Live On Three #41

February 14th, 2010

Today is a special Valentine’s Day Massacre episode of Live On Three with your hosts United States of America Marcus “djWHEAT” Graham and United States of America Rod “Slasher” Breslau (SirScoots at the olympics). djWHEAT, who worked for both Global Gaming (GGL, formerly the Global Gaming League) and the Championship Gaming Series (CGS), will be having a tell-all exclusive on the rise and fall of both of these large companies.

Some of the hard hitting points that will be discussed is:

GGL – Early ‘vSports’ involvement at the company, buying out and collapse of ClanBase, along with the slow death of AmeriCup and EuroCup, the Hip Hop Gaming League and Professional Baseball Gaming League, the failed Digital Games Chinese Olympics event, and the owed money to both players and former employees

CGS – Draft at Playboy Mansion, the selection of mediocre games across two seasons, the decision to use Counter-Strike: Source and not 1.6, Jonathon “Fatal1ty” Wendel’s commentating ability, CEO Andy Reif being replaced, TV vs corporate and online streaming, the failure in the CS production value, and the spending of $40 million in two years

 

 

Tune in Sunday at 4 PM EST/22:00 CET at http://www.djWHEAT.tv

GuX Officially Joins SK

February 13th, 2010

In a move that has been a rumor for quite some time, SK made it official yesterday, that the team has picked up ex-fnatic star, Rasmus “GuX” Stahl. In making this move possible, SK has released Frej “kHRYSTAL” Sjöström from the team.

In a statement from SK’s Counter-Strike coach on their website, Anton Budak states:


The team has collectively made the decision to replace kHRYSTAL with Gux. This act is in no way personal; kHRYSTAL is a fine person and an excellent Counter-Strike player in every way and absolutely a part of the elite. However, it is our impression that Gux is one of the best players in the world at this time; he is a skilled entry fragger and almost always performs impressively well in all situations.

 

Stahl joins as SK team that is looking to make big strides in 2010, and he will put thrust into action today in a charity event, taking over for an ill Jimmy “allen” Allen. He also offered his thoughts in an interview for SK; below is a short excerpt:


In fnatic you had the chance to play this SK team twice deep in tournaments back in october. What did you think of that SK team and do you see any weaknesses or areas they needed to strengthen that you feel you can help with?

Well I always thought SK was a very strong team especially tactics wise but also I believe they had a hard time adapting to the differentials of other teams, which I hope I can help them with. And also I hope that some of my gameplay will help improve the SK team as I usually try to be the player to open it all up and make it easier for my teammates and that usually makes a big difference.

 

SK Gaming

Johan “face” Klasson
Dennis “walle” Wallenberg
Robert “RobbaN” Dahlström
Jimmy “allen” Allen
Rasmus “GuX” Stahl

 

The full story and interview can be found here.

HeatoN Counter-Strike Tips & Tricks Episode 5

February 12th, 2010

Former CS Superstar turned QPad promotional expert, Heaton, has released his 5th Counter-Strike Tips & Tricks video detailing how to properly shoot through walls to have the advantage over your opponent, which is also known as Wallbanging. Below is the official press release of the video:

 

HeatoN Counter-Strike Tips & Tricks – Episode 5 – Wallbanging

QPAD, the Swedish company famed for its premium gaming gear, today announced the release of the fourth episode of the video series of Counter-Strike Tips & Tricks starring Emil “HeatoN” Christenssen. The latest episode is called “HeatoN Counter-Strike Tips & Tricks The Counter Terrorist Weapons”

The “HeatoN Counter-Strike Tips & Tricks” series is targeting gamers who like to know the secrets behind HeatoN’s success and for gamers who like to improve their skill in Counter-Strike. The rest of the episodes are being launched every second Friday during February and Mars on www.youtube.com/QPADse.

