Loaded CS New Lineup

January 30th, 2010

Yesterday, Loaded has announced the release of two of its Counter-Strike 1.6 players Nazar “StenO” Vynnytsky and David “savi0r” Park. Also, Ric “iNERTiA” Bundy was sent to the inactive list for the time being. With the loss of iNERTiA and the release of StenO and savi0r, Loaded has picked up the following players:

Paul ‘ADRENALINE’ Baker
Anthony ‘djibouti’ Manosca
Scott “evolution” Cavallero
David ‘XP3’ Garrido
Kyle ‘flowsicK’ Mendez

 

Source: Loaded

HeatoN Counter-Strike Tips & Tricks Episode 4

January 29th, 2010

Former CS Superstar turned QPad promotional expert, Heaton, has released his 4th Counter-Strike Tips & Tricks video detailing the use of the Counter-Terrorist weapon-set. Below is the official press release of the video:

 

HeatoN Counter-Strike Tips & Tricks – Episode 4 – The Counter-Terrorist weapons

QPAD, the Swedish company famed for its premium gaming gear, today announced the release of the fourth episode of the video series of Counter-Strike Tips & Tricks starring Emil “HeatoN” Christenssen. The latest episode is called “HeatoN Counter-Strike Tips & Tricks The Counter Terrorist Weapons”

The “HeatoN Counter-Strike Tips & Tricks” series is targeting gamers who like to know the secrets behind HeatoN’s success and for gamers who like to improve their skill in Counter-Strike. The rest of the episodes are being launched every second Friday during January and February 2010 on www.youtube.com/QPADse. Episode 4 includes how to handle the Counter Terrorist weapons Colt M4 and USP.

Emil “HeatoN” Christensen is a legend throughout the world for his achievements in the Counter-Strike 1.6 pro gaming arena, and his unique technique when shooting. By taking his team “NiP” (Ninjas in Pyjamas) to winning the World Championship and once more with the successful team SK-Gaming, HeatoN has been a centre figure in the pro-gaming arena for a long time. After retiring as an active pro gamer he became General Manager for the Swedish team “Stockholm Magnetik” in the global gaming tournament CGS.

Emil “HeatoN” Christenssen has won several tournaments around the world e.g. 9 CPL, 4 CPL World Championships, 1 World Cyber Games and 3 Nations cups and several other tournaments. Today Emil “HeatoN” Christenssen is making a living out of developing gaming products with several brands. Heaton recently launched his first gaming mouse pad together with QPAD.

Launch plan: 1. Introduction – 22 December 2. The Terrorist weapons – 22 December 3. Flash and smoke – 15 January 4. The Counter Terrorist weapon – 29 January 5. Wallbanging – 12 February 6. Config and gear – 19 February

HeatoN Counter-Strike Tips & Tricks – Episode 4 – The Counter Terrorist weapons
http://www.youtube.com/user/QPADse#p/a/u/0/wTxTb1wl9As

HeatoN Counter-Strike Tips & Tricks – Episode 3 – Flash and smoke
http://www.youtube.com/qpadse#p/a/u/0/pE3sNPbNK6U

HeatoN Counter-Strike Tips & Tricks – Episode 2 – The Terrorist weapons
http://www.youtube.com/watch?v=NuOZ1_-4vdg

HeatoN Counter-Strike Tips & Tricks – Episode 1 – Introduction
http://www.youtube.com/watch?v=rxfvo00o9Ww

About QPAD:
QPAD built its success on a grassroots commitment to the gaming community. Like you, we thrive in the madness of competition and embrace the free spirit of gaming. Our sponsorship of the QTOUR, communities, cups, tournaments, teams and LAN parties reflects this commitment. The knowledge we’ve gained has fed into our development of high quality products that have a great performance and given many a winning edge. For more information on QPAD, visit the official website: www.qpad.se

Best regards
Christer Körnbäck, CEO and founder
QPAD Pro Gaming Gear
Flygplatsinfarten 6a
S-16867 Bromma, Stockholm
Sweden
Tel: +46-8-29 00 70
Fax: +46-8-29 00 71
IRC Quakenet #qpad
www.qpad.se

 

Zet Interview on Gaming, coL

January 29th, 2010

SK, as part of their 1 on 1 series, have completed a video interview of Marcus “zet” Sundström of MYM.

