Two weeks ago compLexityGaming reported that the x6tence organization was going to lose two of their players after Electronic Sports League: Electronic  Pro Series Finals. With the departure of  Lucas “recki” Reckerman and David “r1bera” Antón, the organization was left with Borja “GuMmY” Gonzálezand, Christopher “poWer” Rodríguez and Antonio “FlipiN” Rivas. One week later, we also reported that Antonio “FlipiN” Rivas had decided to  hang up his mouse temporarily after five long years with x6tence. The organization was only left with two players, Borja “GuMmY” González and Christopher “poWer” Rodríguez.

Today, HLTV.org has reported that the x6tence organization has announced that they have parted ways with Christopher “poWer” Rodríguez, leaving GuMmY to be the last man standing. x6tence has now completed their Counter-Strike 1.6 squad by adding on the former Unibet players, Omar “arki” Chakkor Feltrer, José Vicente “Spanisfury” González Moreno and Francisco “hAder” Vázquez and Alberto “neptuNo” Molinillo.

Below is a statement from GuMmY:

Firstly, I wanted to thank the club for the trust they have in me, I hope I will be up to the captain task the club have granted me and I hope I will defend these colours like they should,” Borja “GuMmY” González told the team’s website. About my new team-mates, after several days together I decided we we completely trust the players that have entered.

Source: HTLV.org

CEVO CS Playoff Melee – Round 3

April 8th, 2010

Starting today, 6 teams will battle it out for $7,500 in prize money and the CEVO Professional Championship. EG comes into the playoffs with the first seed and Graffiti is right behind them in second, giving both teams a bye for the first round. HRG, coL, Loaded and Vicious Gaming will all see de_inferno in their one map, round one matchups.


Upper Bracket Finals

Score 1 2 OT F
coL 0 0 16
Graffiti 0 0 9

Lower Bracket Finals

Score 1 2 OT F
HRG 0 0 0
Team EG 0 0 0

Round 3 – Lower Bracket

Score 1 2 OT F
Vicious Gaming 0 0 1
Team EG 0 0 16
Score 1 2 OT F
Loaded 0 0 5
HRG 0 0 16

Round 2 – Upper Bracket

Score 1 2 OT F
coL 7 9 16
Team EG 8 6 14
Score 1 2 OT F
Graffiti 0 0 16
Loaded 0 0 7
 

Round 1 – Upper Bracket

Score 1 2 OT F
coL 0 0 16
HRG (Sway) 0 0 13
Score 1 2 OT F
Loaded 0 0 16
Vicious Gaming 0 0 4
 

EG.TF2 Adds Two

April 8th, 2010

With the recent departure of Ryan ‘sycknesS’ Mitchell and Tony ‘pheLon’ DiDomenico from the roster, EG looked to have plans to pick up two new players in Seagull and Ruwin to fill the spots. Unfortunately for EG, plans fell through and two new players were announced. Making his return would be Tony ‘pheLon’ DiDomenico and former EG player, Brandon ‘yaug’ Yauger.

EG TF2 Roster
Casey “caseey” Marks
Tony “pheLon” DiDomenico
Paul “CyZeR” Sandhu
Adam “Reptile” Dopko
Dan “destro” Schwartz
Brandon “yaug” Yauger

Irukandji and Ninespot to Immortal-7

April 7th, 2010

Former compLexity CS players Ryan “Ninespot” Bell and Andrew “Irukandji” Timmerman have recentely been announced as the newest additions to the Immortal-7 lineup. The only player from the previous coL.cs team to not have found a new home is Derrick “Impulsive” Truong. It is unknown whether Impulsive will return to a semi-retired state, or if he will continue on in professional CS.

This brings the Immortal-7 to the following lineup:

Andrew “Irukandji” Timmerman
Tarik “rockyte” Elkhatib
Dan “dsingh” Signh
Austin “apierce” Pierce
Spencer “skiM” Kim 
Ryan “NineSpot” Bell

Don’t be fooled: Parts 2 & 3

April 6th, 2010

The following piece is an editorial and does not necessarily represent the opinions of compLexity Gaming or its parent company.

Update: Angel Munoz has responded via his personal blog to the series by Tonya. The blog can be found at http://www.formspring.me/angelmunoz/q/401063142

Tonya Welch

The following article is an exclusive series of blogs written by Tonya Welch in continuation of her previous blog.  Ms. Welch has a deep history with professional gaming including stints at CPL, WSVG and CGS.