Emil “HeatoN” Christensen is a legend throughout the world for his achievements in the Counter-Strike 1.6 pro gaming arena, and his unique technique when shooting. By taking his team “NiP” (Ninjas in Pyjamas) to winning the World Championship and once more with the successful team SK-Gaming, HeatoN has been a centre figure in the pro-gaming arena for a long time. After retiring as an active pro gamer he became General Manager for the Swedish team “Stockholm Magnetik” in the global gaming tournament CGS.

Emil “HeatoN” Christenssen has won several tournaments around the world e.g. 9 CPL, 4 CPL World Championships, 1 World Cyber Games and 3 Nations cups and several other tournaments. Today Emil “HeatoN” Christenssen is making a living out of developing gaming products with several brands. Heaton recently launched his first gaming mouse pad together with QPAD.

Launch plan: 1. Introduction – 22 December 2. The Terrorist weapons – 22 December 3. Flash and smoke – 15 January 4. The Counter Terrorist weapon – 29 January 5. Wallbanging – 12 February 6. Config and gear – 19 February

HeatoN Counter-Strike Tips & Tricks – Episode 5 – Wallbanging
http://www.youtube.com/watch?v=MRtDlBQymUI

HeatoN Counter-Strike Tips & Tricks – Episode 4 – The Counter Terrorist weapons
http://www.youtube.com/user/QPADse#p/a/u/0/wTxTb1wl9As

HeatoN Counter-Strike Tips & Tricks – Episode 3 – Flash and smoke
http://www.youtube.com/qpadse#p/a/u/0/pE3sNPbNK6U

HeatoN Counter-Strike Tips & Tricks – Episode 2 – The Terrorist weapons
http://www.youtube.com/watch?v=NuOZ1_-4vdg

HeatoN Counter-Strike Tips & Tricks – Episode 1 – Introduction
http://www.youtube.com/watch?v=rxfvo00o9Ww

About QPAD:
QPAD built its success on a grassroots commitment to the gaming community. Like you, we thrive in the madness of competition and embrace the free spirit of gaming. Our sponsorship of the QTOUR, communities, cups, tournaments, teams and LAN parties reflects this commitment. The knowledge we’ve gained has fed into our development of high quality products that have a great performance and given many a winning edge. For more information on QPAD, visit the official website: www.qpad.se

Best regards
Christer Körnbäck, CEO and founder
QPAD Pro Gaming Gear
Flygplatsinfarten 6a
S-16867 Bromma, Stockholm
Sweden
Tel: +46-8-29 00 70
Fax: +46-8-29 00 71
IRC Quakenet #qpad
www.qpad.se

 

How Old is Too Old?

February 12th, 2010

How Old is Too Old?

As the sport of “eSports” marches into the future many aspects of the activity are maturing: the games are becoming better, the coverage options are growing in sophistication and the platform technology is evolving.  Another aspect of eSports is also maturing: the players.  When professional gaming first burst onto the scene with games like Quake and Counter-Strike the average professional was between 15 and 18 years old.  Stars like Fatal1ty, tr1p, Bullseye and KSharp were borderline high school age when they dominated the CPL’s of days gone by.  Over the years some players have remained in gaming well into their early 20’s.  The question is: how old is too old?

In an article entitled 21st-Century Shooters Are No Country For Old Men, Wired.com makes the argument that while older players might be tactically superior, their raw skill and reactions are overshadowed by younger stars.

“Some oldsters don’t even bother trying to outwit the kids with age and experience. “As you get older, your want to be schooled by a 15-year-old supergamer disappears,” says game writer Chet Faliszek, who works for Valve and worked on Left 4 Dead. “You know you can’t beat him.”

Despite the fact that the vast majority of pro gamers ‘retire’ and move on with college or work, there are some hold outs who are raising the average age of active eSports players.  Some have stuck to their eSports dreams while watching others their age graduate from four year colleges and get real jobs.  A select few have managed to graduate while playing.