Once a member of compLexity and their time in the CGS, Sundström discusses his time in America with compLexity and playing Source. The interview also goes over his vocalism in game, as well as his thoughts on what it takes to be a good player.

The interview can be seen below.


 

Source: SK-Gaming

EM Asia Finals Without Chinese

January 29th, 2010

The Extreme Masters Asia Continental Finals will be taking place from February 5-9th, in Taipei, Taiwan.

So far five teams have been anounced and three more will be announced next week. The top two teams will be heading to the World Finals, where they will face the top two teams from America and Europe.

HLTV.org is reporting that Chinese teams will not be in attendance due to visa problems.

The Participants so far:

WeMade Fox
Team UMX
Duskbin
Immunity
TitaNs eSports

Source: Extreme Masters via HLTV

The Status of WoW

January 28th, 2010

The Status of WoW As an E-Sport

by Sascha “Yiska” Heinseich

Is WoW a viable e-sport? How does it compare to the other big e-sports titles such as CS, SC or Wc3? The debate is still open. First of all, we have to seperate the discussion into game mechanics and whether or not the community is ready. It begs the question if an e-sport is made by the developers, or the community.

Game Mechanics

WoW is a complex game. You have different comps, with different classes, with different skill trees, with different skills each on their own. To understand what is going on in WoW using more than “this guy has low HP, now he’s dead,“ you most likely need to have played the game and for more than a couple of evenings. Players need to know every icon of every ability. They need to know what they do, what their duration and cool down is and then process that and weave it into their strategy on the fly. It’s not much different from what the game demands of a spectator if he wants to understand what’s going on in WoW 3vs3 arena. If you missed a player using an important defensive CD, you will probably be unable to anticipate what’s going to happen. This really kills the spectating experience and I’m the first one to admit that WoW is a worse e-sport from a spectator standpoint than CS for example. You want shout-casters who play at a high level themselves to narrate through the confusion and information overload that can be World of Warcraft. That is not much different from Starcraft though and if you ask Tasteless, I think he would agree.

What else makes an e-sport? A fair and competitive game. Is that given in WoW? Let me elaborate.

On the level that the competitive tournaments take place, every player has access to all classes at maximum level with the same quality of gear. Many e-sports fans from other games don’t understand that the tournament scene and the live realm scene aren’t really connected. You don’t have to “grind” for gear to be a successful WoW tournament player. However many pro players train on live servers while the tournament realms are down. Ergo, investing time on live servers in order to get superior gear does not help you in any way.

Therefore the word “counter-combing”  is very misleading. Most players, even within the WoW community consider counter-combing to be cheap. From an objective point of view though, it is really nothing more than outwitting your opponent with a counter strategy just like it is the case in your sport Now, if someone says that watching people who stick to one class combination and master it is more enjoyable, I will have to agree. We at compLexity combine the best out of both worlds with our teams. coL.Red sticks to RMP, a comp that can win practically every game if the players play at a top level and have sufficient practice against all attending comps or are extremely good at adapting (theorycrafting). coL.Black on the other hand will always try to at least slightly outcomp the opponent with Flexx and Toez playing multiple classes at a top level and Twixz knowledge about the hunter class which often had a huge surprise effect. (ie. Flexx on Protwarrior against Button Bashers, Twixz using a special pet against RLS giving the enemy players a hard time). No matter how you look at it, technically from a tournament setting standpoint, the game is balanced because everyone is allowed to play whatever he wants.