Don’t Be Fooled: Parts 2 & 3

I don’t even know where to begin here…

Yesterday was exhausting. Within an hour of handing my story over to compLexity, I had to get out of the house, so I went to see a movie with my son. I just knew I was going to get publicly shredded. When I came back I was genuinely shocked at all the positive support I had waiting for me. Thank you to all of those who sent me messages or made positive comments.

Of course, as expected, there was some shredding replies too. I say “thank you” to those people as well. You are all absolutely right…I AM just as guilty for all of the lies. I DID wait too long to come out with this. I DID wait until I was secure in another life/career before finally speaking out. I don’t deny any of that, and your disapproval is justified. But this wasn’t about me getting forgiveness, or even understanding, from you…it was about you finding out the truth. And while your disgust is an exercise in “facing the music” for me (I deserve it all), at least I know you are making an INFORMED opinion. That’s all I wanted.

I do want to offer at least some explanation for why I waited. Just so you know, I was actually asked to do an interview on all of this right after I left the company. I received it, completed it, sent it back, then asked compLexity to let me sleep on it before they posted it. By the next morning I had talked myself out of it. (Thanks to the compLexity guys for honoring this decision. You guys are great people.) I really didn’t think any of you would believe me. The truth is so outrageous. And, at that time, I was still very bitter about all that had happened, and would have been doing the interview for the wrong reasons. A story is far less legitimate if it is written out of bitterness and for revenge. That would have been the case then…it’s not now.

Also, at the time, I didn’t think it would matter. Why? When I left CPL it was dead in the water. We had stopped having meetings. We had never managed to get any serious investment interest. It didn’t look like it was going anywhere. (No…this isn’t WHY I eventually left…there was a lot of other deceptions going on the background of all of this that doesn’t belong in this story.) I thought it was going to disappear with no real harm done. It wasn’t until months after I left that the company put out a press release, making it clear that they were back in business. And yes, I took some action then. I sent an email to Frank Yong informing him that any attempt to expand CPL outside of China (specifically to the US) would result in me going public. I told him I wasn’t going to let them continue to lie to you guys. (I never got a response, but I sure have to wonder why they didn’t use all the time between then and now to rectify some of this – to come out themselves and tell you guys the truth. They had to know it would come out eventually when no middle-eastern investment group showed up.) But I tell you all of this so you know that one reason I am coming out now is because I am making good on a promise.

You guys should also realize that I face the possibility of being sued for coming out with this. I was VERY CAREFUL to only include truthful information that I could back up with Email, or that others who were in our planning group could back up as witnesses. But think about it…the only real option the CPL has now to bring all of what I said into doubt is to TRY to sue me, even if they know it’s all true. I’m not too worried – it would be a waste of money as I have nothing to be sued for. And even if they managed to get a judgment against me, at least my conscience is clear. Believe it or not, that means more to me.

Anyway, I don’t deserve and probably won’t receive forgiveness, but I have some apologies to make anyway. And the first one goes to the crew who were working at CAL when all of this happened.

When we first brought CAL into the purchase agreement (through an amendment to the original LOA) we were given information (at least according to the one person dealing with the original owners) that the CAL admins were going to be difficult. And when we were locked out of the website by those admins for the league we had just taken over (which is actually pretty funny, looking back on it…), the idea that they were going to be ‘difficult’ was fully supported. So our first planned action for CAL was to fire all of the admins. I was going to be the one to do this. But then I had a conversation with one of those admins (don’t remember which one) and understood why they were so resistant. I also got a first glimpse at how much they cared about the league, and how hard they had worked to keep it going. So the plans to fire them were scrapped. Instead, I requested a planned budget amount that I could invest in the league (if we ever got money) and set about making a plan to reward the admins and get the league back on its feet.

The day came for the transfer of CAL assets from the original owners to us. The site and database were handed over. But there was a problem. Please understand that this information all came through Mr. Valencia (again, he was the only person communicating with the original owners), so I can’t claim to know for sure if it’s true. But we were told the problem had to do with some hard drive being broken. We further found out that the Anti-Cheat Manager was hard-coded to the server (by IP) on which it was running and would not work if moved to our server. So what was supposed to be a smooth transfer of the league to our servers (which would result in one day of downtime for the league), turned out to be a shutdown of the league entirely, with no real estimate of how long it would be down while we sorted out these problems.

Of course, this was one of the events we jumped on to try to claim “breach of contract” – I mentioned all of these claims in my original post. In reality, I think the original owners made a good faith effort to hand over the assets – these were just unexpected complications.