However, stepping outside the personal cost of remaining an eSports pro past a certain age we find the question of talent.  Is there an age when a pro player’s talent and raw skill have diminished to the point where he isn’t the player he once was?  An in-depth statistical performance study is beyond the scope of this article, but we thought it’d be interesting to take a look at some of the “old men” of eSports:

   Name   Age

Brian “DKT” Flander
Ediz “GFN” Basol
Robert “Robban” Dahlstrom
David “Walshy” Walsh
Tyler “Storm” Wood
Ryan “NineSpot” Bell
Daniel “Carnage” Sturdivant
Patrick “Carn” Sattermon
Abdisamad “Spawn” Mohamed
Christoffer “Sunde” Sunde
Danny “fRoD” Montaner
Dennis “walle” Wallenberg
Anton “Cooller” Singov

27
25
25
25
24
24
24
24
24
24
23
23
23

As you can see, many of the players listed are amongst the best players out there.  At the end of the day it’s a personal decision when deciding the time to move on to the ‘real world.’   What do you think?  How old is too old?

Interview with Noonia (SK.Sansibar)

February 12th, 2010

Not much has been said about the recently crowned ESL European Champions. We sat down with Nòónia, the DK from SK Sansibar for the first interview after their victory in Brühl.

Hey Nòónia. Could you introduce yourself please?

Hey my name is Kai, I’m 19 years old and I’m the DK of SK.Sansibar. My favorite song is Don’t Stop Believing by Journey.

Sweet song right there. A few weeks have passed since you surprised the European scene by winning the ESL Continental Finals.  Very few would’ve expected your team to be this strong. Do you have an explanation for your success and why you were so underestimated? Is it maybe because German teams are generally underrated?

I think the reason for our success is the friendship that our team shares. I know this sounds quite gay, but we can deal with problems very well and always try to improve our play while having a good time together. We were underestimated because of the fact that we we‘re not well known and I personally think that we are not the best players of each class. Yeah, I think you are right, German teams are often very underestimated. There are a lot of German teams with a high potential.

On the topic of friendship, it felt like it was a big factor for many successful teams lately. Be it coL.Black, Button Bashers or your team, you all seemed to have a great time together while doing more than just gaming on a professional level. Why do you think that is? How important is the team spirit in WoW? 

It‘s massively important for our team. I would not go on with playing WoW if I couldn’t play with Fraki. I think it‘s easier to deal with criticism and when you’re having fun you’ll learn faster and play better.

The semi-finals caused fellow-SK teammate Another (SK.EU) to get a little too upset, smashing his keyboard in the process. What is the general relationship between your team and SK.EU? Are you in contact with the other SK-WoW squads at all?

Yeah, he was very pissed because we just outcomped them. I think that they played better in these matches, but thats just WoW =/.  I’m constantly talking to Enigmz about stuff and sometimes to Another. The relationship between the teams isn’t that bad. Sometimes we go to practice on the ESL realm and from my personal point of view, I like the whole team of SK.EU and think they are the most talented team in the European esports scene. If they would overcome their internal struggles they could become the best team in the world.

Let’s talk about the patch changes. Resilience has been buffed by 10% while healing has been nerfed by 10% in all PvP scenarios as well. How do you think does this effect your comp?

It might be a nerf because we often try to zerg something down and if our Paladin runs out of defensive cooldowns, he might get caught in CC’s.

You have the, arguably, harder group of the two with the other 1st placers from America and Asia. coL.Black seems to be on a streak, winning 3 out of their last 4 tournaments. How do you like your chance to get out of group-play? Are there any teams you are looking forward to play against?

Our chances are quite good. We are trying to practice as much as possible and hopefully it will work out for us. coL.Black is really impressive and I hope that our matches will be pretty intense. Also, yeah, I’m really looking forward to play against BB. Its an honour for me because Orangemarmelade was the guy who inspired me the most to go for competitive arena. I’ll never forget his 1v2 win in the grand final.

Speaking of inspiration. Your comp is named after the current World Champions, The Super Gosus (Zilea/Veex/Valrath). Recently, they announced their comeback. How did you feel about their performance in the past? Are they players you guys look up to or do you feel you can go toe to toe with them? 