Now, there are a couple of factors that make the game less competitive than other big e-sports and this is the so called “random number generator.” While it is present in every e-sport such as luck shots in FPS via recoil, or spawn point positions in RTS games favouring one player, the impact RNG has on WoW is arguably the biggest of any major e-sports. RNG is such an important part of the game, that it can and does decide games in tournaments. In WoW we have critical strikes (10%-50% chance depending on class and spec to deal double damage, dispell resistance (30%-60% on some spells), procs (3%-30% to trigger a core mechanic most of the time for extra damage), damage range (0,5%- 10% of players max health) and map choices decided by the random number generator. Big words if you don’t play WoW, but there is a pretty simply analogy which is often drawn when talking about WoW as an e-sport: Poker. If you have ever played poker, you probably know about bad beats when you hold the better hand and the last card on the board is that pesky Ace of Spades, which was one of 3 outs for your opponent. This happens in WoW as well and it happens fairly often. Now only very few situations depending on RNG in WoW have the ability to decide tournaments but sadly they do. Is WoW a bad competitive game because of that? Is Poker? I personally think both aren’t bad games. In the long run, the better player will win in both games and we have proof for that. WoW has a very established pro scene and the players that are currently sponsored are very often the ones who also qualify for tournaments. We have teams who are simply ahead of the competition such as Pandemic back when it all started and at the moment coL.Black, who has won 3 out of the last 4 tournaments. You can hardly argue against that. I know even some WoW pro players will disagree, but from on objective standpoint you have been outwitted by coL.Black.

What you can argue though is that the sample size of the games can be too small at times to be competitive. Most tournaments are played in a best of 5, rarely best of 7 system which some people argue is too small.

Another critique brought up by the community is that changes often occur before major tournaments, and some teams hardly have any time to adapt if their classes have been nerfed which probably is the best argument against WoW as an e-sport. Lately I heard a sponsored player say: “If they would stop making expansions for WoW and stop changing the game, the competition would become so insanely good it would be scary. Players wouldn’t have to adapt to constant changes“ and I have to agree. The “glass ceiling” of WoW’s skillcap is not even on the horizon yet.

Still when all is said and done, WoW is a competitive e-sport with drawbacks, game mechanics-wise. Is the community competitive? Let’s find out.

The Community

At the moment WoW has more than 25 sponsored teams world wide, but only about 10-15 are able to participate in international tournaments (not many of them either) where the travel cost is not covered by the hosting organisation, which is sadly only the case for Blizzard tournaments. That often means that team owners decide who goes to tournaments. Some multigaming organizations have people in charge who (no offense) can’t decided whether a team is good or not because they come from a different backround, or they pick players because of their marketability which they most likely gained from their movies, fair enough. Therefore from time to time you see not very motivated players who might have been top notch a year ago participating in major international tournaments. Lately though, that really hasn’t been the case. One big problem is that talented new comers rarely have the chance to make it into the tournament scene. There is the Blizzard tournament in which everyone can sign up for a small fee and participate in the online qualification rounds. That has been one of the only chances for an amateur team to get their names out there. Fortunately, MLG and the ESL both hosted online qualifiers last year, and some very impressive teams made it to the tournaments. One of them was BHMS, the wild card winners, which compLexity sponsored. In their first tournament showing they already made it into the top 4. Natural selection does still work, even in WoW.

Speaking of tournaments, currently WoW has 5 big event hosts. ESL, MLG, Dreamhack, Gom TV and Blizzard. That said, only two of those, ESL & Blizzard, host tournaments internationally. The ESL and Blizzard tournaments are have video streams  for spectators, and the viewer-count of WoW outdoes pretty much every PC-game at the moment, yet you can get the feeling that WoW is more of a side project running at those tournaments. Despite the immense marketablity, WoW is still treated very oddly. Most people argue that this is because of the crowd WoW attracts. While you hear the Halo crowd at MLG tournaments scream and shout, the MLG WoW finals didn’t even have an audience live at the event. This is of course also because of the nature of the game. The fans are international and if a tournament is not near a teams home country, their fans probably won’t attend it. Is that a sufficient explanation? Some people argue that the crowd WoW attracts does not really enjoy a tournament atmosphere. It is apparent that the average Halo fan who played the game on the console with friends sitting next to him is more vocal than the WoW fan that plays an RPG. Fair enough, but WoW still gets more viewers on live video streams than Halo. Isn’t every sport, that has enough people enjoying it, a sport worth supporting?