Meanwhile, we planned a meeting with the CAL head admins. I remember ASKING FOR PERMISSION to be honest with these guys. To tell them all the truth I could without going into confidential stuff related to ongoing contract negotiations. We needed these guys. We wanted them to help us make something good out of CAL, and even give input on our plans for CPL. So the meeting occurred, and I and some of the other people involved with our planning laid out our hopes for CAL and asked them to help us. I also made a lot of promises to them about how they would receive our full support, how a rewards program was being put in place for them, how we were going to actually invest some money in the league.

To the CAL admins…I swear to you that everything I told you in that meeting was the truth as I understood it at the time. I was really hopeful for our future working together. I looked forward to rewarding your hard work and dedication. And I told you that I would be there to communicate with you…you could come to me any time and I would be there. When I said it, I meant every word of it.

And then I disappeared on you. I am very sorry for this. It’s no excuse, but I was dealing with all of the other stuff happening internally within the company that led to my eventual departure. And I couldn’t face you, so I ignored you. It was weak and shameful. Again, I’m sorry.

To those reading, I would like to tell you that the CAL admins were a group of very-hard working people who truly cared about the league, who truly cared about you, and who were dedicated to keeping it going for you. You would be lucky to have them at the helm of a league again.

I want to put one more apology in this post. I know I write too much, so thanks to all of you who take the time to read…

To Craig Levine (Torbull) and Han and the others in this group that worked with CGS. Also to Mike Burks and his crew (though I doubt they frequent gaming sites and will ever see this). There’s no need to go into detail, but I can tell you that I was given a continuous stream of information about you guys while at CGS meant to make me believe you hated me, were trying to get me fired, were trying to get the operations department eliminated or encroach on our duties so we would be unnecessary to the company. You were the enemy, from day one of my experience with CGS. Did I ever come to you to ask if any of it was true? Nope. Who knows how much animosity I perpetuated because I believed there was animosity directed at me? I offer sincere apologies for this too.

You readers should know that Craig Levine is, hands down, the most brilliant business mind I have ever worked with. Also, the genius of Mike Burks and his crew deserve a ton of credit for CGS doing as well as it did. Yes, everyone, CGS did well. Even though it eventually went down, the ratings for the show far exceeded expectations, and the vision of Mike Burks made it happen. The growth just didn’t happen fast enough.

So that’s it for today…more to come.

PART 3

CompLexity is putting these up more slowly than I’m writing them to give you guys a chance to “ingest” it all. I guess that’s a good idea. Me…I want to get it all out.

Just like last time, I’d like to address some comments/questions I’ve seen. Several people have asked why I was continuing to work with Mr. Valencia when I had seen what he did to CPL and WSVG. Allow me to prove to you how naive I was really was…and make a couple of apologies in the process.

Through all of my time working with Mr. Valencia at CPL and WSVG I literally thought this man walked on water. I would read all of the comments gamers would write about him on various sites and think everyone just misunderstood this wonderful guy. Hell, he was like a father-figure to me in many ways.

I can’t give any details about why, but I left CPL abruptly in August of 2005. I quit without having any leads on new employment. It was not the most responsible thing to do when I had two children to support. When Mr. Valencia heard I had left, he had already moved on to WSVG, and for months until I could be brought on in a full-time contract position with the new league, Mr. Valencia tossed me “odd-jobs” for one-time payments. These included things like creating marketing materials and websites for small tournaments GameRiot was hosting (GameRiot and WSVG were both subsidiaries of GamesMedia.) Sometimes I felt like he was just making up little stuff for me to do just so he could get me a paycheck. It was through these “odd-jobs” that I was able to avoid getting evicted from my home and continue to feed my kids.

And I was SOOOOO thankful. Hell, despite everything I know now, I am still thankful. But, I am, by nature, a fiercely loyal person – loyal to a fault – and from this point forward this man probably could have convinced me it was OK to commit national treason and I would have believed whatever justification he gave for it.

And I rode the wave of this loyalty through many things that I initially thought were “not quite right” by reminding myself that he was the person who had looked out for me during those hard times. So when he made decisions – even if they seemed wrong – I went along with them, telling myself that I obviously just didn’t understand how things worked, or HE would tell me directly that I just didn’t understand how things worked. The man could do no wrong.

Moving along to our departure from WSVG…

I want to preface this next bit of information with a disclaimer. Please remember that my access to first-hand information was limited. Everything I knew about the upper-level things going on in companies in which I worked all came from one person – Mr. Valencia – so while the things I’m about to tell you are the truth AS I KNOW IT, I have no proof that they are the truth in actuality. (But there are witnesses who can back up that we were told these things.)