We are currently trying to rename this comp to beavercleave to get rid of their name (referring to Fraki’s teeth). Yeah, they kind of showed us that this comp is viable to win tournaments. I don’t want to take anything away from them, but I think that when they won Blizzcon it was easier because of the insane DK damage and stronger paladin cooldowns. I’m convinced that we can go toe to toe with them.

We heard those crazy numbers of training games Button Bashers puts in before tournaments. Orangemarmalade stated that they put in 3500 games for MLG Orlando. Is your team anywhere near that amount? You’re known for always asking teams for tournament realm practice. How much practice is needed to become a champion? Is spamming games really the only way to be successful in WoW?

No you definitely don‘t have to spam games. At the moment, we are playing about 2 hours a day so we will have about 1.5k -2k practice matches. But, for the continental finals, we practiced for 8 hours in total. So no, you don’t have to spam games but it surely makes you more confident.

Pookz, an SK teammate of yours, posted a video link of your PoV from some games and made fun of your play. Here is your chance to answer and also make your shout-outs.

Yeah, he is totally right with criticizing me on that game. I really played horrible. I was just freaking nervous, no one can imagine! But, to be fair, this was my worst game in this tournament and the best ones weren’t shown (against x6tence) but I’m looking forward to the global finals and I will try to show all of you better play.

Shoutouts to esther, I love you <3 , and to Herbert Seckler the owner of the Sansibar Sylt, for supporting us from the beginning and of course to SK-Gaming for picking us up and giving us a chance to prove ourselves.

For the Germans among the radicoL’s, Nòónia will be on Outland FM on Wednesday

*Images courtesy of ESL

Old Nintendo Sells for $13,105

February 11th, 2010

Recentely, an old Nintendo system with 5 games was auctioned off on eBay for a grand total of a whopping $13,105. According to Wikipedia, 75% of the worth of the system was due to Stadium Games, packaged with the original box and manual which had been redesigned in later releases. The following games were included:

Mario/Duck Hunt
Mario 3
Turtles 2
MLB
Family Fitness Stadium Events

The following was the official description of the products from the auction page:

 

Up for auction is an original Nintendo NES gaming system with 1 hand control. There are 5 games with it. They are, Family & Fitness Stadium Events in the original box with the dust jacket inside of the box, Major League Baseball in the original box with the dust jacket inside of the box, Teenage Mutant Ninja Turtles 2 the arcade game in the original box with the dust jacket inside of the box, Super Mario 3 in the original box with the dust jacket inside of the box and the original game, Super Mario Bros/Duck Hunt. I have had this stored in the closet for years for my kids to play but the way that electronics come & go and change from one year to the next they wanted all of the new hot items of their own now and now it’s time to get rid of things that are no longer being used or wanted. This system worked perfect when i stored it but somehow over the years, we have managed to misplace the AC cord & the television hook up. I am listing this and selling without hook up but it I find them, i’ll send them along with the rest at no additional charges to you. Please keep in mind though that any ac cord will work with this and the hook up from a VCR would hook it up just as well as the original cords!

 

Source: Gossip Gamers

fnatic branches to Heroes of Newerth

February 10th, 2010

The game that is looking to dethrone Warcraft 3’s popular mod, Defense of the Ancients, Heroes of Newerth has impressed enough for multi-gaming and multi-nation organization, fnatic, to officially assemble a roster.

Returning to fnatic from his Warcraft 3 days, Kevin “RotterdaM van der Kooi headlines the group that will take up arms in the new game.

On the move and decision to support a game still in closed beta, below is a short excerpt from fnatic General Manager, Elroy “Noname” Pinto as listed on the fnatic website:


A week back we announced RotterdaM’s arrival back at FnaticMSI, this time we’re back in the news as we are pleased to support a newish game going by the name of Heroes of Newerth. We have decided to get into the game at a phase when perhaps many people might think it’s too early. We have thus decided that in 2010 we shall look at giving a chance to a new title which seems to have a decent start so far with iSeries and DreamHack announcing tournaments when the game is still in closed beta phase. It seems promising and once in a while everyone has to take the ‘leap of faith’.