(Good news: It looks like some of these tournament hosts will in fact have more WoW tournaments this year. MLG is rumored to host 6 which is 2 more than last year for example.)

Not only do some tournament hosts treat WoW as the “step-child” of e-sports, but that is also very much the case for sponsors too. While many pro CS-players recieve salary, a year ago a WoW player was lucky if he had a contract that lets him keep 60% of his prize money.  The situation has gotten a lot better though, and I really don’t think that the pro crowd is really all that demanding. They just want to play the game. WoW roster lineups change from tournament to tournament, and therefore contract conditions can’t be on par with other e-sports and they understand that. That said, WoW players train just as much as other e-sports pros. According to Button Basher’s Orangemarmalade they trained 3500 games for the MLG Finals in Orlando. An average WoW game lasts 2-4 minutes, add in 1-5 minutes queues and you will realize that they invested some serious man hours.

Often you hear even pro players claim that the game is “a joke”. While it can be pretty frustrating to lose games, matches, or tournaments because of RNG, and I can understand the players anger to a certain degree. It’s pretty much the equivalent to “dumb cheese” in RTS games and “nice luckshot” in FPS games. It’s what we people do, we tend to blame the environment. Hate the game, not the player. The mentality of destroying the sand castle for the next kid on the play ground is pretty widely spread in the WoW community though. Because of the amount of hours many players have invested in the game, some of them develop an elitist attitude. This is of course not a WoW specific issue. You have your naysayers in your respective community as well, I’m sure. Despite what many WoW pros will say in interviews, I can assure you that the majority of them still enjoy the game and enjoy being part of the competition.

What needs to change?

First of all, WoW needs a permanent full year tournament realm. Only there, the game can evolve and become truly competitive. If that were the case leagues could establish not only for the pros, but also for the amateurs. If you think of your favorite sport, chances are you played it in some form yourself at some point in a more or less competitive environment. It would also improve the training conditions. While you can practice in online servers, some strategies or even computerss just don’t work the way they do on the tournament realm.

Moreover WoW lacks one major feature that pretty much all other e-sports games have: Demos/Replays. Now one might argue that WoW movies already kind of fulfill that role, but the ability to switch between players much like in CS or SC is still a different quality of spectating. If teams had the possibility to go over the game they just played together from everyones point of view and talk it over not only the quality of competition would increase, but so would the viewing experience for spectators and it would become infinitely more fun.

Also the game needs to be more consistent and transperant so players can predict weeks before the major tournaments what will happen to their classes so they have time to come up with working strategies. Having core abilities change days before an LAN tournament is not only annoying, it is crippling.

In conclusion, WoW is already a great e-sport, but as with everything in life there are always things to improve on. I for one enjoy watching every match of coL.red & coL.black and a couple of other teams. If both the community and the developers work hand in hand to even a greater extent than they already do, WoW will flourish.

2010 FIFA World Cup Game

January 27th, 2010

The FIFA 2010 World Cup is 134 days away. Yesterday, although we were expecting this, EA Sports officially announced the 2010 FIFA World CupTM game. The game will be made for the XBOX 360 and the PS3. 

The game will feature all 199 nations that took part in the qualification stages. Below is the official announcement that was made on EA Sports Facebook page.

In an exclusive interview with GameSpot, Simon Humber, who is the producer of FIFA 2010 World Cup Game explained the many changes this game will have.