Having had a fairly successful (attendance and media-wise) first year, but having not generated sufficient revenue to continue, WSVG sought new funding. It found this funding, but the new investment company wanted to put a new person in charge of the league – someone who had no experience with competitive gaming at all. (I think the guy’s name was Green?) This new person’s intentions were to switch the league’s focus exclusively to mass-population games, make loads of money in year two, then sell the league off to God-knows what company that would ALSO have no understanding of competitive gaming at all. Mr. Valencia predicted it would all fall apart in less than a year.

Obviously, on hearing this, I and the others (Nick Hale and Justin Blanchard) had little interest in continuing on with the league, especially since we were convinced by Mr. Valencia that it was likely that the new person leading the league would dismiss the current operations crew and we’d all be unemployed (yet again).

Meanwhile, DirecTV had approached WSVG and offered to partner with the league – they would broadcast content from the league’s tournaments. (We were told that WSVG asked for too much money to agree to this partnership, though I don’t know if this is true.) So Mr. Valencia hatched a plan to go around Matt Ringel and speak to DirecTV himself, offering to bring his ‘world-famous’ operations crew to help DirecTV launch its own league. He had a meeting with us (me, Justin Blanchard and Nick Hale), at the London event in October of 2006 and told us that he was going to make a deal with DirecTV that would take care of us. (Justin, Nick and I also wanted to bring along Monte Fontenot – we were a team – but despite our many requests to Mr. Valencia to include him, he wouldn’t.)

It all seemed like a crappy thing to do to Matt Ringel, but here is one of those instances in which I dismissed my concern out of loyalty. Combine my loyalty with the fact that the eventual offer from DirecTV was very attractive, and certainly more attractive than the unemployment we were told was inevitable, we went along with Mr. Valencia’s plan.

He scripted our departure from WSVG from beginning to end. We had to do it in a way that would not let Mr. Ringel know that Mr. Valencia had gone around him, or that he had intentions to move to a competing company, or that he planned to take the rest of us from WSVG. So he came up with ‘exit strategies’ (as he called them) for all of us, down to when we would leave, in what order, and the excuses we would give for leaving.

So my first apology today goes to Mr. Matt Ringel. I knew on some deep level that what we were doing was wrong, but I was frightened of being unemployed AGAIN, had a ‘hard to believe’ offer for a new job in front of me, and truly trusted the person who was maneuvering it all to know right and wrong in business better than I did. I now know that none of those are sufficient excuses for compromising my ethics or doing what we did to you. I hope that you accept my apology.

For the record, Matt Ringel was a good man who had good intentions toward gamers. He was stuck in a bad position because he wanted to court the traditional gamer but needed the investment interest that came from mainstream gaming. In the end it didn’t work, but there was no greed or malice on the part of Matt Ringel. To me it seemed he had a genuine fascination with you all, and he only wanted good things for you.

When WSVG finally went down, it was further proof to me that Mr. Valencia had once again “protected” me (and the others) from being jobless by knowing how to be a good businessman. It never even occurred to me that we might have been in some way responsible for WSVG’s downfall, because the closing of the league was predicted by Mr. Valencia well before we left. (And I’m still not sure our departure played a role.)

So I was even further invested in being loyal to Scott Valencia, and this continued through most of my time with CGS, though things DID happen that at least started putting doubts in the back of my mind. It would take almost two years and a cascade of discoveries of deceit before the truth was able to outweigh my deeply ingrained sense of loyalty.

I remember the very first time I realized that Mr. Valencia was capable of telling an outright lie, and this story may be interesting to you.

CGS draft in London, in September, 2007. We were down to the final 4 teams for CS:Source, and the brackets for the final matches to occur were handed out. It was pointed out to me by one of the remaining teams that the match-ups were wrong based on the quarter-semi-final results. So I went to the producers of the show and showed this to them. I was told point-blank that they were manipulating the brackets to make sure that two specific teams would end up in the finals. These teams were more ‘television friendly’ and so they wanted them in the finals to make sure the show had the intensity and appeal they wanted.

So then I went to the crew running the tournaments and told them this was not how things worked – that we didn’t compromise the integrity of the tournament for show ratings. I was turned away.