 

For a game still in beta, hope is high among fans that this move may kick start an influx of popularity towards making HoN into a competitive juggernaut.

fnatic HoN Roster

flag Kevin “RotterdaM” van der Kooi
flag Antti “Rexi” Saarenpaa
flag Aku “ducktR” Hyttinen
flag Kalle “Trixi” Saarinen
flag Lari “Steelrasp” Sihvo

Source: fnatic

Torbull – Syndicate Interview Series

February 9th, 2010

For today’s Syndicate Interview Series our focus will be on one of the founding fathers of North American eSports: Craig “Torbull” Levine.  The founder of Team 3D and ESEA is no stranger to gaming fans worldwide and we’re grateful for the interview.

First off, thanks for sitting down with us.  Let’s start at the end of 2008, after the demise of the CGS.  Many observers had pessimistic outlooks for the year to come.  What were your expectations for 2009?  Were you highly optimistic or did you view the upcoming year as a rebuilding year?

I knew 2009 was going to be a massive rebuilding year.  E-sports as we knew it had the legs kicked out from beneath us three times: once when CPL, ESWC, and WSVG went under, once when CGS called it quits, and lastly when the economic crisis of 2009 really sunk in.  2009 for most companies was about survival, and I think we should all be relieved to know that we made it… The day CGS went belly up, we announced our first season of ESEA League and a little over a year later ESEA League has given out over $100,000 in cash prizes and are coming up on our third LAN playoffs.  I’ve said this before, but the past two years have proven to us that we need a self-sustainable model that doesn’t totally rely on sponsorship and advertising so we maintain control of the e-sports titles, calendar of events, and prize purses, not other companies.  I’m very proud of the way the community stuck together and what we accomplished at ESEA over the past year and a half.  I’m excited for what 2010 holds.  Things aren’t going to immediately turnaround but we’re working towards it piece by piece.  For example, our Season 5 LAN Playoffs for ESEA League will be held in conjunction with an open BYOC event.  In hindsight, I think the old CPLs were great events to bring the community together and I hope that we can grow our LAN Playoff events to eventually feature 500+ person BYOCs.

During 2009 ESEA continued to expand its gaming leagues and held successful LAN tournaments.  What challenges did you and your team need to overcome to achieve this?  What surprised you the most about running a league?  What was the best part?  The worst?

Time has proven that there are only a handful of trustworthy and truly capable people in the North American e-sports scene and I’m fortunate to have a lot of them around me with ESEA League.  Honestly, the biggest challenge we’ve had was deciding to do it… For so long when I ran Team 3D I tried to leave the league and competition elements to other groups, but they never did anything with it.  lpkane had been wanting to launch a league for a while and with CGS going under, the timing was just right.  We have an incredible development and admin team so the league is unbelievably simple to use and automated which cuts down on most of the operational bullshit.  So it surprised me most to see how easy running the league could be with the right people and technologies  powering it!  The best part for me is the LAN playoffs.  It’s the time where I get to go to the events, meet the players, and enjoy the great matches.  I really want to grow our LAN Playoffs to be more of a community event for subsequent seasons.  I try to rely on our team of admins to deal with disputes, but the worst part of the league is making the tough rule or dispute calls.  We can never please everyone and sometimes we have to just do the best we can with the tools and information at our disposal and work to continuously improve.

Many fans argue that Counter-Strike 1.6 is in decline and maybe even dying.  They claim the user base is dwindling and not being refreshed with new players.  Do you think that is true?  Has participation in ESEA’s 1.6 pug system changed over the past couple years?