Here are a few of them:

A gorgeous new pitch: Our pitch simply wasn’t good enough, so we’ve made it look superb.
Clever changes to the lighting makes everything look more realistic.
Camera flashes: You’ll see all the fans in the crowd using their cameras.
Seat cards: Fans hold up cards to form national flags and emblems in a show of patriotism.
Fans: Close-up shots on supporters cheering on their team or despairing in anguish.
Confetti rains down from the sky in the team colors and stays on the pitch all game.
Streamers create a carnival atmosphere as they glide to the ground.
Populated benches: Characters sit on the benches rather than being empty.
Broadcast graphics: The same captions you’ve seen in FIFA tournament broadcasts.
Close-up celebration camera
New players and managers

Here is a snippet of the interview:

 

In previous years, the FIFA team has made no bones about wanting to bring the World Cup online. How does this game’s online tournament mode fulfill that ambition?

SH: I am happy to say we have achieved that completely. For the first time ever, we have managed to get the entire finals tournament online so that when you play online you will always be matched up against another human player regardless of the time of day or night. You’ll choose your team and then play the three group matches, attempting to finish in the top two before heading into the knockout phase where you’re four wins away from lifting the FIFA World Cup Trophy amidst a cacophony of confetti cannons and fireworks on a cool Johannesburg night. Without a doubt it’s the most exciting online mode we’ve put together and the perfect way to build up to a match on TV or carry on the experience after a broadcast.

I expect this experience to really speak to our core gamers, and I get sweaty palms every time I test the mode and feel the pressure of tournament football for myself.

 

To read about more changes in the game and to read the rest of the interview with Simon head on over to GameSpot.

Source: GameSpot via EA Sports Facebook

PS3 Hacked

January 26th, 2010

Update: The exploit has officially been released to the community and can be seen at http://geohotps3.blogspot.com/

Sony’s PlayStation 3 was launched a little over three years ago. It only took the hacker 5 weeks to successfully hack into the system and get read/write access.


The hacker is George Hotz, the same man who first hacked the iPhone 2G. Hotz is not revealing the exploit, as he does not want Sony to release a patch to correct the error.


I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I’ve also dumped the NAND without removing it or a modchip.

 

For more on this story, follow George on Twitter.

Source: Inquisitr

Hong Kong Intl. Adds PS3

January 26th, 2010

Has your flight ever been delayed? Do you sometimes wish you could have brought along your electronic device to make time fly by? Hong Kong International Airport will help you out on that one because they have installed Playstation 3 Game Poles in various locations and terminals within the aiport itself. The PS3 gaming poles are free to use for any passanger that is leaving out of the international terminals. They feature some of the best games of 2009 such as Final Fantasy XIII, Uncharted 2, Assassin’s Creed 2, and Avatar: The Game.

The Hong Kong International Airport is in the process of implementing a reminder system, where passengers can input their departing flights so that the obsessive gamer would not miss a flight because he/she had to beat just one more mission.


Even though there are only fourteen PS3 consoles in the airport, it comes in an advertising campaign, as Hong Kong International Airport has the fourth-highest international passenger volume according to a 2008 survey, and people tend to hang around waiting for flights for about four hours on average.

Playstation 3 Hong Kong International Airport
Travelling has never been so much fun!

 

Source: Escapist Magazine

Portable N64 Console

January 25th, 2010

Zenloc, a modder, has finally released his portable version of the N64. The modder claims it to be the world’s smallest portable console at 120 x 200 x 50mm. This version has rid itself of the D-pad in order to save space. Games of the past like Mario Kart or Donkey Kong 64 would definitely be worth another go with the portable n64.

 

 

Source: engadget

 

 

 

 

 

 

ESWC Sponsorship + Website

January 25th, 2010

ESWC has announced, via Facebook, its first sponsor for the new season which will be featuring $200,000 in prize money. The new sponsor is Peugeot, the second largest carmaker in Europe.

The first event will be taking place from June 30th – July 4th and will be held at Disneyland Park in Paris, France.

ESWC also announced that they will be releasing their new website on February 1st.

Souce: ESWC Facebook