So then I did what I was supposed to do – I went to my boss, Mr. Valencia. He tried to explain to me that once again, I was being naïve and needed to learn to prioritize the needs of the company over my sense of ethics. But I persisted and told him that I was going to go to Andy Reif if the brackets were not changed. He told me I could not do this, but – to make me feel better – he would go talk to Mr. Reif and make sure they were in agreement that the show should go on with the schedule as written.

Mr. Valencia then came back and told me he had talked to Mr. Reif and that they had agreed that the schedule would remain as it was. At that point, I was instructed to drop the subject, and reminded that I was not experienced enough in business to understand the ‘big picture’.

I was pissed for the rest of the day. I had taken this job believing it would present gaming as a legitimate sport, not as a popularity show.

Later that day, and after the last match had already started, Mr. Reif, Mr. Valencia and I were all sitting at a table and the subject came up again. Andy asked me what had happened (as if Mr. Valencia had never even discussed it with him) and I recounted the story to him. He responded by telling me that I had been right all along and that I should have kept pushing the issue until the right teams were playing each other.

It was then that I realized that either Mr. Valencia had never discussed the situation with Mr. Reif, or that he had given him incomplete information to sway Mr. Reif’s decision to keep the schedule as written.

Mr. Valencia and I argued after this, and he apologized, admitting that he had presented things to Mr. Reif in a way that made him agree with Mr. Valencia’s opinion. I, of course, accepted his apology and told myself that one lie did not discount all of the “good” he had done for me. But it rested in the back of my mind.

So just a quick apology to those teams…I did what I could, but my hands were tied. If only I had gone to Andy Reif myself, two different teams would have had a fair chance at being CGS teams for that year.

e-Stars Seoul 2010 announced

April 6th, 2010

This year will be the fourth year that e-Stars Seoul will be taking place in the summer. The event will be held at the Samsung-Dong COEX trade center and will take place from August 13-15th.

The event is held in two parts. The Continental Cup, which is to determine the best gaming region and the King of the Game, which is the best team/player in each game.

Last year 1.5 million people particapted in voting.

There will also be a theme park at the event, featuring many different games and amusements for the public to enjoy. Also, an e-eStars summit will be taking place, which is going to discuss international cooperation between different e-sport organizers.

CEVO S5 Team List

April 6th, 2010

With Season 5 kicking off, CEVO’s TF2 division returns with 8 teams. This season features some major changes, with the most prominent being the reduction of matches per week from 2 to 1. CEVO|Clay has also announced via the CEVO Website that:

 

The new community items are banned in this season since their effect on balance is unclear. All other unlockables are allowed EXCEPT FOR THE SANDMAN.

 

The team list is set, for now, as:

Apocalypse Gaming
Area51 Gaming
compLexity
eMazing Gaming
Mindbomb
Our World Now
Team EG
Kculture.usa

 

More information regarding Season 5 can be found at CEVO.com

ESEA Announces S6 TF2 Teams

April 6th, 2010

ESEA has recentely announced the 7 of the 8 competitors that will participate in Season 6 of the ESEA-Invite TF2 Division. ESEA has also announced that the 8th team will be selected via a community vote. Below is the official release from ESEA:

 

For Season 6 we’re trying something new (and kind of fun) for all Invite divisions. We’ll use our methods, madness, and bias to pick all but one of the Invite spots and we’ll let you get the last word by picking the final spot. For Team Fortress 2 Invite we’ve picked the following seven teams (in no particular order):

ComplexityTF2
EG TF2
Pandemic
Area51 Gaming
eMazing Gaming TF2
Our World Now
TBA

The following is a list of teams that didn’t quite make our original list but, by sucking up to all of you, can secure the final Invite spot:

Apocalypse Gaming
eXpertise
Businessmen

The poll will run for 48 hours at which point we’ll announce the final spot and begin the CS 1.6 Invite selection process. Click here to vote.

 

For more information, click here

CEVO CS Playoff Brackets Released

April 5th, 2010

With the conclusion of Sunday’s matches (or forfeit confirmations, whatever you wish to call them), CEVO has released their playoff bracket for the CS 1.6 Professional Division. Matches will not take place on one weekend, as has been the trend in the past, but over the course of one full week. Matches will not be best of three until the Lower Bracket Finals.