I’ve heard a lot of people say North American CS 1.6 was dying and ironically I had a whole article I wrote prepared after the CGS Draft in 2008 titled, “The Death of North American Counter-Strike,” but I’m glad we never ran with it because I was wrong!  All of our critical indicators are UP for CS 1.6… At ESEA we’ve increased our web traffic by almost four fold, have grown our Premium membership by nearly 40%, and CS 1.6 is our largest community.  The CS 1.6 community has relied on GotFrag for so long to be the lifeblood, but they’ve done a pretty shitty job lately of providing coverage and I think it’s really starved the community.  A lot of the founders that were so passionate about the website and community are no longer there and they don’t seem to have the support from MLG to do innovative coverage.  I think a lot of those users have been coming to ESEA to interact and some of the coverage traffic has been lost to oversees websites, such as HLTV.org, but I hope we can recapture the energy and buzz that there once was around big events and big roster changes.  So CS 1.6 isn’t dead, it’s just wandering around and waiting for a home…

Another game adopted by ESEA’s league has been Team Fortress 2.  What can you tell us about the community?  In your opinion, is interest in TF2 as a competitive title growing or declining?  What are its strengths and weaknesses?

TF2 has been the bane of my existence!  I REALLY enjoy playing the game, especially pugs, but the community really hasn’t embraced us.  We haven’t seen a dramatic increase in our pug activity or Premium membership, but we’ve remained committed to trying to develop the competitive spirit of the community.  We’re hopeful that with the ESEA Season 5 TF2 invite division playoffs on LAN that we’ll start to see them rally around us a bit more.  To start, the TF2 community is about 1/8 the size of the CS 1.6 and CSS communities combined, and coupled with the fact that it inherently attracts a less competitive casual player, it’s been challenging to really gain their support.  That being said, I think it is a great competitive e-sports title because the game is well balanced, has a lot of intricacies, is very fun to watch (and play), and the top teams are really great guys.  I think it will just take some time and hopefully a ticket to a big dance for it to develop competitively.

Recently the new beta of CSPromod has been a hot topic of discussion.  What are your thoughts on the game?  Does it hold real promise as an eSports title?  Will it unite the different CS communities or only create another category of player?  Will ESEA be running a CSP league in the near future?

To be honest, I haven’t had a chance to even play it myself.  It’s a neat concept but man, making a good game is really hard!  I know it has been in the works for a while so I’m interested to see how it plays (I know it’s still beta), but most of the feedback I’ve read online has been surprisingly positive and optimistic.  My main concern with CSP is that I hope it doesn’t further divide the communities, like many of the pro mods did to Quake.  We setup some CSP pug servers upon launch and we’re going to continue to monitor the CSP development and community’s response.  We learned from CPL with Painkiller that no league or organization can force a game down the community’s throat, so we’re going to roll with it and hope for the best either way  =)

Are you considering expanding the games supported by the league?  If so, what other titles (PC and or console) are you considering?  What other ESEA League plans can you share?

We aren’t looking to add any other games or platforms to our league right now.  We differentiate ourselves because of the technology solutions we have in place to offer a unique experience and few other games lend themselves to work the way we want to support them.  If COD MW2 ever released a dedicated server and SDK then we’d probably jump at the opportunity to support it.

As of today, the ESEA site says there have been “157 cheaters recently banned.”  Do you think the problem of cheating in eSports is getting worse or have the different anti-cheat systems around the world made a dent?

There are always going to be cheaters in sports.  Baseball has steroids and we have wall hacks!  It’s our job to make sure that we have a strong system in place to detect and ban cheaters.  It’s a giant game of cat and mouse game between us and cheaters but fortunately we have a full time team of people who work to monitor and update our anti-cheat to stay on top of the game.

Recently ESWC announced a large prize pot for its summer event.  As a founding member of the G7 teams, what do you think about this?  What is G7’s current position regarding ESWC?  What is the reasoning behind this position?

I’m a little disappointed with how ESWC has handled this to date.  When they were first acquired, their new ownership reached out to G7 Teams and they said they were going to be announcing a plan to pay back past-champions.  Time went on, we heard nothing, and so we launched our petitions against CPL, GGL, and ESWC.  This finally got their attention after they’d ignored a few of our follow up e-mails.  They were very upset that we took our grievances public and we tried to explain that we’re here to work with them and the community to make good on past prize payouts and help ensure future events are as great as their past ones. 

I don’t know that we have a formal position yet with ESWC but we are discussing it internally and hopefully will have some news for the community soon.  Right now, I encourage the community to stand behind our petition to boycott all ESWC events worldwide until the owed prize money has been addressed.  It is absolutely absurd to me that anyone would go to their events without even a response, plan, or statement from ESWC regarding the owed money.

“Never say never” is now a popular catchphrase when it comes to the famous Team 3D.  Do you have any immediate plans for the resurrection of the famed organization or are you keeping it in your back pocket as an option for the future?

No plans for Team 3D right now… I’m focused on ESEA and ESEA League.  I had the chance to re-acquire Team 3D from CGS when they closed shop, much like Jason did with compLexity, so I took advantage of the opportunity while it was there.  Who knows the future holds.

Now that you have many years of involvement with professional gaming, what do you think needs to happen to take it to the next level?  Will eSports remain a small closed community or do you think it will eventually achieve mainstream acceptance?

To take e-sports to the next level we need to re-develop superstars, grow the viewership for matches, and recapture the energy and buzz that overwhelmed the community during big events!  The way the video game industry is growing, gaming is no longer a subculture – it is mainstream and I think over time  it will be a natural progression that people take interest in, understand, and respect the superstars that play at the highest levels.  We need to get our own house back in order before we try to push it back onto the mainstream… we just need to be ready.

What professional gaming trends can eSports fans expect to see over the next couple years? 

I hope that we can expect to see more events, bigger matchups, and more hype in the future.  Consoles have kind of dethroned PC gaming in the US, but I think there is too much money endemic to PC gaming for it to continue to be pushed aside.  We just need to get our act together and be open to change.

Thanks again for the interview.  Any final shoutouts or comments?

I just want to remind everyone that our ESEA Season 5 LAN Playoffs are being held in Dallas, TX March 12 – 14 and will be held in conjunction with a 120 person BYOC.  All proceeds go to charity, so if you’re in the area or willing to travel, signup online and be part of it.  If you can’t make it then stay tuned to ESEA.net for SpecTV, scorebot, stats, and live stream information.  Thanks to coL for the interview.

Millenium Finds New 1.6 Roster

February 7th, 2010

Recentely, Millenium released four players who, unbeknownst to the organization, tried to get rid of their captain Steeve ‘Ozstrik3r’ Flavigni. Ozstrik3r soon chose Marc “bisou” Naoum, a highly skilled French player to consult with him in regards to decisions that were best for the team. Together, they decided to pick up Christopher “YiiKoN” Cavecchi and Michel “mshz” Nguyen from demension4, and a rather unknown player, Steve “Jarod” Cohen.

Millenium Counter-Strike 1.6 Roster:

Steeve “Ozstriker” Flavigni
Marc “bisou” Naoum
Christopher “YiiKoN” Cavecchi
Michel “mshz” Nguyen
Steve “Jarod” Cohen

 

Live on Three #40

February 6th, 2010

After one week of public release for CSProMod, including reactions from the pro-player community in both 1.6 and Source, along with the media’s thoughts, Head of Development Alex Garfield will be a guest on Live On three this Sunday at 4 PM EST/22:00 CET. We will be talking about how the release has gone thus far and if things have gone as expected, better, or worse, his reactions to the player and media statements, more information and hopefully a general release date for 1.05, and what the plan is for CSProMod for the future of the Counter-Strike community.

Other news topics to be discussed include:

ESL’s Intel Extreme Masters Asia Championships wind down.
Greatest Team of All Time?
A man named Arbalet continues to pump money into esports.
Lawrence “Malystryx” Phillips has written an article detailing the death of Warcraft 3 in Europe.
Major League Gaming announces details of their first Combine event; Ralph Rivera from AOL to MLG
GGL gets bought by PrismOne, wants to be the “Facebook of gamers”
The TeamLiquid StarLeague heads into the Round of 16 with action continuing to heat up
Marvel vs Capcom 2 rakes in $4.2 Million for Xbox Live Arcade, more re-released to come from Capcom?

 

Tune in Sunday at 4 PM EST/22:00 CET at http://www.djWHEAT.tv