Round 1: Thursday, April 8th
Round 2: Sunday, April 11th
Round 3: Monday, April 12th
Round 4: Tuesday, April 13th
Semi Finals (BO3): Wednesday, April 14th
BO3 Finals: Thursday, April 15th

 

 

You can find more information on the CEVO Playoffs by clicking here

Why WoW Needs Leagues

April 5th, 2010

Why WoW Needs Leagues

by Sascha “Yiska” Heinisch

In times like these, when there isn’t an upcoming tournament for the top teams can prepare for, motivation is low everywhere. How do we know that? The big top battlegroups are dead and they are dying for attention. Insiders predict the TR to be announced in the next couple of weeks and therefore top teams are saving their juice for when it’s up. If you have no goal to aim for (no WoW tournament has officially been announced yet), one can hardly reach for the stars.

Most competitive sports have a pyramid of participants in the sense that the more skilled a base of players are, the fewer are in their skill-level bracket and this also holds true for WoW. What if though, the average to good community isn’t able to compete in the same way that the top players do. I’m referring to a problem that only the chosen few have access to; the non-blizzard tourament realms, which shuts out the asprining players from the already established gurus. If you are a football (soccer) fan, chances are you play it yourself, or you did in the past, not only with friends, but in a regular club in which you play against other teams in leagues.

This brings us to a key problem. WoW has no ESEA, no CEVO, and no EPS with regular play days that will keep people motivated. Of course, these leagues don’t have to be only for the top teams but also for the average guy. I played soccer for 11 years and it taught me how amazingly talented and well trained these professional soccer players I watch every weekend on TV truely are. If I have never experienced the competition in a game, I am only able to guess what it takes for those players at the top to be this good. It’s not a coincidence that the most watched are also the most played sports on the planet.

With games such as Starcraft II coming out, a game that most tournaments and league hosts will be all over, many WoW Arena fans will have their doubts about the future of their beloved game. The issue becomes apparent when we look at the current tournament hosts of WoW tournaments in the western world and their support for the game.

Most players who have been at MLG events reported that they felt that they basically attended a console event and oh yeah, there was WoW too. The number of WoW tournaments this season has not been expanded and we are still looking at four events per season. MLG apparently can market console players with greater success than PC gamers and it really felt that they just took the opportunity back when WSVG shut down, because nobody else was ready to host WoW events in North America. As far as I’ve heard, the numbers have been solid enough to sustain what we currently have though and the North American scene is safe for at least another season.

In Europe however, things aren’t so certain just yet. The host of the only WoW tournament in Europe, the ESL, have not announced their future plans for the 5th Season of the Intel Extreme Masters yet. Are they gambling on an early release of Stracraft II? If they are, will we see a fourth featured game (currently WoW,CS & Quake Live) or will one have to go? Will it be WoW? It surely won’t be CS. We know how great of a game Quake is. I’m stroking my almost non-existent beard.

WoW needs to become more attractive and leagues can play a big part in this. There are a few things that need to be done but the payoff is great.

You can’t compare the live server ladders to a best of 5 in tournaments as they are simply a different ball game. In a ladder setting, where a matchmaking system picks your opponent, you play the meta game and you choose the comps, specs and glyphs according to what you believe is the most succesful against the entirety of the teams on your Battleground. If you can on the other hand prepare for a specific opponent, maybe for an entire week, not only does the strategy change completely, but the quality of games will improve.

For this to be a little more exciting, the number of games which are played in the series should be adjusted according to the normal length of a game. What I mean by this is that viewers and players should feel that they are seeing or playing something worthwhile that can take a good hour and a half or more. I would suggest a series of at least best of 9 for this sweet spot or maybe even best of 11. Of course there is a certain possibility for games that are too long, if two double healer teams face each other. This is why leagues need to be flexible depending on the state of the game.

Not only would this ensure a steady stream of WoW e-sports attention, but it would increase the number and fairness of the games because the more games that are played, the more likely it is for a team to not be heavily favored by a random number generator.

The funding needed to organize these leagues if you already have a high uptime TR like the ESL or MLG stands in no comparison to an offline event for everybody involved. You can have shoutcasters casting from home and players playing from their desks, while admins don’t have to bring water… or do other stuff they do. Just kidding.

The only plausible reason I don’t see this happening is because of the way WoW works, along with connecting to the games themselves. Currently, there is no way to work around the match making system that assigns you to a game, so what hosts currently do is to not allow anyone to queue up except for the teams that are supposed to play. While this is already increadibly sketchy on the small scale, it’s just not imaginable for leagues with hundreds of players.

It has been rumoured though, that Blizzard is intending to fix this with a way to selectively queue into games and even choose the maps you want to play. If this made it’s way into the game, with the leagues putting on their puppy eyes, begging for a full year or at least full season TR for them, we are looking at a bright future.